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401. [Request] $13 USD per month for Active/Passive and UVT Booster - in Feedback/Requests [original thread]
+1
- by CPL Bloodstone - at 2013.03.13 18:40:00
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402. small scale conflicts for new players - in Feedback/Requests [original thread]
Draco Cerberus wrote: Maximus Stryker wrote: also consider a FFA or Free-For-All type mode How this could be consistent with the lore: 1) 6/8/12 mercs are sent to and area to find some "rare" salvage. 2) Each are given 10 clones (if you di...
- by CPL Bloodstone - at 2013.03.13 18:26:00
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403. Proto VS Income - in General Discussions [original thread]
Running my darth suit with a big ol hmg does make some folks turn and run. though most just run at me directly...... btw the militia forge guns aren't hitting like they used to. ive hit a few guys dead on with a militia fg and it took there shield...
- by CPL Bloodstone - at 2013.03.13 18:04:00
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404. Remote rep question - in Rookie Training Grounds [original thread]
nah, i had a shield transporter and an armor rep on my jeep at the same time. Was trying both out. Kind of wierd to use. You have lock onto the vehicle and once its locked you have to fire the rep/transporter. btw my transporter did in fact restor...
- by CPL Bloodstone - at 2013.03.13 17:10:00
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405. Remote rep question - in Rookie Training Grounds [original thread]
So i modded a jeep with a remote reping tool to try it out. I kind of like the idea of support our awsome tanks in True blood. However, i realized i was not getting WP for repping his shield.... Is that normal or to be implemented soonTM? Is that...
- by CPL Bloodstone - at 2013.03.13 14:18:00
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406. Reducing RDV Stupidity - in Feedback/Requests [original thread]
Sgt Kirk wrote: CCP do you guys secretly man the RDV sometimes just to screw with us? HAH i think they do, bet there in the back ground going " Yeah! got this guy to deploy 7 sag's and i kept dropping them in the red zone, bet he's ticked...
- by CPL Bloodstone - at 2013.03.07 22:28:00
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407. spawning into dropship - in Rookie Training Grounds [original thread]
gbghg wrote: wait until the pilot hovers near an objective then jump out, trust the pilot to put you where your needed. Also when we stay in the same space for a minute get the hint and jump out. As for gunning its pretty rare for a ds pilot to...
- by CPL Bloodstone - at 2013.03.05 22:25:00
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408. [request] Ejection button - in Feedback/Requests [original thread]
Eject with options, i could go for that. Though it would have to be simplified due to flying conditions.
- by CPL Bloodstone - at 2013.03.05 22:24:00
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409. [Request] drop ship or orbitally seeded AV mine fields. - in Feedback/Requests [original thread]
I like this idea. However, the mine field must be able to be expeneded when a friendly drives over them. Doesn't do any damage to them though. As a pilot i could appreciate giving me something else to do besides screaming at the noobs in my gunner...
- by CPL Bloodstone - at 2013.03.05 22:22:00
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410. [Request] Flight instruments - in Feedback/Requests [original thread]
I consider myself a good pilot and i believe adding more instruments might impair some pilots. Personally i like the idea but not sure how much i would actually use them as im too busy looking out for lamp posts and 15 militia swarms.
- by CPL Bloodstone - at 2013.03.05 15:13:00
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411. Forge gun vs Drop Ship montage - in General Discussions [original thread]
Mithridates VI wrote: And nerf lamp posts. You aint lying!!! i dont know how many lamp posts have freaking killed me in my derpship.
- by CPL Bloodstone - at 2013.03.05 14:55:00
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412. [request] Ejection button - in Feedback/Requests [original thread]
Please for the love of all that is sane, give me a button for ejecting these ******** newberries who cant figure out how to get out of my dropship. Not to mention when i have two derp gunners who cant hit a target 10 feet below them! I was flyin...
- by CPL Bloodstone - at 2013.03.05 14:47:00
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413. Bring back the proto breach forge - in Feedback/Requests [original thread]
Bumpage
- by CPL Bloodstone - at 2013.03.04 19:05:00
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414. Bring back the proto breach forge - in Feedback/Requests [original thread]
+1 I agree Breach forge gun is one of many favorite guns out there. To remove it is plain silly. Its a difficult weapon to use as it is and it has very little splash damage..... so its ok to have tanks tb at ha e 12k ehp and higher but not have a...
- by CPL Bloodstone - at 2013.03.03 15:55:00
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415. [request] Dropship Carrier - in Feedback/Requests [original thread]
I like the idea of a module that can be activated. Though the idea of picking up an enemy tank comes to mind as well..... Could make it a skillable module that the higher tier you go the higher you can be to pick it up and link speed is increa...
- by CPL Bloodstone - at 2013.03.01 18:30:00
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416. [request] Dropship Carrier - in Feedback/Requests [original thread]
hosestly me. I fly dropships (low tier) and primarily a forge gunner who likes breach. Boom Boom BOOM. So i realize i too might get shot down as well.
- by CPL Bloodstone - at 2013.03.01 17:54:00
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417. [request] Motorcycles - in Feedback/Requests [original thread]
Was sitting here at the help desk watching my eyelids when it came to me! I wanna ride into a glorious battle on a Hog.. Hell to the yes! Personal transport at its finest!
- by CPL Bloodstone - at 2013.03.01 17:52:00
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418. [request] Dropship Carrier - in Feedback/Requests [original thread]
Its roll would have the ability to pick up tanks/jeeps and whatever ground vehicle CCP comes up with for Logistical reason. Now, i know folks would complain that a dropship could pick up a tank and drop it on the side of a mountain or on top of i...
- by CPL Bloodstone - at 2013.03.01 17:07:00
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419. Forge guns/Railguns do more damage to??? - in Rookie Training Grounds [original thread]
Yes i 1 shot Militia HAV's. even ones with decient shield/armor. However i should note that i am using a breach forge gun with 1 complex damage mod. If someone brings out a gunnlogi or maurader then i bring out the tech 4 breach gun and make them ...
- by CPL Bloodstone - at 2013.02.27 18:32:00
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420. How is that that snipers see enemies to snipe but the snipers can't be seen? - in General Discussions [original thread]
Not to mention there is a terrain rendering problem that makes snipers invisible yet they can shoot thru the terrain .I am sure its getting fixed
- by CPL Bloodstone - at 2013.02.27 17:07:00
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