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41. [REQUEST] Light Damage Mods on Low Slots as well as high slots... - in Feedback/Requests [original thread]
That'd be just awesome but it would most likely require a CPU buff on the CalAssault because having for example damage mods, regulators, energizers and extenders would eat all of your CPU... Well Caldari assault should already get a CPU buff due ...
- by Cavani1EE7 - at 2014.12.15 15:06:00
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42. Don't change the ASCR - in Feedback/Requests [original thread]
Nobody's gonna use it anyway till the ScRub reigns supreme
- by Cavani1EE7 - at 2014.12.15 14:58:00
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43. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Here some reasonable and valid tweaks not involving an armor tanking nerf to make Shield Tanking more viable and to actually be a thing on the battlefield Threshold damage to stop the regen - amount of damage to be tanken to stop regen = regen ...
- by Cavani1EE7 - at 2014.12.14 05:03:00
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44. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: I do know that high speed high tanked roles suffer from hit detection issues/high strafe speeds. I may tackle that. Are you saying that you are considering a native strafe nerf on armor suits? CCP Rattati wrote: I want...
- by Cavani1EE7 - at 2014.12.14 04:24:00
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45. I think it's time to focus on Caldari and Gallente Assaults'... - in Feedback/Requests [original thread]
Realize that nobody likes them, than start discussing about changing them with better bonuses or we RIOT.
- by Cavani1EE7 - at 2014.12.13 23:55:00
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46. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
CCP Rattati wrote: now where are the Amarrians to come fix the ASCR ? The AScR should be Amarrians' first choice for CQC, hence why there is currently no reason in using it when you have the ScR that it's even better at CQC, when it's design...
- by Cavani1EE7 - at 2014.12.13 14:18:00
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47. Plz nerf RR. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Cavani1EE7 wrote: Fizzer XCIV wrote: It kills my armor based siut in a matter of seconds! This is unfair! It doesn't, hence why you are here putting a bad troll thread instead of a true complaining thread. ...
- by Cavani1EE7 - at 2014.12.12 21:55:00
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48. Plz nerf RR. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: It kills my armor based siut in a matter of seconds! This is unfair! It doesn't, hence why you are here putting a bad troll thread instead of a true complaining thread.
- by Cavani1EE7 - at 2014.12.12 21:50:00
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49. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Oh by the way yeah, there's no reason on nerfing, even a little bit, assault suits' native speed. The only one kinda high is Minmatar's, others are flawless.
- by Cavani1EE7 - at 2014.11.26 16:06:00
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50. Breach AR nerf / normal AR - burst AR buff - in Feedback/Requests [original thread]
It's time to decide. They are not balanced.
- by Cavani1EE7 - at 2014.11.26 16:04:00
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51. TAC AR Needs Larger Clip Size - in Feedback/Requests [original thread]
lol, just switch to the ScR straightaway.
- by Cavani1EE7 - at 2014.11.25 20:03:00
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52. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
My respec is ready for going Amarr/Gal Assault with ferroscales, reps and kin cats for a genuine 0 delay fast repping, speed (0 strafe penalties), and of course tanked suit. Oh, and my ScR/Breach AR triple damage modded.
- by Cavani1EE7 - at 2014.11.25 19:43:00
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53. Assault Suit feedback. - in Feedback/Requests [original thread]
I'd prefer a profile buff rather than a precision one. And also the only assault here underperforming his role is the CalAssault, due to four main reasons: lolRR
lolShieldTanking The bonus
The cal scout being better than it in ev...
- by Cavani1EE7 - at 2014.11.24 13:54:00
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54. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
For the sake of what's holy, fix the framerate of the bridge map (it does it with whatever city socket) and of Gallente lag facility map.
- by Cavani1EE7 - at 2014.11.24 09:27:00
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55. assault combat rifle - in Feedback/Requests [original thread]
I wouldn't mind an ACR buff as well, as long as it's an anti-armor weapon
- by Cavani1EE7 - at 2014.11.22 14:45:00
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56. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: from what I understand (correct me if I'm wrong) Minmatar are supposed to be regen tankers. They aren't able to stack as much health as Caldari or Amarr, but they can regen it faster than those races. So shield tanked su...
- by Cavani1EE7 - at 2014.11.20 15:21:00
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57. Question - in Feedback/Requests [original thread]
Why is the ScR viable in both CQC and range (viable = OP in this case) while the RR isn't viable in CQC (isn't viable = it sucks in this case)? I personally don't get it
- by Cavani1EE7 - at 2014.11.20 14:52:00
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58. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
If you're definitely putting Strafe penalities on Shield Extenders, the solution to not make all shield tankers go armor (as if there would be many shield tankers nowadays lol) is the following: - Increase ferroscales and reactives PG/CPU require...
- by Cavani1EE7 - at 2014.11.20 14:30:00
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59. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
FYI: Min Scouts and Assaults' hitbox is just as broken as Cal scouts', a little less probably but it's clearly there.
- by Cavani1EE7 - at 2014.11.19 23:23:00
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60. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
If we get strafe penalties on our Shield Extenders we RIOT
- by Cavani1EE7 - at 2014.11.19 23:12:00
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