Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 |
41. Melee glitch - in Technical Support/Bugs [original thread]
oh you havnt heard? glitching is acceptable practice now your fully alowed to glitch to your hearts content.
- by Chances Ghost - at 2013.10.06 01:47:00
|
42. Clear Comms - in General Discussions [original thread]
Any group i FC or squad lead in has followed this format (everyone in team chat) everyone mutes everyone not in their squad. squad leaders have everyone except their squad / other squad leads / FC on mute FC can either listen to everyone or m...
- by Chances Ghost - at 2013.10.05 08:48:00
|
43. Things this game has over battlefield 4 - in General Discussions [original thread]
Alpha 443-6732 wrote: Chances Ghost wrote: once the groundwork is settled and DUST514 is out of beta i think it will stand toe to toe with the big boys What is this about? Its an inside joke that went over your head :P
- by Chances Ghost - at 2013.10.05 04:38:00
|
44. Things this game has over battlefield 4 - in General Discussions [original thread]
Athena Sentinel wrote: Dust / CCP said it is no longer beta... So you comparing a beta game to a non-beta game. The community has agreed that this game is still beta, despite whatever the DEVs tell you. the fact that the BF4 beta feels...
- by Chances Ghost - at 2013.10.04 22:06:00
|
45. Things this game has over battlefield 4 - in General Discussions [original thread]
the destrouctable environments in BF4 are more scripted then dynamic. certain conditions are met and then a premade animation happens. most of the destruction doesnt have any meaning, it doesnt effect the game and it really doesnt provide any b...
- by Chances Ghost - at 2013.10.04 22:01:00
|
46. Things this game has over battlefield 4 - in General Discussions [original thread]
after spending the morning playing the BF4 beta i have to say it game me a fresh perspective of things. This game does have flaws, but there are alot of things it gets right. - dieing matters, no running into the meat grinder and not feeling the...
- by Chances Ghost - at 2013.10.04 21:38:00
|
47. Trying Something New; Anti-Armor - in General Discussions [original thread]
granades lvl 5 swarm launcher 5 watch as every vehicle burns and cant fight back (just stand 150m away they cant see you)
- by Chances Ghost - at 2013.10.04 21:23:00
|
48. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
go ahead, limit me to sidearms.... my primary is remote explosives anyways
- by Chances Ghost - at 2013.10.04 19:55:00
|
49. Shouldn't the vehicle balance wait until full racial spectrum? - in General Discussions [original thread]
Shhhhhh the last two questions of "what does a proto tank look like" and "how can we make this work with messed up rendering" broke tanks
- by Chances Ghost - at 2013.10.04 19:28:00
|
50. Using the SMG as a primary. - in General Discussions [original thread]
within its optimal if you start shooting first then its a match for the AR, if they are shooting you first however, RUN. its a weapon for suits that can dictate the engagement range as well as disengage if things arnt favorable. this means its b...
- by Chances Ghost - at 2013.10.04 04:19:00
|
51. please sign if you think tactical pack is JUNK - in General Discussions [original thread]
General John Ripper wrote: General John Ripper approved im starting to become confused as to what your approval entails exactly not that im complaining, im just flummoxed is all
- by Chances Ghost - at 2013.10.04 02:18:00
|
52. ProtoStomping FIX - in General Discussions [original thread]
General John Ripper wrote: Chances Ghost wrote: ryo sayo mio wrote: Lol u cant stop us we are hear to stay i protostomp every game and love it.i got 100s of fits ready to go and 390mil isk in the bank i like all the guys who brag how ea...
- by Chances Ghost - at 2013.10.03 08:13:00
|
53. ProtoStomping FIX - in General Discussions [original thread]
ryo sayo mio wrote: Lol u cant stop us we are hear to stay i protostomp every game and love it.i got 100s of fits ready to go and 390mil isk in the bank i like all the guys who brag how easy it is to kill us "u only need one fg shot to kill'e...
- by Chances Ghost - at 2013.10.03 08:04:00
|
54. Best part about the future vehicle changes - in General Discussions [original thread]
Noc Tempre wrote: They actually didn't say they were going to do that. You'd think so, but never assume CCP won't be dicks for their own ego's sake. concidering all the old skills wont exsist anymore and are replaced by whole new skills... ...
- by Chances Ghost - at 2013.10.03 04:30:00
|
55. Best part about the future vehicle changes - in General Discussions [original thread]
we get our SP back to spend elsewhere :P
- by Chances Ghost - at 2013.10.03 03:15:00
|
56. Testing the new vehicle changes - in General Discussions [original thread]
Sgt Buttscratch wrote: Soma with 120mm nanofibre plate. leaves a soma with 4k hp 2 high slots 3 low and lower than maddy PG. What you must remember is your testing this against current AV strength, current tank strength. And without new skil...
- by Chances Ghost - at 2013.10.02 20:58:00
|
57. Testing the new vehicle changes - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: how are testing armor passive reps? by magic. XD if you dont live 10 seconds with a crapton of reps in a short duration, why would you come out alive if those same reps were spread over a longer period of time? p...
- by Chances Ghost - at 2013.10.02 20:55:00
|
58. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
sooo your trying to achieve balance by reducing everything to the current Sica/Soma we dont use the militia tanks for a reason... they are garbage, and they die when someone looks at you funny, theres no option for retreat, so none of this "fight...
- by Chances Ghost - at 2013.10.02 20:52:00
|
59. Testing the new vehicle changes - in General Discussions [original thread]
Builds Sica supplimental extender active hardener heavy boost soma 1 rep 1 plate 1 hardener fill the extra slots to taste those two builds are STRONGER then the new tanks we will be getting in the vehicle rebalance. so go out and test to see...
- by Chances Ghost - at 2013.10.02 20:48:00
|
60. Vehicle changes - in General Discussions [original thread]
their solution to the problem of "we dont knwo what a proto tank is supposed to look like" was to change our current standard into militia, and work our way back up to the 5 high 2 low gunnlogi ADV will obviously be 4/2 and pro will probably be ...
- by Chances Ghost - at 2013.10.02 20:25:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |