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21. CCP INTENDS TO FIX TANKS - in Feedback/Requests [original thread]
Another thing that just came to mind if people won't mind me using EVE as a reference. In EVE just like here different turrets have different tracking speeds. The larger the turret the slower it can track targets. Like I said I have very little ex...
- by Casius Hakoke - at 2013.05.09 15:56:00
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22. CCP INTENDS TO FIX TANKS - in Feedback/Requests [original thread]
BelleMorte MORTIMOR wrote: i also feel that missile and rail guns should be able to aim to the upper extremes and blaster need at least 45% vertical enhancment Definitely. I felt like the last build had the best variation when it came to the...
- by Casius Hakoke - at 2013.05.09 15:29:00
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23. CCP INTENDS TO FIX TANKS - in Feedback/Requests [original thread]
I have to say I agree with the more tank less gank approach to balancing HAV's. I have limited use with the missile turrets, but one thing I could see would be instead of just an across the board reduction to dps of HAV turrets, maybe change the e...
- by Casius Hakoke - at 2013.05.09 14:25:00
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24. Tanks are to weak now - in Feedback/Requests [original thread]
So far, with 6 man squads the most tanks from my squad has been two at a time. Two tankers with 4 infantry for the open seats, works great. I have not yet seen 6 tanks on one side, but as a tanker I have been enjoying this build. I have noticed ...
- by Casius Hakoke - at 2013.05.08 23:39:00
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25. Tanks are to weak now - in Feedback/Requests [original thread]
Necrodermis wrote: i have proto forge gun. (like a moron) i may as well be spit shining the tank. 1/2 the effective range i can get shot by blasters before tanks are in my optimals, 60% damage to armor. breach forge guns are the only ones that...
- by Casius Hakoke - at 2013.05.08 23:25:00
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26. Tanks are to weak now - in Feedback/Requests [original thread]
Psychotic Shooter wrote: A tank is ment for a squad to take down not one man with std or mlt swarms but you cant combat swarms now because ccp 1. Has lowered my powergrid and CPU 2. Has made it so i cant raise my turret even though monden ta...
- by Casius Hakoke - at 2013.05.08 22:09:00
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27. [Request] A 'Nurphed' Vehicle/AV BPO pack for beta players. - in Feedback/Requests [original thread]
+1 This is an awesome idea. Would really love to see this stuff, it lets you know just how much you suck when you die to one.
- by Casius Hakoke - at 2013.05.04 02:37:00
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28. [Request] Only Tank Mode - in Feedback/Requests [original thread]
That would be a pretty cool game mode. +1
- by Casius Hakoke - at 2013.04.23 23:18:00
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29. ((REQUEST)) get rid or nerf laser guns - in Feedback/Requests [original thread]
Xender17 wrote: Would be cool if there was a reverse Laser rifle... Stronger up close. Sounds like Pulse Laser Rifle, kind of like a HMG version of the laser rifle for really close range face melting. Edit: The current laser rifles remind ...
- by Casius Hakoke - at 2013.04.19 19:32:00
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30. Dormir - Gallente HAV - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The Dormir is a Gallentean heavy vehicle designed for patrol and support. The Dormir is durable and fast, at the cost of firepower. Giving up a Large Turret for a Medium Turret and better armor and quicker movement, the Do...
- by Casius Hakoke - at 2013.04.08 22:13:00
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31. [Feedback] I Love the New AUR Tanks from in-game Store! - in Feedback/Requests [original thread]
Tried out the new AUM Madrugar, and had a lot of fun, just need 10k more sp then I'll have Gal HAV lvl 1 anyways. But nice to put something into practice. Really like that they are not really any different from the STD tanks, real good way to brea...
- by Casius Hakoke - at 2013.04.02 03:55:00
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32. Leader boards could use some minimum games/kills. - in Feedback/Requests [original thread]
+1 Sounds good.
- by Casius Hakoke - at 2013.04.02 00:33:00
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33. Corp Battle idea - in Feedback/Requests [original thread]
+1 for an awesome idea.
- by Casius Hakoke - at 2013.04.01 23:51:00
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34. 2 squads, different battles. - in Feedback/Requests [original thread]
Otavio Martins wrote: Casius Hakoke wrote: I actually had something like this happen today with my corp. We were in two different squads and ended up on the same side before a new match. Was epic fighting with 8 people all working together i...
- by Casius Hakoke - at 2013.04.01 23:47:00
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35. Skills to reduce PG usage. - in Feedback/Requests [original thread]
There is a skill, armor upgrades, reduces the powergrid cost of armor plates. Probably not much help as most suits people use are shield tanked.
- by Casius Hakoke - at 2013.04.01 22:59:00
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36. pay to win - in Feedback/Requests [original thread]
You do realize that the 'gold' members was a joke, just like the rest of that video. April 1st.
- by Casius Hakoke - at 2013.04.01 22:57:00
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37. 2 squads, different battles. - in Feedback/Requests [original thread]
I actually had something like this happen today with my corp. We were in two different squads and ended up on the same side before a new match. Was epic fighting with 8 people all working together instead of a bunch of randoms.
- by Casius Hakoke - at 2013.04.01 22:19:00
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38. [feedback] paid havs - in Feedback/Requests [original thread]
Most of the pre fitted stuff on them is junk honestly. But what really makes a difference is with the armor one. It has like 1200 more powergrid over the soma, with the same slot layout on it. This can make a big difference in the amount of buffe...
- by Casius Hakoke - at 2013.04.01 18:18:00
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39. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
Honestly some type of counter measures would be nice. Maybe a 'flare' launcher of sorts, maybe with its own skill, say 5% effectiveness per level, with the base effectiveness of the module being 25% - 35% based on meta level. Probably would be bes...
- by Casius Hakoke - at 2013.04.01 04:20:00
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40. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
Harpyja wrote: +1 Shield HAVs need some love! Forge guns are 10X more annoying than swarms! You always see where swarms come from, and the person needs to stand out in the open to get a lock, while forge gun shots are nearly invisible, and they...
- by Casius Hakoke - at 2013.04.01 04:13:00
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