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Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 12:12:00 -
[31] - Quote
Reply-weapons-514-[notyours]
Hello, |
Mortedeamor
1216
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Posted - 2014.01.12 12:53:00 -
[32] - Quote
Ghost Kaisar wrote:I've been having some success with the MD recently, but realize, I consider success being the huge amounts of kill assists I end up with.
I've been using the ADV Assault MD, with a Single damage mod. I use it on my Minnie Assault suit for a decent sidearm. I run with my squad, and every time I see a cluster even start to appear, I throw down a hive and start spamming Fluxes and MD. It works great at forcing people out of areas, and is still an excellent area denial weapon. I take an area on a map and basically say "No hives, uplinks, or shield regen for you here" and even though it doesn't kill, it stops people from passing through.
I was helping my team pin down troops inside of A on Gallente research facility. I thew down my K-2's and spammed MD and Fluxes at everyone who spawned into the center area. They moved into the objective area and the other room. I focused on the other room, and spammed Assault MD into that area. I used it to force them into terrible tactical positions. Not much happened. And then someone flanked them.
+30 +30 +30 +30
I was playing with a squad, and they got a few chuckles from me saying "Sooooo many assists. I think I just got around 3 kills worth of WP from that.
It's a niche, but it still does it's job well.
EDIT: Yes I realize that 30*4 isn't 200 WP. I did get a few kills in between, but only reallly 1 or 2. Mainly people who couldn't get out of the way in time, or idiots that ran into my barrage. ive been running the boundless assault md with 2 heavies and the core focoes repper tool tbh i dont se the issue with the md..i slaughter with it ..my heavies get pissy and ask me to add more tank less gank to my amar ako logi..because i steal to many of they're kills..ona good note though it almost impossible for scouts to assassinate them without dealing with me first. and enemy equipment just gets annihilated .
i am growing quite fond of this build core repper tool scanner gauged nano boundless md 1 light dmg mod 2 sidearm dmg mods 1 ishukone smg
Im puerto rican we rage deal with it
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Smoky The Bear
The Corporate Raiders Top Men.
122
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Posted - 2014.01.13 09:07:00 -
[33] - Quote
trollface dot jpg wrote:Any time people bring up MD buffs, I think back to my last match against Regular Trooper and think what it would have been like if he'd had MORE DPS while spamming MD rounds in his assault CK.0. Then I think "No".
MD is not a slayer weapon. Which is why it's not got a DPS as high as say the AR's or the HMG's. It's meant for mopping up or softening targets and supression, not for wiping out hoards of people.
An ammo capacity increase would be fine, and honestly I'd like to see the reload be like the shotty where you reload one round at a time so you can interrupt your reload cycle to attack. Possibly increase the proectile travel time a tad or tweak the reload speed, maybe even increase the range a bit, but adding damage is trying to make it a slayer weapon, which is not it's role. That's like adding range to a shotty or adding accuracy and range to an HMG or removing recoil and sway from sniper rifles, it increases the size of it's niche and causes everything else to need to be rebalanced in order to bring everything back into alignment with it. Damage, ammo capacity and RoF are the balancing stats for the MD that keep it from being OP, much like accuracy and range are for the shotty & HMG and sway and recoil are for the sniper rifle. That is what defines their niche.
I just disagree with this whole line of thinking.. ya lets pick a weapon that softens people as our main build.. if it was a sidearm id say fine.. I have to be able to compete, but more importantly stay alive.. which is next to impossible unless you get lucky up somewhere with no snipers on the whole map ..fat chance on that one..
And why do you get to choose its role anyways? Its a grenade launcher im pretty sure we all know what a grenade going of in our face would be like irl.. You think you should be able to take 4 or 5 well aimed shots from my fully maxed out skill tree and proto everything in your effen militia suit?
THey took the stuff that made the gun fun.. the arc.. the smoke.. the area denial.. and then they nerfed it HARd..
