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9941. Weeding Out The COD Scrubs - in General Discussions [original thread]
Anyone with xX(Something)Xx in his name.
- by Cat Merc - at 2013.11.22 15:00:00
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9942. dust should go open world - in General Discussions [original thread]
http://www.youtube.com/watch?v=92ljJ2Y72uQ This applies very well to the problem.
- by Cat Merc - at 2013.11.22 14:59:00
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9943. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Daxxis KANNAH wrote: The AScR will actually have an effective range of 90 Also if the ACR is going to be "very" accurate, why have sharpshooter? Or that is with SS skilled? Still think most engagements will be inside these ranges and this wa...
- by Cat Merc - at 2013.11.22 14:57:00
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9944. [Feedback] ASCR vs AR in CQC/vs Armor - in Feedback/Requests [original thread]
I meow at these claims.
- by Cat Merc - at 2013.11.22 14:52:00
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9945. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Doc Noah wrote: Kinda sad that the weapon with the lowest range doesnt really have any advantages. Pretty much. The AR nerf brigade got what they wanted. The AR is now useless, though I bet they didn't expect CCP to make even better AR's to d...
- by Cat Merc - at 2013.11.22 14:50:00
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9946. A Plea for Mouse/Keyboard Raw Input - in General Discussions [original thread]
Himiko Kuronaga wrote: Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input. In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically th...
- by Cat Merc - at 2013.11.22 14:48:00
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9947. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Some numbers: Old: Duvolle: 467.5 - Effective range: 78 - Clip size: 60 ASCR: 466.5 - Effective range: 84 - Clip size: 72 New: Assault Combat Rifle: 464 - Effective range: 84 - Clip size: 64 Assault Rail Rifle: 471.9 - Effective range: 102 - Cli...
- by Cat Merc - at 2013.11.22 14:45:00
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9948. How IMHO swarm launchers should behave - in General Discussions [original thread]
Judge Rhadamanthus wrote: Cat Merc wrote: ....2. 250m, when compared to the swarms 175m range. ... Effective long missile range is about 80m. Very few kills happen above 100m range. Try it. Swarms do not have to aim. they can fire while j...
- by Cat Merc - at 2013.11.22 13:14:00
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9949. Buff assaults, dont nerf logis - in General Discussions [original thread]
Black or white fallacy: "Also known as the false dilemma, this insidious tactic has the appearance of forming a logical argument, but under closer scrutiny it becomes evident that there are more possibilities than the either/or choice that is pres...
- by Cat Merc - at 2013.11.22 12:37:00
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9950. Forge Guns in 1.7... - in General Discussions [original thread]
Harpyja wrote: Rusty Shallows wrote: Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but...
- by Cat Merc - at 2013.11.22 12:36:00
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9951. How IMHO swarm launchers should behave - in General Discussions [original thread]
Pvt Numnutz wrote: 1. you're an idiot cat merc 2. swarms are area denial, dropships guns have very little range. 3. dropships with mcru's have always been untouchable at max height 4. you're an idiot cat merc 1. Thanks 2. 250m, when compare...
- by Cat Merc - at 2013.11.22 12:13:00
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9952. A Plea for Mouse/Keyboard Raw Input - in General Discussions [original thread]
Bethhy wrote: Cat Merc wrote: bolsh lee wrote: Eversor Beercase wrote: KBM raw input would be great, but then it would become OP in the eyes of DS3 players. From what I've seen of the squad cup clips the overall tracking of players is,...
- by Cat Merc - at 2013.11.22 11:35:00
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9953. How IMHO swarm launchers should behave - in General Discussions [original thread]
Vyzion Eyri wrote: Virtual Riot wrote: Umm... Dropships can already sit at the flight ceiling and be totally safe from all av Don't fight me on this I'm a pretty dam good ADS pilot if I do say so myself, been doing it before it was cool ...
- by Cat Merc - at 2013.11.22 11:32:00
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9954. How IMHO swarm launchers should behave - in General Discussions [original thread]
Pokey Dravon wrote: I mean swarms are pretty mindless, this could be CCP making a push for people to use more skill-oriented AV weapons and being less reliant on the noob-proof ones? Then give me a light AV weapon that doesn't suck ass. PLC i...
- by Cat Merc - at 2013.11.22 11:31:00
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9955. How IMHO swarm launchers should behave - in General Discussions [original thread]
Judge Rhadamanthus wrote: Cat Merc wrote: Swarms can't reach more than 175m up since that's the max range right?. Wrong thats their max lock on range Same **** for our purposes :P
- by Cat Merc - at 2013.11.21 23:22:00
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9956. How IMHO swarm launchers should behave - in General Discussions [original thread]
Pokey Dravon wrote: I get what you're saying, but I don't really see how it makes sense that locking stuff above you has a longer range than locking stuff horizontally from you. I think there must be a more eloquent solution. If there is I do...
- by Cat Merc - at 2013.11.21 23:21:00
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9957. How IMHO swarm launchers should behave - in General Discussions [original thread]
Swarms are going to be lame against tanks. Low damage, tanks will run away fast, bla bla bla. Ok then, how about dropships? Hmm... Damage is low, sounds like they're area denial... But wait. Swarms can't reach more than 175m up since that's the m...
- by Cat Merc - at 2013.11.21 23:16:00
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9958. Possible size of 1.7? - in General Discussions [original thread]
shaman oga wrote: 15 terabyte, 9 months to download.... That fast?
- by Cat Merc - at 2013.11.21 23:12:00
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9959. Example of the sort of "Lack of Communication" from CCP that upsets me - in General Discussions [original thread]
I approve of this.
- by Cat Merc - at 2013.11.21 23:10:00
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9960. Seeing more and more Amarr Assaults using ARs... - in General Discussions [original thread]
Meeko Fent wrote: They skilled Amarr Assault thinking that the people toting ScR OPness were right. Then they found that the ScR requires skill, and therefore they started using lolR1 Holding Deathrays again Meh, the skill input --> Perfo...
- by Cat Merc - at 2013.11.21 23:08:00
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