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61. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
"Is this 100% awesome with side of apple sauce? No." lol maybe but the idea to alternative rewards is what is really awesome with apple sauce. I fully agree, there needs to be something other than sp to keep us interested, leaderboards doesn't se...
- by Captain-Awesome - at 2012.10.15 20:22:00
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62. Dropships Obviously Broken - in Feedback/Requests [original thread]
what mobius said. Spec forge guns
- by Captain-Awesome - at 2012.10.14 04:38:00
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63. REQUEST Prone - in Feedback/Requests [original thread]
Bosse Ansgar wrote: Agreed. When you are crossing terrain and you see a sniper bullet pass right in front of your face, you want to find cover. Since there is so little cover in this game on the main field going prone would be a huge asset. A...
- by Captain-Awesome - at 2012.10.10 21:06:00
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64. neocom on L1? Why? - in Feedback/Requests [original thread]
why is neocom on L1? L1 in game is zoom, which means we have to trick the game into getting neocom up for us. Start in game is not used.... how does this make sense? [STAR]Chargingmoose said a while ago that there was no need for neocom to be in...
- by Captain-Awesome - at 2012.10.10 20:35:00
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65. cancel reload - in Feedback/Requests [original thread]
yet as you reload the ammo count goes up and then back to zero if you cancel :p you are assuming there is no ammo left in the clip :p
- by Captain-Awesome - at 2012.10.10 18:22:00
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66. cancel reload - in Feedback/Requests [original thread]
I see that we now have melee or run to cancel reload... these seem like arbitrary fixes for something natural. Why can't any action cancel reloading? fire for example, something you only do when being shot at (unless you like shooting nothing) is...
- by Captain-Awesome - at 2012.10.10 17:51:00
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67. My team deliberately causing me to lose a tank.... - in Feedback/Requests [original thread]
Jin Robot wrote: Rasatsu wrote: Beld Errmon wrote: You'd be better off sending an email to the support address, they will actually give you a reply, here they are likely to not even notice. Please don't send the support staff useless em...
- by Captain-Awesome - at 2012.09.22 22:27:00
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68. This Is Horrible! - in Feedback/Requests [original thread]
It's threads like these that makes me look at ccp and say "see, you should have kept it properly closed beta from idiots like this" now this is the kind of guy who considers "I can play this game therefore it's released" and I'm pretty sure a lot ...
- by Captain-Awesome - at 2012.09.21 16:13:00
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69. [Feedback/Request] Adjust Diminished Returns and SP Gains - in Feedback/Requests [original thread]
so: sp = passive + (active * (bonus sp * rested time accumulated)) or something like that gained like an active booster until consumed full 7 days = full 24 hours rested sp I'd like to test it out
- by Captain-Awesome - at 2012.09.18 16:50:00
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70. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
agreed :D although get the more critical things working first ;)
- by Captain-Awesome - at 2012.09.17 23:13:00
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71. Game Design and Tanks - in Feedback/Requests [original thread]
I await the "vehicles should be corp assets and therefore funded by the corp" thread. I'm neither for or against that notion, but it looks like funding of the tank is getting to be an issue here. nova - tanks are op this build, everyone knows th...
- by Captain-Awesome - at 2012.09.11 18:17:00
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72. Universal Voice Transmitter - Why I won't invest. - in Feedback/Requests [original thread]
As you can see, the list isnGÇÖt very large, which is why I still think charging on an individual basis isnGÇÖt justified, but the toolset provided is important enough to justify a corporate transaction. All opinions and questions welcome. Includ...
- by Captain-Awesome - at 2012.09.10 00:48:00
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73. Universal Voice Transmitter - Why I won't invest. - in Feedback/Requests [original thread]
So I'm going to say what could tempt me into paying for this "service" and what I expect from it. Implementation I'm going to start with the implementation of UVT; I don't care that it gives me voice chat to channels - you can give me infinite ...
- by Captain-Awesome - at 2012.09.10 00:47:00
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74. Universal Voice Transmitter - Why I won't invest. - in Feedback/Requests [original thread]
Hello all, I joined the IRC chat room earlier to a discussion on "the better corps making UVT a requirement to join" which shocked me because UVT is no where near ready, worthy or desirable by me (and IGÇÖm sure many others), below is a post on wh...
- by Captain-Awesome - at 2012.09.10 00:46:00
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75. Friendly/Enemy Chevrons and map indicators (Why passive scanning is bad) - in Feedback/Requests [original thread]
I agree with this, it's a lill bit cod but I still agree. snipers don't get it easy when they are trying to hide, but then look at the size of the maps, a sniper in the hills with no chevron? that's gonna be a nightmare for anyone. These are huge...
- by Captain-Awesome - at 2012.09.06 23:35:00
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76. Command structure tools - in Feedback/Requests [original thread]
I agree. There, and you said people don't reply ;)
- by Captain-Awesome - at 2012.09.05 14:52:00
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77. Swarm launchers V2.0? - in Feedback/Requests [original thread]
I always thought the AV weapons were fine, I particularly adored the forge gun.
- by Captain-Awesome - at 2012.09.03 18:38:00
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78. frame rate spikes at close range - frustrating to say the least. - in Feedback/Requests [original thread]
excuse my venting pissed off tone as I just came out of a game where players are bouncing all over my screen. The frame rate at close range is excessively crap, it don't know if it's always been the case or if it's happened since increasing the d...
- by Captain-Awesome - at 2012.08.30 23:26:00
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79. comm icon above player - in Feedback/Requests [original thread]
I agree and think it has been posted before, although previous suggestion was to be on hud, the hud + player icon would really help when they are using non specific terms e.g "there's 3 north of me" (nubcake statement but happens in the heat of ba...
- by Captain-Awesome - at 2012.08.30 12:43:00
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80. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Seran Jinkar wrote: ??? Where is the point? The weapon prize depends on the complexity of the weapon. Requirement SP are based ont he rank of the skill. Simple as that: A weapon for every class (like SMG or Scrams) are the lowest rank, while sp...
- by Captain-Awesome - at 2012.08.17 12:57:00
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