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9921. For the love of honeyed lamb.... - in General Discussions [original thread]
They do have names for the heavy weapons, they just didn't announce them. TBA means To Be Announced.
- by Cat Merc - at 2013.11.23 08:04:00
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9922. How IMHO swarm launchers should behave - in General Discussions [original thread]
Lynn Beck wrote: Isnt this the same logic that brought the heavy down? "One class that needs focused fire to kill? Thats OP! We can't think! We lack brain-CPU to power that function! ccP pweez give us moar crutches!" I find every single AVer ...
- by Cat Merc - at 2013.11.23 08:00:00
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9923. File #13498 - Cat Merc - in Intergalactic Summit [original thread]
Maximia Beflas wrote: Cat Merc wrote: ((Yay)) Can I get an explanation to the whole cat merc thing? ((VoV. I was reading Templar One and the ex president said there was a lot of shady stuff the gov did to try and improve their soldiers...
- by Cat Merc - at 2013.11.23 07:59:00
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9924. Is today a Day of all female dogs? - in General Discussions [original thread]
Female dogs. Cant Stop Laughing
- by Cat Merc - at 2013.11.22 23:37:00
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9925. [Suggestion] Allow EVE players to create contracts on POCO's - in Feedback/Requests [original thread]
Nayrson wrote: Cat Merc wrote: ... That's what happens when I get banned from the forums. I stop looking You went and got yourself banned furball? Bwuahahaa Silly human that is totally not my EVE CEO.
- by Cat Merc - at 2013.11.22 23:27:00
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9926. [Suggestion] Allow EVE players to create contracts on POCO's - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: There was quite a discussion on this a while ago. That's what happens when I get banned from the forums. I stop looking
- by Cat Merc - at 2013.11.22 23:08:00
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9927. [Suggestion] Allow EVE players to create contracts on POCO's - in Feedback/Requests [original thread]
Have a contract system where a corp can put up a contract for Dust players to take. In that contract there would be: -The POCO you want to attack -Collateral for failing -Reward for winning
- by Cat Merc - at 2013.11.22 23:05:00
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9928. [Photoedit Series] Minmatar Winter Wonderland - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Where are the necromorphs? You mean drones?
- by Cat Merc - at 2013.11.22 22:35:00
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9929. [Photoedit Series] Minmatar Winter Wonderland - in General Discussions [original thread]
Environmentally sealed suit with heating and cooling from the future, needs a furr coat for a snowy biome. Seems legit
- by Cat Merc - at 2013.11.22 22:32:00
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9930. Gallentes for Rail Rifles - in General Discussions [original thread]
EternalRMG wrote: Cat Merc wrote: I will not stand using Caldari tech. Gallentes Are: Blaster and Rails Caldary are: Missile and Rails Actually Gallente made both Blasters and Rails, Caldari just adopted it.
- by Cat Merc - at 2013.11.22 21:20:00
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9931. [SUGGESTION] Make Aim Assist a Module - in General Discussions [original thread]
No. Dust has one of the softest aim assist ever. Go play COD and BF or even Halo and see what happens when developers go nutz with aim assist. Controllers aren't meant for the accuracy required in FPS', aim assist corrects for that.
- by Cat Merc - at 2013.11.22 21:15:00
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9932. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Mortedeamor wrote: Cat Merc wrote: Doc Noah wrote: Kinda sad that the weapon with the lowest range doesnt really have any advantages. Pretty much. The AR nerf brigade got what they wanted. The AR is now useless, though I bet they didn't...
- by Cat Merc - at 2013.11.22 21:02:00
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9933. Gallentes for Rail Rifles - in General Discussions [original thread]
I will not stand using Caldari tech.
- by Cat Merc - at 2013.11.22 20:49:00
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9934. LogI New Assault - in General Discussions [original thread]
When my assault can turn into a logi I'll be fine with it.
- by Cat Merc - at 2013.11.22 20:48:00
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9935. A lot more content coming in 1.7 ? - in General Discussions [original thread]
Confirmed by CPM, as big as Uprising 1.0.
- by Cat Merc - at 2013.11.22 18:53:00
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9936. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Mordecai Sanguine wrote: Cat Merc wrote: Some numbers: Old: Duvolle: 467.5 - Effective range: 78 - Clip size: 60 ASCR: 466.5 - Effective range: 84 - Clip size: 72 New: Assault Combat Rifle: 464 - Effective range: 84 - Clip size: 64 Assault...
- by Cat Merc - at 2013.11.22 18:49:00
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9937. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
The dark cloud wrote: Cat Merc wrote: Some numbers: Old: Duvolle: 467.5 - Effective range: 78 - Clip size: 60 ASCR: 466.5 - Effective range: 84 - Clip size: 72 New: Assault Combat Rifle: 464 - Effective range: 84 - Clip size: 64 Assault Ra...
- by Cat Merc - at 2013.11.22 17:24:00
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9938. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Beren Hurin wrote: You are kind of overlooking fitting in your analysis (before core/weapon fitting skills). Duvolle AR: 90 CPU/ 13 PG Boundless CR: 81 CPU/ 8 PG Duvolle AR on lvl 5 gallente assault: 67.5 CPU/ 9.75 PG yeah, -13 CPU isn't a ...
- by Cat Merc - at 2013.11.22 15:58:00
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9939. I'm a Scout. - in General Discussions [original thread]
Hi, I'm a brick tanked logi, and you tickle me. Let me return the favor. *Vaporizes scout*
- by Cat Merc - at 2013.11.22 15:29:00
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9940. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Daxxis KANNAH wrote: Where is the dev blog? - I was going off of the one they posted up weeks ago so apologies. On the last point - We knew the Gallente AR was supposed to have the least range, I was asking if you guys want even higher damage ...
- by Cat Merc - at 2013.11.22 15:24:00
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