Then they came back next update and nerfed it again? lol.. I havent played this game for 5 months because of the first nerf, now they really have KILLED IT.. RIP |
hgghyujh
Expert Intervention Caldari State
217
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Posted - 2014.01.13 10:26:00 -
[34] - Quote
ANY ROF LESS THEN 400 IS WORTHLESS BUFF THE MD TO 400!!!
heh no the MD is fine, plus their are enough MD hate threads out there as is, buffing it will only get it broken. |
Sinboto Simmons
SVER True Blood Public Disorder.
3989
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Posted - 2014.01.13 10:36:00 -
[35] - Quote
hgghyujh wrote:ANY ROF LESS THEN 400 IS WORTHLESS BUFF THE MD TO 400!!!
heh no the MD is fine, plus their are enough MD hate threads out there as is, buffing it will only get it broken. I haven't seen a MD hate thread in months, if it's not hated it's not preforming correctly.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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trollface dot jpg
The Bacon Corporation
120
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Posted - 2014.01.18 09:01:00 -
[36] - Quote
Smoky The Bear wrote:trollface dot jpg wrote:Any time people bring up MD buffs, I think back to my last match against Regular Trooper and think what it would have been like if he'd had MORE DPS while spamming MD rounds in his assault CK.0. Then I think "No".
MD is not a slayer weapon. Which is why it's not got a DPS as high as say the AR's or the HMG's. It's meant for mopping up or softening targets and supression, not for wiping out hoards of people.
An ammo capacity increase would be fine, and honestly I'd like to see the reload be like the shotty where you reload one round at a time so you can interrupt your reload cycle to attack. Possibly increase the proectile travel time a tad or tweak the reload speed, maybe even increase the range a bit, but adding damage is trying to make it a slayer weapon, which is not it's role. That's like adding range to a shotty or adding accuracy and range to an HMG or removing recoil and sway from sniper rifles, it increases the size of it's niche and causes everything else to need to be rebalanced in order to bring everything back into alignment with it. Damage, ammo capacity and RoF are the balancing stats for the MD that keep it from being OP, much like accuracy and range are for the shotty & HMG and sway and recoil are for the sniper rifle. That is what defines their niche. I just disagree with this whole line of thinking.. ya lets pick a weapon that softens people as our main build.. if it was a sidearm id say fine.. I have to be able to compete, but more importantly stay alive.. which is next to impossible unless you get lucky up somewhere with no snipers on the whole map ..fat chance on that one.. And why do you get to choose its role anyways? Its a grenade launcher im pretty sure we all know what a grenade going of in our face would be like irl.. You think you should be able to take 4 or 5 well aimed shots from my fully maxed out skill tree and proto everything in your effen militia suit? THey took the stuff that made the gun fun.. the arc.. the smoke.. the area denial.. and then they nerfed it HARd.. Then they came back next update and nerfed it again? lol.. I havent played this game for 5 months because of the first nerf, now they really have KILLED IT.. RIP Not responding in any particular order, I just like numbers.
1. I didn't "choose it's role". It's role is based on how it performs, not on what someone describes it as.
2. This game is not "irl". This game is not supposed to be like things "irl". If you think it is supposed to reflect things "irl", may I point you to the glowing miniature wormhole that is the uplink? Or the massive self repairing hunks of indestructible metal that Dust calls tanks? Or how about the magical handheld beam of caring called the repair tool that can fix things from several meters away.
3. Never said anything about taking 4-5 shots from a MD in a militia suit, let alone a maxed one. That's you putting words in my mouth.
4. The MD of Chromosome was much better, but it's hit detection was also terrible. This is because even though it had crap hit detection and low damage, it had decent ammo supplies, larger clips, a heavier jump effect on the target's crosshairs, a huge smoke cloud that obscured aim, and a more precise arc. It was a true area denial support weapon and I would love to return to it, but since no one wants to reduce the MD damage to the point that it accounts for chromosome's lack of hit detection, I don't see that happening.
5. Yeah, some people like to play support. That's why it's called a "support role". It may be a new concept to you, but believe it or not many people do quite well playing a support role and enjoy it immensely.
