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21. [Feedback/Request] What to do with grenades - in Feedback/Requests [original thread]
switching weapon for grenade won't resolve the problem, it just means people will switch to grenades first and then back to rifle when depleted. I don't need a menu to switch a grenade. much like I don't need a menu to switch equipment. (I don't ...
- by Captain-Awesome - at 2013.01.16 18:59:00
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22. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
yeah grenades suck atm. hope they change soon. still coming down mine tonight for sexy time?
- by Captain-Awesome - at 2013.01.14 17:53:00
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23. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
Kain Spero wrote: Noc Tempre wrote: Proxy chat menu: Transmit: TEAM/ENEMY/ALL/OFF Recieve: TEAM/ENEMY/ALL/OFF Everyone wins. + Infinity The ability to have these setting options will let people go as far down the rabbit hole as they wa...
- by Captain-Awesome - at 2013.01.14 17:48:00
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24. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
Noc Tempre wrote: Proxy chat menu: Enable Voice: On / Off Push to talk: On / Off Transmit: TEAM/ENEMY/ALL/OFF Recieve: TEAM/ENEMY/ALL/OFF Everyone wins. Fixed ;)
- by Captain-Awesome - at 2013.01.14 17:41:00
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25. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
it was discussed a few builds ago, the community is very split over it - I'm for personally. I would like to add that audio feedback must be distinguishable. when I last mentioned this - I said that the "voice masking" (lower tone) should be use...
- by Captain-Awesome - at 2013.01.14 17:24:00
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26. No CAP, lower reward - in Feedback/Requests [original thread]
Aeon Amadi wrote: No. Trust fund kids should not be able - by any rhyme or reason - to surpass everyone else because their dad works for a Fortune 500 company and refuses to teach them responsible life lessons. what? telc any performance ba...
- by Captain-Awesome - at 2013.01.14 17:22:00
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27. No CAP, lower reward - in Feedback/Requests [original thread]
A lot of people complain about the CAP so bare with me about this in my logic to the proposal. - CCP wants earning Skills to be done for a long time, constantly infact, and I agree it shouldn't be easy to earn that perfect loadout. - We want fai...
- by Captain-Awesome - at 2013.01.14 17:10:00
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28. Round robin on server choice? - in Feedback/Requests [original thread]
I'm in the EU and hate the fact that I can't go on US servers. I would much prefer it so it's some form of round robin. rather than forced to play my locale, the lag isn't deal breaking, the competition is fun and exciting and the blueberries are...
- by Captain-Awesome - at 2013.01.14 13:25:00
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29. Sollution to the SP cap to help newbies - in Feedback/Requests [original thread]
to a new user, the cap will be standard and not "seem" excessive. new users don't (and current users shouldn't) care about SP. It's the on field performance that counts. CCP has flattened out the suit usage, *want* to implement match making for ...
- by Captain-Awesome - at 2013.01.14 13:21:00
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30. Jet Packs - in Feedback/Requests [original thread]
I would say for scouts only. otherwise no.
- by Captain-Awesome - at 2013.01.14 13:11:00
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31. Email system microrant - in Feedback/Requests [original thread]
yes who ever is doing the UI, really needs a lesson in intuitive desgin process. from starting the game, to sending email. I even don't like the placement of the cursor when you go into members market (you have to press left to access the list a...
- by Captain-Awesome - at 2013.01.14 13:10:00
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32. [Request/Suggestion] Making all suits more useful - in Feedback/Requests [original thread]
Think of bonuses as you would in war craft tier armour from pvp. the higher the tier, the better the bonus. This isn't really a good idea because it forces CCP into a constant "upgrade gear to improve your stats" which is not how we want it. Tier...
- by Captain-Awesome - at 2012.12.25 17:29:00
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33. logis on the leaderboards - in Feedback/Requests [original thread]
2nd with 2/2 while 3rd has 18/2. they need logi stats (res, heals, uplinks and revives) along side the rest, I suggest a seperate tab for logistics, it's just too much information to cram in. also there needs to be logi stats for the social lead...
- by Captain-Awesome - at 2012.12.21 10:11:00
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34. Re-Enable the ability to choose contracts & return the battles with tier re... - in Feedback/Requests [original thread]
so long I don't know where to start to reply.... basically agree with your point that instant matchmaking doesn't work and would never work at this stage of the build where the player trend has ALWAYS been to decline in activity. my issue with...
- by Captain-Awesome - at 2012.12.14 15:10:00
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35. [Request] Boarding and Dis-boarding animations for vehicles. - in Feedback/Requests [original thread]
actually a very good idea lol, it slows down the game play sadly but it is something that makes sense - it shouldn't take rediculously long, (2 seconds lav, 3 seconds hav/dropship) at most but those 2-3 seconds really make a difference. not only t...
- by Captain-Awesome - at 2012.12.13 14:08:00
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36. forge gunners and profit in the same sentence? hawhawhawhaw - in Feedback/Requests [original thread]
Luther Mandrix wrote: My cheap suit is 50000 isk and my top model is 116000 isk. Die four times 200,000/404,000 isk I agree about running milita zero cost just to get the money to run what we want. why bother spec into it if we can only use...
- by Captain-Awesome - at 2012.11.25 13:33:00
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37. forge gunners and profit in the same sentence? hawhawhawhaw - in Feedback/Requests [original thread]
You missunderstand, i am saying 2 deaaths are and you lose money. the reason for this is because costs are determined by class, yet the rewards are performance based. the expense to reward is too big. With scout / assault, the expense is neglig...
- by Captain-Awesome - at 2012.11.24 19:40:00
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38. forge gunners and profit in the same sentence? hawhawhawhaw - in Feedback/Requests [original thread]
Too expensive, die to infantry too easily. there is no profit in being a heavy. not only do you lose money when you die once/twice but you cant make money... ccp put a "bonus isk weekend".... I laugh at your feeble attempt... Die trying has nev...
- by Captain-Awesome - at 2012.11.24 00:50:00
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39. DEATH BY LADDER - in Feedback/Requests [original thread]
Wtf how climbing on and getting off a ladder so difficult??? not only do you need rediculous pin point accuracy but to get off results in a mashing every possible button and combination in existence?!?!
- by Captain-Awesome - at 2012.11.24 00:21:00
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40. CCP WHAT HAVE YOU DONE! - in Feedback/Requests [original thread]
my heading suggestion was better.
- by Captain-Awesome - at 2012.11.19 15:15:00
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