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8681. Too Many Crutches CCP - in General Discussions [original thread]
Jadd Hatchen wrote: First off, I beleive that a future patch mentioned reducing the splash radius significantly for the FG's to counter a lot of this problem. Second, I have to agree that if players can find an advantage in terrain or otherwi...
- by Cat Merc - at 2013.11.07 17:32:00
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8682. To all the AR whiners - in General Discussions [original thread]
Tectonic Fusion wrote: AR is the easiest weapon to use. ANd it's suppose to be, but I don't think it should be killing in .8 seconds just to make it easier on sucky players. I personally use the scrambler rifle, 1 shotting most people, other gu...
- by Cat Merc - at 2013.11.07 17:30:00
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8683. Too Many Crutches CCP - in General Discussions [original thread]
Laurent Cazaderon wrote: Ydubbs81 RND wrote: CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers. Corp battles boils down to who ha...
- by Cat Merc - at 2013.11.07 16:52:00
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8684. Let's talk dust: New rifles - in General Discussions [original thread]
Scrambler rifle. And I'm a Gallente loyalist :|
- by Cat Merc - at 2013.11.07 16:49:00
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8685. To all the AR whiners - in General Discussions [original thread]
steadyhand amarr wrote: CAT all guns need their damage tuned down not just the AR. Now HD works (yay) everyone is dropping way to fast (boo) spending more time looking at a spawn screen than gameplay because u poke ur head out to see what's goi...
- by Cat Merc - at 2013.11.07 16:47:00
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8686. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
Spectral Clone wrote: Cat Merc wrote: In other news if CPM doesn't push your agenda, they're doing nothing. That is the job of the CPM, to push player's complaints and worries to ccp. But it's YOUR agenda. I could want to nerf scouts, a...
- by Cat Merc - at 2013.11.07 16:44:00
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8687. combat rifle pipedream - in General Discussions [original thread]
The Robot Devil wrote: Cat Merc wrote: First let me attach cat claws in my weapons. If you want a frog gig then you should be able to have one. Good to see you back Cat. By the way my Daughter's nick name is Cat Bones. :D She's awesome....
- by Cat Merc - at 2013.11.07 16:43:00
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8688. To all the AR whiners - in General Discussions [original thread]
Just wait for 1.7, I believe the flood of tears would be so massive that the hamsters will drown in tears, crashing tranquility. Seriously, all the AR's seem like a better deal than the Gal AR. Heck the SCR is already a huge beast, 3 shots to kill...
- by Cat Merc - at 2013.11.07 16:41:00
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8689. Why proto logis are a problem - in General Discussions [original thread]
Creedair Talor wrote: I still think a solution would be to make them sidearm only and give them a 75/75 tank boost. Six kin subs are nasty up close and assault subs can kill people at 40m. It would make them nasty up close but reliant on squads...
- by Cat Merc - at 2013.11.07 16:38:00
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8690. combat rifle pipedream - in General Discussions [original thread]
First let me attach cat claws in my weapons.
- by Cat Merc - at 2013.11.07 15:57:00
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8691. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
In other news if CPM doesn't push your agenda, they're doing nothing.
- by Cat Merc - at 2013.11.07 15:55:00
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8692. Why proto logis are a problem - in General Discussions [original thread]
Doc DDD wrote: Nerf gal logi cpu That's fine, I'll switch the gauged hive with a k-2
- by Cat Merc - at 2013.11.07 09:07:00
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8693. Seeking Input from EZ Mode - in General Discussions [original thread]
Lol AR is so last month. SCR is much better and it's getting 30 meters more range come 1.7.
- by Cat Merc - at 2013.11.07 07:20:00
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8694. Why proto logis are a problem - in General Discussions [original thread]
calisk galern wrote: Cat Merc wrote: calisk galern wrote: I have both an assault slayer and a logi slayer. they have their strengths and weaknesses slayer logi can be killed just as easily by a slayer assault. I got hit by a proto minn...
- by Cat Merc - at 2013.11.07 06:46:00
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8695. Why proto logis are a problem - in General Discussions [original thread]
calisk galern wrote: I have both an assault slayer and a logi slayer. they have their strengths and weaknesses slayer logi can be killed just as easily by a slayer assault. I got hit by a proto minnie assault in my gallogi. It tickled so I t...
- by Cat Merc - at 2013.11.07 06:37:00
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8696. Scouts and Heavies....CONVERT!!! - in General Discussions [original thread]
You got a 250 health increase, what more do you wan't? Be a tank? Scouts are in a much worse state than heavies. Much worse. The 6m scan increase as a "buff" is insulting
- by Cat Merc - at 2013.11.07 06:35:00
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8697. Why proto logis are a problem - in General Discussions [original thread]
Cosgar wrote: You know what, we all sit around here like armchair devs and **** never happens. This topic will die and everyone will forget about logis until the next QQ kitten says something and the process starts all over again. Even if by so...
- by Cat Merc - at 2013.11.07 06:04:00
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8698. Why proto logis are a problem - in General Discussions [original thread]
Meeko Fent wrote: Meeko Fent wrote: Cat, I see where your numbers are coming from, but here's a more accurate depiction of a fit for Assaulting (i.e. KILL ZEM ALLZ) Cal Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdFRtOEs...
- by Cat Merc - at 2013.11.07 05:37:00
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8699. Why proto logis are a problem - in General Discussions [original thread]
Mobius Kaethis wrote: Justin Tymes wrote: Assaults don't need a second EQ slot, Scouts should have that way more than Assaults. Heavy = 0 Assault = 1 Scout = 2 Logi = 3/4 That should be the EQ slot formula. That is a darn good idea. T...
- by Cat Merc - at 2013.11.07 04:55:00
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8700. Why proto logis are a problem - in General Discussions [original thread]
Assert Dominance wrote: Meow. meow
- by Cat Merc - at 2013.11.07 04:46:00
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