6. MD's got nerfed at the beginning of Uprising. Then they got buffed a few months later, with the fix they implemented for all explosives so that the blast radius' were all fixed and functioned properly. This also caused you to take damage twice though when the explosion hit both your head and your torso. SO this error in the coding was fixed, and hit detection was fixed on all weapons all around soon after that, so if you WANT to call that a nerf, that's on you, but they did not get nerfed again in Uprising. Dunno who you get your facts from buddy but I'd fire the guy.
As irritating as his terrible grammar was..... I'm starting to miss Mr. Zitro.....
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Alpha 443-6732
305
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Posted - 2014.01.18 09:05:00 -
[37] - Quote
The mass driver is living in the past and needs to move on with his life.
Because racism is realism
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ANON Cerberus
Tiny Toons
49
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Posted - 2014.01.18 09:07:00 -
[38] - Quote
I don't know about you guys but I am very happy we dont see the god damn NOOB TUBES so much anymore. Flaylocks and Mass drivers are NOOB tubes and should be removed from the game. |
Mordecai Sanguine
What The French
297
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Posted - 2014.01.18 09:09:00 -
[39] - Quote
Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right.
No. Stop asking buff for all weapons. Nerf the four main rifles instead.
And add specific assault bonuses : https://forums.dust514.com/default.aspx?g=posts&t=136497&find=unread
BAM. |
trollface dot jpg
The Bacon Corporation
120
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Posted - 2014.01.18 09:11:00 -
[40] - Quote
ANON Cerberus wrote:I don't know about you guys but I am very happy we dont see the god damn NOOB TUBES so much anymore. Flaylocks and Mass drivers are NOOB tubes and should be removed from the game. You sir are either the weakest troll I have ever seen, or the most empty-headed lout ever to post in these forums. While I attempt to decide which, feel free to delete Dust and never post here again.
As irritating as his terrible grammar was..... I'm starting to miss Mr. Zitro.....
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Sinboto Simmons
SVER True Blood Public Disorder.
4062
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Posted - 2014.01.19 07:16:00 -
[41] - Quote
trollface dot jpg wrote:ANON Cerberus wrote:I don't know about you guys but I am very happy we dont see the god damn NOOB TUBES so much anymore. Flaylocks and Mass drivers are NOOB tubes and should be removed from the game. You sir are either the weakest troll I have ever seen, or the most empty-headed lout ever to post in these forums. While I attempt to decide which, feel free to delete Dust and never post here again. Indeed.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Skihids
Bullet Cluster Legacy Rising
2711
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Posted - 2014.01.19 07:44:00 -
[42] - Quote
I'd like my smoke and shake back. 1 v 1 vs any rifle is suicide, so let it fulfill its support role. Let it sow shock and confusion if it isn't going to kill. |
Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
141
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Posted - 2014.01.30 00:21:00 -
[43] - Quote
Fox Gaden wrote:Seeth Mensch wrote:I used to love my MD. But yesterday, I walked up to some guy hacking the turret and needed 3 shots to take him down. Three. two direct hits, and then he ran around and flailed a bit, so the last managed to catch him, barely.
He was just an assault suit! and he STILL NEARLY WON. I had a smidgen of life left.
I can't even pretend that an MD has a strict use other than causing fear in the newberries. Everyone else charges through everything I can dish with it.
So...sigh...points finally go into an AR. I surrender. My scifi shooter has left me with...a rifle.
I wanted lasers and explosions, dammit! 3 shots? 2 being direct hits? Maybe it is a bit under what it should be then. It is sort of hard sometimes to determine if high Alpha weapons are exactly where they should be, with Automatic Weapons being sooo OP right now.
In case you're wondering, it's an EXO-5 mass driver, and I have 2 points in proficiency. I don't think I had any damage mods, if I did, it would be 10-14%.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
141
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Posted - 2014.01.30 00:23:00 -
[44] - Quote
Kierkegaard Soren wrote:Whilst I have no issues with the general thrust of the OP's idea, I do have a problem with the constant cycle of buffing and nerfing that seems to be going on lately; the overall effect is one of unwanted power creep. It's not that MD are bad, the issue lies in a bunch of other stuff that's getting indirect (via suit bonus) buffs. This is what happens when you release content piecemeal that should have been dropped in one big, tested, balanced lump.
