Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
921. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Doc DDD wrote: Dampeners on a logi or assault would be nice, the problem is that lvl 5 gal scouts with one dampener, plates, Kincats, cloak and shotgun make it nearly mandatory to have someone full time scanning to stop the bloodbath. It's not ...
- by Cass Caul - at 2014.07.31 03:15:00
|
922. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
OP FOTM wrote: Cass Caul wrote: I don't think the Gal-Logi should have a bonus to precision that's better than the other Logistics. . you better be talking about passive scans... because what else would you propose? taking ALL the logi b...
- by Cass Caul - at 2014.07.31 03:01:00
|
923. Scout Registry / Killboard - in General Discussions [original thread]
Silly Mal, the correct link is http://www.ign.com/articles/2014/07/30/destiny-the-endgame-is-only-the-beginning-ign-first "m." is only if you're on a phone/tablet, and ".AU." is for you silly people that don't exist former oceania players.
- by Cass Caul - at 2014.07.31 02:47:00
|
924. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Tip: the most important data was never included in-game because of a mix between incompetence, lack of care for their work, and CCP's amazing management skill. Check the forums for things such as: Weapon range and headshot multipliers. Passive sc...
- by Cass Caul - at 2014.07.31 01:35:00
|
925. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
You went all, "OMG I HAVE CAPS LOCK! THAT MAKES ME IMPORTANT!" Seriously though, you can see my current opinion on the passive vs active scans in the Charlie EWAR thread, I don't think the Gal-Logi should have a bonus to precision that's better t...
- by Cass Caul - at 2014.07.31 01:21:00
|
926. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
lol
- by Cass Caul - at 2014.07.31 00:51:00
|
927. Scout Registry / Killboard - in General Discussions [original thread]
pretty sure it's more Wiggle Wiggle Wiggle than you're alluding too.
- by Cass Caul - at 2014.07.30 23:35:00
|
928. Solo Players - in General Discussions [original thread]
@ mollerz I like doing that on alts, such as this one, only to watch people see amazing score and them try to recruit me. Bonus points for when I get recruit offers for the corp I'm already in
- by Cass Caul - at 2014.07.30 19:11:00
|
929. BPOs and other crap gear - in General Discussions [original thread]
Thor Odinson42 wrote: Cass Caul wrote: Running Prototype suits, weapons, and modules is too boring. The playerbase isn't good enough to keep up with me when I trash their proto gear in my C-I Assault. Why would I bother running more HP and h...
- by Cass Caul - at 2014.07.30 19:08:00
|
930. Solo Players - in General Discussions [original thread]
Patrick57 wrote: I run solo. \o/ Because you have no friends. Lies! You don't even log in anymore.
- by Cass Caul - at 2014.07.30 18:53:00
|
931. Solo Players - in General Discussions [original thread]
No, I'm saying that 4-person squads are more balanced for a 16 v 16 match. I love running with more of my friends, but it's just impossible to balance in pub matches.
- by Cass Caul - at 2014.07.30 18:48:00
|
932. BPOs and other crap gear - in General Discussions [original thread]
Running Prototype suits, weapons, and modules is too boring. The playerbase isn't good enough to keep up with me when I trash their proto gear in my C-I Assault. Why would I bother running more HP and higher DPS when it just takes the fun out of it?
- by Cass Caul - at 2014.07.30 18:46:00
|
933. New Officer Weapon Names from the Winners - in General Discussions [original thread]
I'm really hoping to see Symb's LZF-42 Sniper Rifle
- by Cass Caul - at 2014.07.30 18:44:00
|
934. Solo Players - in General Discussions [original thread]
Wait, is there something wrong with running solo? Because I'm pretty sure it's the guys that run full-proto in 6 person squads that **** up match making or the sad little fucks that are too pathetic to win a Faction Warfare match on their own to ...
- by Cass Caul - at 2014.07.30 18:43:00
|
935. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Still mad over 1.8 scrambler pistol changes. I still keep trying to trigger it as fast as I used to but to get caught in the clucky wait for it before you can pull on it mechanic. . You think that that's bad? try...
- by Cass Caul - at 2014.07.30 18:38:00
|
936. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
MINA Longstrike wrote: Fizzer94 wrote: Buff ScP back to old levels. Buff IoP to similar levels. Lower BoP fitting Requirements. (6PG!) Buff FlaP Coast Radius and Direct Damage. Possibly give it another round in the mag? No. The SCP was...
- by Cass Caul - at 2014.07.30 18:29:00
|
937. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
CCP Rattati wrote: SMG is far to easy to equip as the goto weapon that does everything well. I don't understand this sentiment. I've got proficiency III in SMG, ScP, Flaylock, and Nova Knives on my main character. I've got Proficiency III i...
- by Cass Caul - at 2014.07.30 18:17:00
|
938. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: Bayeth Mal wrote: I've been thinking, every now and then as a group we could choose one thread at random and just mass troll it or completely take it over and start having discussions entirely unrelated to the thread. Ba...
- by Cass Caul - at 2014.07.30 17:48:00
|
939. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
I'm very surprised to see Doc DDD being a little b*tch. Such rage there. Probably why he hasn't set foot outside a vehicle in so long.
- by Cass Caul - at 2014.07.30 17:35:00
|
940. How to improve sniper rifles - in Feedback/Requests [original thread]
best and most important way to fix snipers: 1) increase rendering range when looking down sights so that enemies render to the full range of your weapon 2) increase frames per second so enemies actually provide walking animations instead of telep...
- by Cass Caul - at 2014.07.30 17:00:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |