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321. How to fit an Incubus? - in General Discussions [original thread]
I've been playing around with dropship fittings lately, having seen a recent thread on Python fitting, and am split between two options for fitting my Incubus. With my current skills, they are: 1. 1 x proto 20gj rail gun, 1 x basic afterburner, 1...
- by CRNWLLC - at 2014.04.10 17:04:00
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322. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
My thoughts on the scout/assault disparity, here , here , and here . My thoughts on why cloaks worsen the situation, and what to do about it, can be found here .
- by CRNWLLC - at 2014.04.10 16:42:00
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323. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
Yeah, tank physics is ridiculous. I don't usually drive a tank, but when I call one on top of a tower, to chase off an enemy dropship, only to accidentally drive over the edge, I always facepalm when I hit the ground and lose only half my shields....
- by CRNWLLC - at 2014.04.10 16:28:00
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324. AR vs CR - in General Discussions [original thread]
Yeah, I agree--the AR is solid. I see more and more Duvolles and GEKs in the killfeed these days, and I've recently started running an advanced GEK on an advanced Cal assault to good effect. I think the main advantages of the AR are, as noted bef...
- by CRNWLLC - at 2014.04.09 16:55:00
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325. DEATH TO CLOAKSTERS!!! - in General Discussions [original thread]
Cloaked Gal and Cal scouts are pretty much the only thing that can get the drop on me, but this week it seems like folks have dropped a dampener or something, because I've been seeing a lot more chevrons and getting head shot kills on these clowns...
- by CRNWLLC - at 2014.04.09 16:21:00
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326. Something I Noticed About Assault Suits - in General Discussions [original thread]
I think an additional bonus is definitely needed to fix the assault suits, along with: 1. Changing basic-to-proto slot layouts from 4-5-7 to 5-6-7. 2. Giving assaults the best regen rates/delay times of any suits. It makes no sense at all that sc...
- by CRNWLLC - at 2014.04.08 22:26:00
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327. What music do you listen to as you play? - in General Discussions [original thread]
It's a tossup between Hanson and Celine Dion.
- by CRNWLLC - at 2014.04.08 22:04:00
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328. EVE/Dust/Valkyrie interplay - in Feedback/Requests [original thread]
Vell0cet wrote: Valkyrie pilots can't fly on the same grid as EVE players. It's a technical limitation. EVE works on a 1 second "tick" that gets smoothly interpolated between ticks by the client app. You could only have Valkyrie pilots in EVE i...
- by CRNWLLC - at 2014.04.07 23:32:00
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329. Brick tanking a Scout Suit, Is it ok if it is an.... - in General Discussions [original thread]
What's all this talk of "light assault"? Don't we already have one of those, ie, the Minnie assault suit?
- by CRNWLLC - at 2014.04.07 19:28:00
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330. The New OP Python Fit - in General Discussions [original thread]
+1. Thanks for the suggestion--I'm still getting a feel for ADS, and your fit will make it easier to fly, since I won't have to worry about (mis)selecting my hardener when the sh!t gets heavy.
- by CRNWLLC - at 2014.04.07 19:16:00
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331. Your Best Incubus Fit? - in General Discussions [original thread]
I don't have a ton of SP in ADS, so my best is: 1 x AUR-variant proto small railgun 1 x Enhanced Rail Damage Mod 1 x Basic Heavy Armor Repper 1 x Enhanced Armor Hardener 1 x Basic Heavy Plate I go rails on the Incubus, to take advantage of its b...
- by CRNWLLC - at 2014.04.07 19:12:00
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332. A simple way to balance the "1.8 FOTM" - in General Discussions [original thread]
I think the problem is best solved in two ways (ie, both of these need to happen): 1. "Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak." As the dev blog said , this is how cloaks are supposed to work. If ...
- by CRNWLLC - at 2014.04.07 19:07:00
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333. What the hell Quafe? - in General Discussions [original thread]
How do you even pronounce "Quafe"? I say, "Kwah-fee", like an angry Bostonian.
- by CRNWLLC - at 2014.04.07 18:06:00
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334. Valkyrie mythos - in General Discussions [original thread]
Regis Blackbird wrote: I don't believe Valkyrie pilots to be AI: Fighters and fighter-bombers in EVE are piloted by humans after all (lore wise). Great, thanks for the info and clarification. For me, this pretty much sums it up: Valkyrie fi...
- by CRNWLLC - at 2014.04.07 16:58:00
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335. EVE/Dust/Valkyrie interplay - in Feedback/Requests [original thread]
On the suggestion of Seeth Mensch, I'm posting my thoughts (sketch) on integrating gameplay between the three properties. Original post here. CRNWLLC wrote: Pro Tip: Mining is for suckers. FW complexes, as someone else already suggested, an...
- by CRNWLLC - at 2014.04.07 16:19:00
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336. Valkyrie mythos - in General Discussions [original thread]
I, for one, love to daydream about the directions the New Eden IP can go , even if some people are crybaby/haters with no imaginations. My thoughts are that, since Valkyrie is a "dogfighting" game, and EVE already has capsuleers, the ships in ...
- by CRNWLLC - at 2014.04.07 16:05:00
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337. Just got into eve - in General Discussions [original thread]
Pro Tip: Mining is for suckers. FW complexes, as someone else already suggested, and the Sisters epic arc should set you on the path to getting a battleship and running Incursions for some real ISK. Then, you can PLEX your account and play for fre...
- by CRNWLLC - at 2014.04.07 15:41:00
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338. yeah ... what is this? - in General Discussions [original thread]
KalOfTheRathi wrote: Xaviah Reaper wrote: fanfest announcement? would this explain why dust sucks and has had so little development? a new game? .... or is it just some fan made crap that means nothing. Dust has the same amount of devs and...
- by CRNWLLC - at 2014.04.07 15:21:00
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339. Something about the Cal Scout... - in General Discussions [original thread]
Scheneighnay McBob wrote: The main thing I find wrong with it is that you can't really make a caldari-purist one that makes sense. Unless caldari scouts are meant to use their scanning to watch their squad's back while standing with them. B...
- by CRNWLLC - at 2014.04.07 15:07:00
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340. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: [UPDATE]: The 6 at STD, 7 at ADV, 8 at PRO mod slot plan would make mediums competitive, & slayer brick-tanked scouts won't be able to out-tank and outperform medium frames at their own jobs. There is no ...
- by CRNWLLC - at 2014.04.04 21:02:00
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