Tone rifles back. Drop the 10% damage buff that we got as a hot fix for the broken hit detection and someone, somewhere look at our light weapons all at once with an eye to making them all viable for the majority of suits.
Well spoken. +1
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Atiim
Living Like Larry Schwag
4200
|
Posted - 2014.01.30 00:26:00 -
[45] - Quote
KingBabar wrote:Don't forget that the MD will get a 10% ROF bonus as long as you use an Assault suit...
A 700 + HP Cal Assault suit With Gauged hives and 2 damage mods + Freedom massdriver might be a very solid setup.... While this is a great build (my friend Ruunt uses it), there doesn't solve the problem.
A weapon needs to be good, if not best with it's respective race's suit(s).
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Bojo The Mighty
L.O.T.I.S.
2938
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Posted - 2014.01.30 00:27:00 -
[46] - Quote
Maybe if you guys actually used the Mass Driver in it's niche location you'd find that your cries are less correct. Not saying it's not lagging, but I'm also saying it's not so bad. I've had more Breach MD kills this build than any past build.
Rifle Changes: DPS, range, and damage
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fawkuima juggalo
Eternal Beings Proficiency V.
898
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Posted - 2014.01.30 07:10:00 -
[47] - Quote
Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right. Get with skills and forget the noob tube =P
- LOGI REGISTRY, *LIBRARY, AND H.O.F. -
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1787
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Posted - 2014.01.31 00:23:00 -
[48] - Quote
fawkuima juggalo wrote:Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right. Get with skills and forget the noob tube =P
noob tube? id like to see your TRY and get as many kills with a mass driver as an assault rifle. The impact is instant. The range is far superior. It's so much easier using a rifle than a mass driver that anyone who believes otherwise, is a noob, themselves.
Charlotte O'Dell is the highest level unicorn!
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THUNDERGROOVE
ZionTCD Public Disorder.
484
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Posted - 2014.01.31 00:29:00 -
[49] - Quote
fawkuima juggalo wrote:Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right. Get with skills and forget the noob tube =P I would agree if the MD 1-2 hit people but most suits take 4 or 5 rounds to kill. In that time you'd die three times over to nearly every other weapon.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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Atiim
Living Like Larry Schwag
4240
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Posted - 2014.01.31 00:34:00 -
[50] - Quote
Bojo The Mighty wrote:Maybe if you guys actually used the Mass Driver in it's niche location you'd find that your cries are less correct. Not saying it's not lagging, but I'm also saying it's not so bad. I've had more Breach MD kills this build than any past build. The problem is, the Mass Driver's niche is easily outperformed by almost every weapon in existence.
Along with that, the original Mass Driver was balanced around the lower HP values for armor. Now that Armor's been buffed, we have a weapon better used as a Potato Cannon.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1790
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Posted - 2014.01.31 00:37:00 -
[51] - Quote
Atiim wrote:Bojo The Mighty wrote:Maybe if you guys actually used the Mass Driver in it's niche location you'd find that your cries are less correct. Not saying it's not lagging, but I'm also saying it's not so bad. I've had more Breach MD kills this build than any past build. The problem is, the Mass Driver's niche is easily outperformed by almost every weapon in existence. Along with that, the original Mass Driver was balanced around the lower HP values for armor. Now that Armor's been buffed, we have a weapon better used as a Potato Cannon.
not to mention how heavies are getting an exp resistance...
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1790
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Posted - 2014.01.31 00:38:00 -
[52] - Quote
THUNDERGROOVE wrote:fawkuima juggalo wrote:Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right. Get with skills and forget the noob tube =P I would agree if the MD 1-2 hit people but most suits take 4 or 5 rounds to kill. In that time you'd die three times over to nearly every other weapon.
4-5? If you're running a prof 5 double damage modded freedom, i guess.
Charlotte O'Dell is the highest level unicorn!
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Zahle Undt
Bullet Cluster Legacy Rising
631
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Posted - 2014.01.31 00:43:00 -
[53] - Quote
IR Scifi wrote:Heavy bros deserve their MD resistance but everyone else right now just shrugs off the MD thanks to the new rifles. I have a feeling that long gone are the days where I could drop a nanohive in a corridor and do my best Gandalf "You shall not pass!" impression.
