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41. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
stalyon99 wrote: Sniping and camping, has always been and will always be, a part of shooting games. I remember that Atari tank game and camping with perfectly lined up shots that bounced around the map. It's called a strategy. In most cases, a ...
- by Carl Hauser - at 2012.11.09 10:05:00
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42. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Coreola Prime wrote: Azraen Kador wrote: It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series If y...
- by Carl Hauser - at 2012.11.09 10:02:00
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43. [Request] Reloading amplification - in Feedback/Requests [original thread]
Interesting idea and quite unique for a fps. I like that +1. Just keep the possibility to manually reload.
- by Carl Hauser - at 2012.11.09 09:53:00
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44. Corps armor painter/customization - in Feedback/Requests [original thread]
So I have read somewhere that we will get access to the eve charatcer creator, which would be great and I am sure there will be some kind of armor customization as well. Aside frome these things I would love to see an option for Corps to create ...
- by Carl Hauser - at 2012.11.09 09:23:00
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45. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Scurvy Granger wrote: Fivetimes Infinity wrote: It would take longer to kill a full health heavy (or anyone) but that's the point. These suggestions aren't designed to keep snipers at the same level of power. They're nerfs. I want to see s...
- by Carl Hauser - at 2012.11.08 13:56:00
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46. microfreezes when game load textures during match on PS3s with default HDD - in Technical Support/Bugs [original thread]
I would rather see the game fixed so it runs smooth on the hardware it is supposed to run on.
- by Carl Hauser - at 2012.11.07 11:15:00
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47. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Rugman91 wrote: Azraen Kador wrote: It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series I like thi...
- by Carl Hauser - at 2012.11.07 08:24:00
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48. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Pranekt Tyrvoth wrote: I have nothing against snipers and propose no changes to them currently, I'll just say this: At least in skirmish, if the majority of any given team is sniping, they really aren't capturing objectives and it leads to an ...
- by Carl Hauser - at 2012.11.06 13:00:00
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49. What I'm hoping for in the next reset update - in General Discussions [original thread]
AGENT 069 wrote: These are things that I am hoping for and even expecting from CCP to implement in the next reset update. *Official Alliance function. I want to see how alliances would actually work out. I want the option to trade between ...
- by Carl Hauser - at 2012.11.06 10:15:00
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50. BUG:Shield upgrades not giving 3% reduction - in Technical Support/Bugs [original thread]
Well I looked at the Dropsuit CPU. I had some time yesterday and was testing this further and it seems this affects only militia BPO's the normal shieldextenders get a reduction.
- by Carl Hauser - at 2012.11.06 09:09:00
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51. BUG:Shield upgrades not giving 3% reduction - in Technical Support/Bugs [original thread]
I guess this is not the only Skill that does not give the bonus.
- by Carl Hauser - at 2012.11.05 14:27:00
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52. Minor Bug - in Technical Support/Bugs [original thread]
Yesterday evening I came across a small graphical issue. I refittet my merc and get the message to much CPU (what was correct) by the same time I got the message my Dropsuits were painted red even after correcting the fitting. The red color stayed...
- by Carl Hauser - at 2012.11.05 08:23:00
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53. [BUG] Kicked from match due to lag, cannot leave squad or join new battle - in Technical Support/Bugs [original thread]
Daken Cydonia wrote: Update to this, it has even happened at the end of a match. Game over Victory/Defeat screen as normal, but then it wouldn't load the end of the match stats/ranking screen. Once I got back to the merc quarters, I couldn't le...
- by Carl Hauser - at 2012.10.23 12:12:00
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54. Experiencing low FPS in Codex? Post here! - in Technical Support/Bugs [original thread]
How long have you been playing DUST before this issue appeared? Since the hotfix i got lags right in the first game btw prior to the hotfix I never got any lags :/ (Mouse controls seems to get screwed as well with the hotfix) Which game mode it w...
- by Carl Hauser - at 2012.10.22 07:19:00
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55. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
Moonracer2000 wrote: I really like this idea. What if pressing R2 R3 as a non squad leader initiates a "requesting orders" input that functions as you said. If there are no orders you can request them. If the squad leader doesn't set new orders...
- by Carl Hauser - at 2012.10.16 09:24:00
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56. [REQUEST] X and Y speed sensitivity for mouse - in Feedback/Requests [original thread]
I totally agree I have put the y sensitivity on my mouse to a ridiculus amount...the rifles must be pretty heavy that I cannot not rise them properly
- by Carl Hauser - at 2012.10.12 10:53:00
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57. Snipers & Skill Tree - in General Discussions [original thread]
I agree there need to be scopesway when crouched it. By this sniping become more difficult but more satisfiying as well and of course the base sniper skill becomes usefull at all.
- by Carl Hauser - at 2012.10.12 10:49:00
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58. armor and shield balancing - in Feedback/Requests [original thread]
Zero Harpuia wrote: Anything to make armor and shield a bit more even, I say. Especially those utterly useless dropsuit armor repairers. Small example just to show numbers. Amarr Heavy suit without modules has 680-odd armor. Prototype armor re...
- by Carl Hauser - at 2012.10.12 07:17:00
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59. Will and/or should we be able to duel-wield weapons? - in General Discussions [original thread]
I really like the option of dual wielding (of course only for sidearms) but there should be a reduction in releoding speed or a skill that allows dual wielding.
- by Carl Hauser - at 2012.10.12 07:05:00
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60. Futuristic Space Age Weaponry - in Feedback/Requests [original thread]
Conraire wrote: Actually if you look at the description of the AR in Dust, and look at the description of ship blasters in EVE it's almost a cut and paste of how they work. Firing a bolt of plasma at the target... Which is why the shots glow. ...
- by Carl Hauser - at 2012.10.11 10:16:00
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