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281. Isn't that just wonderful? - in General Discussions [original thread]
I thought the Forge Gun was 100% to shield and armour...
- by C Saunders - at 2013.07.13 10:30:00
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282. BPOs are such a bad idea.. - in General Discussions [original thread]
Why not just have another slot on the suit for aurum BPO colour schemes and get rid of BPO items and P2W items.
- by C Saunders - at 2013.07.12 12:30:00
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283. Sticky:G˙åThis Week In Dust 514G˙å #1 -- 7/5 - 7/11 - in General Discussions [original thread]
CCP Mintchip wrote: Dev Posts CCP Cognac explaining some of the future vision for map sockets. Questions were raised about the future of the maps in Dust 514, CCP Cognac swoops in to answer a poster about a few questions they had. ...
- by C Saunders - at 2013.07.11 21:14:00
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284. CCP your terrible at editing maps. - in General Discussions [original thread]
BOZ MR wrote: C Saunders wrote: http://web.ccpgamescdn.com/newssystem/media/64656/1/Ashland_skirmish.jpg This map here has been edited, the pipes that led to the rocket are no longer attached to the rocket. The pipes are now floating above ...
- by C Saunders - at 2013.07.11 21:12:00
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285. CCP your terrible at editing maps. - in General Discussions [original thread]
Scheneighnay McBob wrote: In domination, there's some cover set up there to protect the hack panel. The pipe may have been changed to make room for this LOL, nope. That cover above the hack panel was there when the pipes were attached to th...
- by C Saunders - at 2013.07.11 21:09:00
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286. CCP your terrible at editing maps. - in General Discussions [original thread]
Oso Peresoso wrote: There's a rocket!?!?!?!?? im serious btw. also they probably didn't edit the map directly, it probably can be chalked up to their socket system for multi-configuration maps. Yeah the tower used to be a spaceship or rock...
- by C Saunders - at 2013.07.11 21:05:00
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287. CCP your terrible at editing maps. - in General Discussions [original thread]
http://web.ccpgamescdn.com/newssystem/media/64656/1/Ashland_skirmish.jpg This map here has been edited, the pipes that led to the rocket are no longer attached to the rocket. The pipes are now floating above B and if you look at the end of the ...
- by C Saunders - at 2013.07.11 20:57:00
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288. Amarr melee is OP - in General Discussions [original thread]
Oso Peresoso wrote: IMPAIRS YOUR ABILITY wrote: We all know that only scrubs use weapons or vehicles and that only mercs with true skill only melee. Its not fair that one race has better melee damage. Please level out the melee damage across...
- by C Saunders - at 2013.07.11 20:46:00
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289. Pre-Emptive Q.Q forgeguns and cloaking modules. - in General Discussions [original thread]
Severance Pay wrote: Sinboto Simmons wrote: Last I heard it's equipment so no firing and being cloaked at the same time. Also heavy suits don't have equipment slots Why is it called a cloaking module I suppose? Its because CCP are bad ...
- by C Saunders - at 2013.07.11 20:44:00
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290. Pre-Emptive Q.Q forgeguns and cloaking modules. - in General Discussions [original thread]
Meeko Fent wrote: Severance Pay wrote: Oso Peresoso wrote: the chances that heavy suits will be able to use cloaking mods at all is near zero. Why is that? It will probably be a Equipment. Heavies have no Equipment. Commando heavy...
- by C Saunders - at 2013.07.11 20:42:00
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291. Pre-Emptive Q.Q forgeguns and cloaking modules. - in General Discussions [original thread]
Severance Pay wrote: Everyone is so excited about cloaking mods. We all wanna put them on snipers fits and shotgunners, tac fits, pr logis that wanna farm rez points. What about a force as devastating as forgeguns? What kind of Q.Q can we expe...
- by C Saunders - at 2013.07.11 20:41:00
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292. Bad PC battle experience, advice needed! - in General Discussions [original thread]
low genius wrote: Oofda Flips wrote: How do you get in to faction warfare as a squad of 16 without just being really lucky? It seems like these faction warfare battles fill up almost instantly. you decide before the match goes live if y...
- by C Saunders - at 2013.07.10 05:56:00
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293. Bad PC battle experience, advice needed! - in General Discussions [original thread]
Practice teamwork and co-ordination. Don't overstretch your team and dont go for more than 60% of the capture points. By that I mean if theres 3 capture points just get 2 etc.
- by C Saunders - at 2013.07.10 05:52:00
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294. Weird Like Farming? - in General Discussions [original thread]
1. Create like script 2. Like everyone 3. ???????????? 4. Profit!?
- by C Saunders - at 2013.07.09 23:05:00
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295. Pregnancy-leave rituals - in General Discussions [original thread]
Wheres this like script anyway?
- by C Saunders - at 2013.07.09 23:01:00
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296. Weird Like Farming? - in General Discussions [original thread]
Is it like farming when their the ones giving the likes?
- by C Saunders - at 2013.07.09 22:57:00
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297. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
An RPG is an anti-vehicle weapon. Doesnt stop the turban maniacs wielding them against troops.
- by C Saunders - at 2013.07.09 22:51:00
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298. Weird Like Farming? - in General Discussions [original thread]
I didnt post here to get a like. Oh noes, I would never do a thing like that.
- by C Saunders - at 2013.07.09 22:45:00
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299. We need a way to create, leave and join alliances in dust. - in General Discussions [original thread]
I'm pretty sure CCP could figure something out, come to think of it. The answeres dead simple. Dust players can make dust alliances. Dust alliances are only valid in dust.
- by C Saunders - at 2013.07.09 22:40:00
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300. We need a way to create, leave and join alliances in dust. - in General Discussions [original thread]
Oso Peresoso wrote: C Saunders wrote: CCP FoxFour wrote: While we are aware of the need and desire for this feature it is not currently on an immediate roadmap. We are working on adding some features for corporation management though for ...
- by C Saunders - at 2013.07.09 18:59:00
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