Yeah those days are long gone, the MD is now sadly underwhelming compared to any of the rifles, the only way I get MD kills or get killed by them is when I can't tell where the MD rounds are coming from, and even that happens more rarely because CCP figured the MD should be able to double as a flare gun.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Atiim
Living Like Larry Schwag
4243
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Posted - 2014.01.31 00:43:00 -
[54] - Quote
Charlotte O'Dell wrote:Atiim wrote:Bojo The Mighty wrote:Maybe if you guys actually used the Mass Driver in it's niche location you'd find that your cries are less correct. Not saying it's not lagging, but I'm also saying it's not so bad. I've had more Breach MD kills this build than any past build. The problem is, the Mass Driver's niche is easily outperformed by almost every weapon in existence. Along with that, the original Mass Driver was balanced around the lower HP values for armor. Now that Armor's been buffed, we have a weapon better used as a Potato Cannon. not to mention how heavies are getting an ehp resistance... Yep.
The moment someone decides to bring a Caldari Sentinel is the moment that anyone with a Mass Driver might as well just commit suicide and leave battle. It'd save themselves a lot of time...
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Sergeant Sazu
Snow Pirates
3
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Posted - 2014.01.31 01:53:00 -
[55] - Quote
Sorry to sound rude, but if you're not doing well with a Mass Driver, it's because you're not doing it right. I actually do better with a Mass Driver + Scrambler Pistol than my heavily skilled into Assault Rifle + Submachine Gun combo.
Here's what you do: Flux Grenades. If you know the basics of weakness and resistance in this game, you'll strike first with those, then beat down their armor before they can get away. I take out many Prototype suits with this strategy.
Run with a group. As correctly stated, it's very good for "softening" targets, plus you have someone to back you up in uphill fights.
When in a disadvantageous situation by yourself, use your sidearm while backing up simultaneously. When their shield is gone, use the Mass Driver. (In medium range uphill fights, just get out of there)
Jump a lot. Since you don't have to be perfectly accurate with a Mass Driver, you're at a somewhat advantage to rifle users.
Goes best with a fast moving suit to compliment the jumping strategy. Also, use a suit with a sidearm.
Definately the best crowd scatterer. Firing at hopefully unsuspecting crowds weakens all of them, perfect for your team to roll in and mop up. I get a few kills out of this myself.
You can take out multiple equipment at once, even while fighting someone.
All this doesn't apply to everyone, it's just advice. Don't hate, please.
Yeah, it's a support weapon. Although it involves more assists than kills, it's incredibly useful to the team, realize it or not. Many don't use it because of less benefit to the user, but that's kinda the general mentality of a lot who play shooters.
And you know what people do when I start unloading on them? They run. They flee, terrified, even if they outmatch me. Why? Because it's just such an intimidating weapon. It's scary to know that your attacker won't miss, and that they can still get you when you're behind cover.
I hope I helped. :)
I decided to whip out the Ishukone Assault Submachine Gun.
