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4941. Dust 514; Alpha, Bravo, Charlie, Delta, Echo... one game's journ... - in General Discussions [original thread]
Ripley Riley wrote: Cat Merc wrote: Speaking of, can we get an update on that? Yes please, can we? It still doesn't change the fact that Dust is basically being allowed to circle the drain slowly. For what reason? To milk the last few A...
- by Cat Merc - at 2014.07.10 14:57:00
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4942. Dust 514; Alpha, Bravo, Charlie, Delta, Echo... one game's journ... - in General Discussions [original thread]
Ripley Riley wrote: Spaceman-Rob wrote: Dust may be getting put down for you in a year or so as you put it, but it won't for me and many others who will continue to play and enjoy dust whilst we wait for Legion to be developed on PC and then...
- by Cat Merc - at 2014.07.10 14:50:00
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4943. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Tesfa Alem wrote: Cat Merc wrote: A small idea I had. How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction? Sidearms become a low CPU/PG option for non slayer suits,...
- by Cat Merc - at 2014.07.10 13:17:00
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4944. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Snake Sellors wrote: I don't understand the heavy cpu/pg reduction. I'm a calsent and I already can't full proto fit my proto suit, why is it being made worse? PLEASE if you are going with this make sure you include the h...
- by Cat Merc - at 2014.07.10 12:06:00
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4945. [Suggestion] Assault changes - in Feedback/Requests [original thread]
Black Eagle495 wrote: Cat Merc wrote: *Cough* Gallente/Caldari current bonuses are terrible, and the new bonuses aren't that much better. Combined with the old, they'll reach the level of mega terrible! *tun tun tun* *Cough* On serious note...
- by Cat Merc - at 2014.07.10 12:04:00
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4946. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: Me and Cat have suggested revisions to some of the current assault bonuses and have made our suggestions, are there any plans to do any assault bonus changes in Charlie or future hotfixes? if s...
- by Cat Merc - at 2014.07.10 12:00:00
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4947. CCP Rattati is letting me down - in General Discussions [original thread]
You have got to be kidding me, right? Ambush is the worst game mode to have vehicles in, the maps are simply not designed for it.
- by Cat Merc - at 2014.07.10 10:47:00
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4948. Gastun's HMG IS SO OP!!!!!!!!!! OMG NERF IT. (ads video link as... - in General Discussions [original thread]
You put the Gastun in risk when you use it. And since it's quite rare, it's fine for it to be strong. A Thale is completely riskless.
- by Cat Merc - at 2014.07.10 10:45:00
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4949. So how is hacking speed calculated? - in General Discussions [original thread]
Jack Boost wrote: 10*0,75*0,75*0,75 = 4,21875 with... two complex modules... so you will use it? Shave off an extra two seconds or put on a shield extender? I think the choice is clear hehe.
- by Cat Merc - at 2014.07.10 10:39:00
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4950. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Izlare Lenix wrote: Cody Sietz wrote: Iron Wolf Saber wrote: Varoth Drac wrote: Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision? With 2 precision mods? Depends on the num...
- by Cat Merc - at 2014.07.10 10:34:00
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4951. So how is hacking speed calculated? - in General Discussions [original thread]
MINA Longstrike wrote: it's done in units per second. Starting at 1 unit and most things taking 10 units. So with a minmatar scout that hacks at 1.10 units, with proto skill (1.10 * 1.25) and then with hacking 5 (1.10 * 1.25 * 1.25) and a sing...
- by Cat Merc - at 2014.07.10 10:33:00
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4952. So how is hacking speed calculated? - in General Discussions [original thread]
Bendtner92 wrote: 10 * 0.75 * 0.75 = 5.625 seconds I would believe. But scouts have a hacking multiplier of 1.05x. Doesn't that imply that this makes their hacking slower?
- by Cat Merc - at 2014.07.10 10:31:00
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4953. So how is hacking speed calculated? - in General Discussions [original thread]
Say I'm hacking a supply depot, that takes 10 seconds. Say I have a suit with 1x hacking multiplier, 25% hack speed from a bonus, and a complex codebreaker. How fast would my hacking be?
- by Cat Merc - at 2014.07.10 10:25:00
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4954. [Request] Supply depot armor repair - in Feedback/Requests [original thread]
How about making supply depots repair small amounts of armor on suits? (1-2 hp/s) I know it's possible because vehicles have that. This will give shield suits a way to repair their armor. And in case you're wondering of the effects on armor suits...
- by Cat Merc - at 2014.07.10 10:18:00
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4955. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Cat Merc wrote: Nocturnal Soul wrote: Cat Merc wrote: CCP Rattati wrote: That's sort of where we see this going, rather than fitting penalties. So yes to my idea? I don't like your idea. Why not? It's ...
- by Cat Merc - at 2014.07.10 10:10:00
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4956. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Cat Merc wrote: CCP Rattati wrote: That's sort of where we see this going, rather than fitting penalties. So yes to my idea? I don't like your idea. Why not?
- by Cat Merc - at 2014.07.10 09:21:00
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4957. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: That's sort of where we see this going, rather than fitting penalties. So yes to my idea?
- by Cat Merc - at 2014.07.10 09:15:00
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4958. Hotfix Charlie - Update - in Feedback/Requests [original thread]
A small idea I had. How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction? Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less likely to use thos...
- by Cat Merc - at 2014.07.10 09:13:00
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4959. [Suggestion] Assault changes - in Feedback/Requests [original thread]
*Cough* Gallente/Caldari current bonuses are terrible, and the new bonuses aren't that much better. Combined with the old, they'll reach the level of mega terrible! *tun tun tun* *Cough* On serious note: The Gallente repair armor, Caldari repair ...
- by Cat Merc - at 2014.07.10 08:51:00
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4960. Fixing Caldari Logistics - in Feedback/Requests [original thread]
*Cough* There's nothing wrong with shields if you compare them to armor suits with the same speed *Cough*
- by Cat Merc - at 2014.07.10 08:43:00
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