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1341. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Dont segrgate For instance what would happen to the players who use BOTH the DS3 and the mouse at the same time?
- by Chances Ghost - at 2013.03.06 01:52:00
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1342. HOW TO FIT TANK ON YOUR TANK !!! - in Rookie Training Grounds [original thread]
A note for others reading this thread, if you do not have the ability to fit the 15% AMPs then you get more EHP moving to 2 shield extenders, so make your you skill up those resistance AMPs asap
- by Chances Ghost - at 2013.03.05 06:03:00
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1343. HOW TO FIT TANK ON YOUR TANK !!! - in Rookie Training Grounds [original thread]
Oyaeh BadFurry wrote: im sorry numbers games dont fly with me i look at what works and my fit works a lot better for TD as a battle tank fit yours is a old fit that fails now. Sorry had to edit due to error in my spreadsheet
- by Chances Ghost - at 2013.03.05 05:59:00
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1344. HOW TO FIT TANK ON YOUR TANK !!! - in Rookie Training Grounds [original thread]
the fact that your one of the best tanksers is probably making up for your weeker fit. If its purely a numbers game then doudle extender eeks out first, extender+rep takes second and yours takes third But its never just a numbers game
- by Chances Ghost - at 2013.03.05 05:45:00
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1345. HOW TO FIT TANK ON YOUR TANK !!! - in Rookie Training Grounds [original thread]
ultimatly the difference in stats is not what decides a tank battle, its he who shoots first and if i land a shot on you and bring half your shields down before you have me in your sights are you still going to fire your railgun or are you going t...
- by Chances Ghost - at 2013.03.05 05:35:00
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1346. HOW TO FIT TANK ON YOUR TANK !!! - in Rookie Training Grounds [original thread]
yes you can fit it still, and yes the 2x shield extender wins, as i two shot the shields of other tanks You diddnt come in here building a budget tank. your post clearly stated PRO fit, not budget fit Isk is of no consequence to pros
- by Chances Ghost - at 2013.03.05 04:49:00
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1347. HOW TO FIT TANK ON YOUR TANK !!! - in Rookie Training Grounds [original thread]
Post reserved for shield calcs (have to redo them)
- by Chances Ghost - at 2013.03.05 03:21:00
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1348. HOW TO FIT TANK ON YOUR TANK !!! - in Rookie Training Grounds [original thread]
damn im actually going to have to make a spreadsheet for this arnt i
- by Chances Ghost - at 2013.03.05 03:00:00
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1349. Where is my equipment? - in Rookie Training Grounds [original thread]
the starter suits come with gear fitted, but you cant move or switch the gear from those suits, the BPO is for the entire fitting in that case As for purchased BPO's they are for the items (and sometimes different suits) and you can place those i...
- by Chances Ghost - at 2013.03.05 02:38:00
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1350. Small Turrets - in Rookie Training Grounds [original thread]
1) Turret Operation (10% bonus damage at level 5) Small Hybrid Turret Operation (15% bonus damage at level 5) (note if both the tank driver and the gunner have these skilled to max it adds up to damage*1.10*1.10*1.15*1.15 due to double dipping and...
- by Chances Ghost - at 2013.03.04 14:10:00
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1351. HOW TO FIT TANK ON YOUR TANK !!! - in Rookie Training Grounds [original thread]
For the ultimate EHP shield fit you actually want 2 shield extenders, as an extra 2k+ shields is more EHP than an extra 11-15% passive resist. The best shield fit is currently 2x Hardener 1x Resistance amp 2x shield extender Lows= either power ...
- by Chances Ghost - at 2013.03.04 11:44:00
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1352. Question about tanks - in General Discussions [original thread]
madrugger is a brawler, up close and personal gets intpo the thick of things and stays there Gunnlogi is a gorrilla fighter, gets in causes damage and gets out hit and run style
- by Chances Ghost - at 2013.03.02 03:41:00
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1353. Mass Driver users...do you agree? - in General Discussions [original thread]
Grezkev wrote: Chances Ghost wrote: Dear CCP please code AOE damage as a sphere instead of a 2D surface map One thing i cant help but wonder is weather the flux granades suffer the same problem or weather they are coded spherical like ev...
- by Chances Ghost - at 2013.03.02 02:48:00
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1354. [Request] caldari anti-sniper weapon - in Feedback/Requests [original thread]
Did you just suggest an AIM free sniper rifle as a solution to sniper rifles? All snipers would just use this to snipe instead?????????
- by Chances Ghost - at 2013.03.02 02:38:00
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1355. Mass Driver users...do you agree? - in General Discussions [original thread]
Dear CCP please code AOE damage as a sphere instead of a 2D surface map One thing i cant help but wonder is weather the flux granades suffer the same problem or weather they are coded spherical like everything should be Does anyone have any ...
- by Chances Ghost - at 2013.03.02 02:36:00
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1356. REQUEST: practise game mode, starter fit only - in Feedback/Requests [original thread]
If this would be implemented i think that it would provide no SP or ISK/salvage as rewards, its a practice match and it should be used for practice (on the other hand a small amount of sp like what players get after they SP cap would be a decent ...
- by Chances Ghost - at 2013.03.02 02:01:00
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1357. New Tankless Ambush - in Feedback/Requests [original thread]
Severus Smith wrote: Tanks just need a better hard counter. Add real Heavy Tanks. They decimate smaller tanks but their size, turn speed, and large gun limits their effectiveness against infantry. Solves the problem for infantry and gives tan...
- by Chances Ghost - at 2013.03.02 00:51:00
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1358. [Proposal] Tank Balance - in Feedback/Requests [original thread]
we DO already have a hard counter to tanks, its called my railgun gunnlogi, and it eats tanks/LAV's and RDV's for breakfast but is rather hard to kill infantry with. What your asking for is already in the game
- by Chances Ghost - at 2013.03.02 00:22:00
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1359. New Tankless Ambush - in Feedback/Requests [original thread]
trollface dot jpg wrote: No, I'm not saying take tanks out of ambush. I'm saying if tank dirvers feel they are entitled to pull as many tanks as they want in regular ambush, fine. Give us a side version of ambush where tanks, or maybe even all ...
- by Chances Ghost - at 2013.03.01 12:57:00
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1360. Final straw - Tanks in ambush. - in General Discussions [original thread]
rpastry wrote: with 3 tanks on the field youre actually fighting up to 9 people. a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it. put 3 o...
- by Chances Ghost - at 2013.03.01 12:28:00
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