* News reporter voice *
...And there were no survivors.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
349
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Posted - 2014.01.31 02:07:00 -
[56] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=139363&find=unread
Kills- Archduke Ferdinand
Help Shields
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
350
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Posted - 2014.01.31 02:11:00 -
[57] - Quote
WEAPONS -the general TTK for all weapons needs a decrease right now, as it is currently too low -aim assist needs some tuning, preferably in the downward direction, especially for rifles, proposed fix would be what CCP is currently doing, as it sounds pretty good -weapons currently in need of a nerf: The rail rifle needs a huge reticle, more recoil, and a lot of hipfire spread, assault rail rifle needs a 5-10% damage per bullet decrease The combat rifle (non-assault) needs a longer time for each burst, and a longer delay in between each burst, probably with a fire rate of 1000, but a larger delay in between bursts. The assault combat rifle is fine where it is, it has its ammo guzzling problems to balance it out The scrambler rifle needs more bonus to charge shot damage, (25-50%) but less regular shot damage (5-10% nerf) and have 1-2 shots less until heat up The assault rifle needs a range nerf of about 15-25%, but to balance this out and make the CQC weapon it is meant to be, increase all variants fire rate by 10%, nerf damage by 5%. The TAR needs a larger mag cap, but also a fire delay in between rounds similar to the combat rifle -All sidearms other than Flaylock and Nova knives need a 5-7% nerf to damage -weapons in need of a buff: Laser rifle, however, CCP has announced a hot fix coming soon Mass driver-increase splash damage to make it area of denial weapon by say 10% Sniper Rifle- more of a bonus to headshot damage only, also, headshotted enemies cannot be revived, give a higher mag cap to tactical variants (6 rounds) Shotgun-needs a pellet buff at ADV and PRO levels only, probably 2 pellets at ADV, and 4 at PRO, breach needs an upgrade to mag cap and slight buff to fire rate Plasma cannon-DoT is something CCP had in mind, but is probably going to be hard toimplement, so if it doesnt work out, give it a 10-20% boost to direct damage Flaylock- increase splash radius by 1 meter, and you have a balanced weapon Nova knives- remove sprinting interrupt for all slashes, only should interrupt sprinting when charge reaches 100% for more than 1 second, and maybe even add a ballistic function- https://forums.dust514.com/default.aspx?g=posts&m=1784320#post1784320 Swarm Launcher-buff to 1.6 stats, except only 200m range
Now onto modules MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), and damage mods. CCP plans on nerfing damage mods, so i will not comment on that these are some possible buffs to reduce armor and shield disparity- STD: (85 armor, 3 PG, 10 CPU) vs (33 shields, 2 PG, 15 CPU) ADV: (110 armor, 6 PG, 20 CPU) vs (55 shields, 4 PG, 36 CPU) PRO: (135 armor, 12 PG, 30 CPU) vs (70 shields, 8 PG, 54 CPU) if anything, the ludicrous costs of shield extenders need to be lowered especially in the pg departments for 3 reasons- 1. At proto level, (their only useful level), they only cost 1 pg less than proto plates, but 24 more cpu 2. Shield tankers (minmitar/caldari) have very low pg, but high cpu 3. Biotic modules which are supposed to be coupled with shields to create a hit and run style of suit cost the most pg of any module in the game, making them unfittable if the user also wants to stack shields In addition, Caldari and minmitar suits need an innate buff to shield recharge delay (not depleted) and recharge rate of about 15-25% ARMOR ALSO NEEDS A BUFF yes i said it. The penalties for movement speed for all plates are backwards in my opinion, and is part of the reason no one uses anything past ADV plates. A solution for this would be to make the penalty constant across all tiers, possibly a 3-4% penalty depending on common opinion. Also, ferroscales and reactive plates are a joke, and i dont even use armor. I think that ferroscales need a slight buff hp wise (5% ish), but should also have very low fitting costs. Reactive plates should have a lower penalty than other plates (1-2%), and have 1/2/3 hp/s respectively for each tier. Also, they are in need of a lower fitting cost by a lot like ferroscales. Also, armor repairers should be moved to high slots. I currently think it is unfair to armor tankers that shield tankers are able to use both high and low slots to tank their suit, while armor tankers must only use low slots. -proposed buff for armor repairers-3/4/5 hp/s per level, and moved to a high slot -Armor repair, however, should not work while taking fire, in other words, add a 1 sec delay after taking fire to armor repair -OTHER MODULES- kincats should affect strafing speed, codebreakers need a lower cpu/pg cost
VEHICLES I wont even start trying to balance vehicles, there have been far too many threads on this topic already
DROPSUITS When 1.8 comes around, we really are going to see some great new things from all suits. The sentinel gets its huge damage reduction, scouts get more modules, moer equipment, and a cloak to boot. commandos are huge dps dealers, and logis will actually perform their roles, and have gotten huge buffs to equipment usage. Overall, though assault and logi stats arent out yet, they seem very balanced, but give m scouts more base speed, and logi/assaults more base HP
EQUIPMENT AND GRENADES The grenades are good, except for core locus and thukker. The core needs a slightly lower blast radius, and the thukker needs a small blast radius (packed at the most), but more damage (in the 400-500 range). Equipment seems to be good overall, as the active scanner is being turned into usable in only the way it is supposed to be used. I just want to see equipment spam being stopped, perhaps by having the limit for things like uplinks be for the total deployed, not the total deployed of each type.
