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221. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Meeko Fent wrote: Armor- Slower movement/repair, More Buffer Shield-Less Buffer, Faster Movement, Faster/Natural Regen If people repeat it often enough, it must make it true.
- by Cass Barr - at 2013.06.13 01:16:00
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222. [Armor Tanking] Failure to communicate - in Feedback/Requests [original thread]
Yay for copy/pasting. And grade school level math. Paste: 2x Complex Reactive Plates CPU: 72 PG: 32 HP: 90 Rep: 4hp/s Movement penalty: 8% 1 Enhanced Armor Plate and 1 Complex Armor Repairer CPU: 65 PG: 17 HP: 87 Rep: 5hp/s Movement penalty: 5% ...
- by Cass Barr - at 2013.06.13 00:59:00
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223. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
FatalFlaw V1 wrote: Shield tanking yields 0 repping when it actually counts (while being shot). The recharge delay on assault and logi suits mean that for most engagements the amount of shield repped is almost always going to be less than armo...
- by Cass Barr - at 2013.06.12 21:39:00
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224. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
ITT: Lots of people who have never tried armor tanking regurgitate a lot of misconceptions about how armor tanking works in an attempt to educate those who actually use it.
- by Cass Barr - at 2013.06.12 21:21:00
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225. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
I have no problem with Reactive plates being superior, just like reactive armor on modern battle tanks is superior to simple steel plating. Sure the technologies are completely different, but it would make sense that Eve nations would have develop...
- by Cass Barr - at 2013.06.12 20:32:00
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226. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
I wasn't trying to solve the shield vs. armor tanking issues, just trying to make Reactives useful. There are numerous recommendations regarding shields vs armor already. IMO a good way to help out is to make Reactives unequivocally better yet ha...
- by Cass Barr - at 2013.06.12 19:44:00
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227. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Personally I think they should make Complex Reactives be 90 hp, 3 hp/s, 5% movement, then make them require level 5 in both armor plating AND armor repair systems. I've no recommendations for fitting reqs, just that they be useable. The issue the...
- by Cass Barr - at 2013.06.12 18:36:00
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228. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Well I didn't see that, but I sure hope they mean it.
- by Cass Barr - at 2013.06.12 18:25:00
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229. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
At the numbers we have the HP is almost useless, the repair rate is middling, and the movement penalty is too high. An Enhanced Plate and Complex Repper is better than 2 Reactives in every single category. Except HP. It has 3 fewer.
- by Cass Barr - at 2013.06.12 18:19:00
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230. Do you have faith in Dust? - in General Discussions [original thread]
Noc Tempre wrote: Vexen Krios wrote: Noc Tempre wrote: No, it's gone. DUST will never be a skill based shooter that offers tactical variety and depth of progression. Furthermore every build has stretched the LENGTH of the grind instead of...
- by Cass Barr - at 2013.06.12 18:06:00
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231. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Sorry, but anyone who thinks the Reactive plates are good with their current numbers fails at math.
- by Cass Barr - at 2013.06.12 18:02:00
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232. Do you have faith in Dust? - in General Discussions [original thread]
I have faith that if CCP sticks with it they will have a mostly functional and complete game at some point in the next 5 years. Complete as in a full-fledged, whole game, not complete as in they stop working on it. Faith in the short to mid term ...
- by Cass Barr - at 2013.06.12 15:13:00
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233. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: My Idea is as follows - First of all, no movement penalties on any armor anything, Dig? Here's some numbers, they're probably a little on th high side so just use it as reference. Next, armor plating - Hig...
- by Cass Barr - at 2013.06.12 14:35:00
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234. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Scan profile would have been, then they nerfed everyone's scan range to a measly 10 meters.
- by Cass Barr - at 2013.06.12 08:16:00
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235. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
BL4CKST4R wrote: ISuperstar wrote: Using these stats I've come up with a build using this fitting tool Caldari Logistics CK.0: CPU: 480 / 487 PG: 87 / 97 Shields: 390 Armor: 647 Total HP: 1,037 Armor Repair Rate: 11hp/s Speed Penalt...
- by Cass Barr - at 2013.06.12 07:36:00
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236. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: Again, one hundred times ovr - Armor should be first and foremost a resistance type of tanking - not a raw HP type of tanking. If you're just going to copy paste what makes shield tanking shield tanking ov...
- by Cass Barr - at 2013.06.12 03:03:00
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237. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
The new plates are meh, and verging on useless. But that has more to do with the inherent issues in shields vs. armor. The Ferroscale would be nice, but 60 hp at the complex level is bad, should be 80-85. Having lower HP than Shield Extenders whi...
- by Cass Barr - at 2013.06.12 02:50:00
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238. Petition: Remove all hand thrown Detination upon Impact Grenades - in General Discussions [original thread]
Bump
- by Cass Barr - at 2013.06.11 23:20:00
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239. PC Report #3 [6/1] - [6/10] - in The War Room [original thread]
The Info Broker wrote: I was contacted by Red Star leadership and made aware the loss of Osvetur V - District 4 to Outer.Heaven was a financial transaction and not a combat loss. The report has been updated to reflect this. Glad that was upd...
- by Cass Barr - at 2013.06.11 22:55:00
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240. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Oh wow nice edit, so your answer to armor tanking being inferior to shield tanking is that people just shouldn't use armor suits? I guess a game in which we all use Cal Logis would be balanced. Great idea let's do it.
- by Cass Barr - at 2013.06.11 22:23:00
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