And thats it! did i forget anything?
Kills- Archduke Ferdinand
Help Shields
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Bojo The Mighty
L.O.T.I.S.
2949
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Posted - 2014.01.31 02:15:00 -
[58] - Quote
Atiim wrote:Bojo The Mighty wrote:Maybe if you guys actually used the Mass Driver in it's niche location you'd find that your cries are less correct. Not saying it's not lagging, but I'm also saying it's not so bad. I've had more Breach MD kills this build than any past build. The problem is, the Mass Driver's niche is easily outperformed by almost every weapon in existence. Along with that, the original Mass Driver was balanced around the lower HP values for armor. Now that Armor's been buffed, we have a weapon better used as a Potato Cannon. IDK about that, seeing as how the Mass Driver's niche is high ground. If you thought mass driver's niche was cqc you are dead wrong. CQC MD doesn't happen anymore. If you didn't think that, if you thought Mass Driver + High Ground + 60 meters = Ding Ding Ding Ding! I'm not saying the Mass Driver doesn't need a hug right now, but really it's an overstatement to say it's a potato cannon. I come across mob-squads I take out my MD and Pistol and show em a thing or two.
A couple things on MD I would like to see are better efficiency against vehicles ( I emptied over a clip into a shieldless sica and barely got it to like 30% armor) and a chromosome splash radius. After that I think you have a balanced Mass Driver because take the damage any further and we have 1.x again. The MD has been quoted as a "Support Weapon" and "Area Denial". These two statements are actually fairly true however I run my MD effectively as a "Half weapon".
"Half Weapon" means that basically it relies on another weapon to aid it and when they are put together they are devastating. Most people are familiar with the MD as a "Half Weapon" already, using Flux nades. I tend to pair it up with my infamous scrambler pistol and pop the shields down and use my MD ammunition sparingly to finish off armor. It's a wonderful coupling however the MD ammunition cap is very small so it requires great attention.
Basically, the mass driver works today and I would know because I love it. It's a little behind the curve, but let's not make it out worse than it actually is.
Rifle Changes: DPS, range, and damage
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Kaughst
Nyain San Renegade Alliance
173
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Posted - 2014.01.31 02:34:00 -
[59] - Quote
Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right.
"While it is true that the Scram. Rifle is good against shields...it still has the capacity to kill someone in a less amount of time than the MD. Arguably you could say that it is a support weapon that trades off it's killing power for the inclusion of the inherent AOE side effect of explosives, having the capacity to kill 2 enemies shield tanking while they stand together does not balance the weapon compared to other weapons that do not have that AOE effect...That all being said there is still room for increasing the radius to all the variants or just the Assault mass driver."
This is how I still feel about the Mass Driver and best explains my position. The clip and viability of putting it on anything but a Logi suit due to the increased need for nano hives and the upcoming nerf for them, as you said, is not working and those need to be changed.
My speculation on what would help with all the MD variants is increasing the splash radius with the Freedom MD while keeping the radius, increase the splash damage with the Assault MD keep the splash radius and perhaps just increase the direct damage with the Breach MD. The splash radius is the best part of this weapon and does not need to be a one on one weapon in par with a AR.
The weirdest Dust player you ever met.
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Ghosts Chance
Inf4m0us
921
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Posted - 2014.01.31 03:08:00 -
[60] - Quote
i still use the mass driver on occasion now that my love afair with my new combat rifle is becomeing old hat.
its a specialist weapon, a support weapon, much like the laser rifle and the sniper rifle even though people arnt using the sniper rifle for sqaud support...
the mass driver is AMAZING as a supression and breach weapon. if your assaulting a dug in objective without a mass driver helping you out then its going to be harder then with one. |
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