Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2121. why remove the free mlt lav.. - in Feedback/Requests [original thread]
ok they did NOT have more HP than tanks.. now the logi lav does but that one costs money!... and they only murder taxi was the logistics lav... so what u get killed by a free mlt lav.. ur fault for being in the middle of the road.. or not p...
- by CLONE117 - at 2013.07.18 19:48:00
|
2122. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
that free unfitted lav could not withstand 2 av grenades in quick succession they would die be a single crb7... the reason they surive most of that stuff is simple...speed..... now the logi lav that thing can tank stuff... but the freee lav...
- by CLONE117 - at 2013.07.18 19:43:00
|
2123. Logistics LAV variant: Mobile Supply Depot - in Feedback/Requests [original thread]
its a great idea!. but dont u think the lav would be moving to fast to use it as a supply depot in the middle of a fire fight?
- by CLONE117 - at 2013.07.18 19:28:00
|
2124. why remove the free mlt lav.. - in Feedback/Requests [original thread]
this lav was weak.. people made up stories about them being op. that was nonexistent the fast is that ppl were scared of dieing by them plain and simple. there were some maps where every1 called an lav in the begining of a map but the free mlt...
- by CLONE117 - at 2013.07.18 19:25:00
|
2125. [Request] Laser Rifle - in Feedback/Requests [original thread]
laser is still useless it may never get fixed....
- by CLONE117 - at 2013.07.10 22:10:00
|
2126. [Request] Reduce ADS movement speed, and increase ADS tracking speed - in Feedback/Requests [original thread]
ads isnt related to srafing on here most of my ar duals ended up ending with my switching to my smg and finishing my opponet off before he reloads... im not aiming down sights at that range im in cqc combat...
- by CLONE117 - at 2013.07.10 22:07:00
|
2127. heavy problems - in Feedback/Requests [original thread]
ive never seen any where on patch notes about the hmgs rof being reduced. it doesnt need more damage as it kills just fine its problem is with moving targets and if the rof is lowered a little. it can shoot for a longer duration. and it will b...
- by CLONE117 - at 2013.07.10 22:01:00
|
2128. Jet Fighters - in General Discussions [original thread]
....that game looks nothing like the way this game is now..
- by CLONE117 - at 2013.07.10 21:28:00
|
2129. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
well u can easily sneak up behind snipers. but thats a completely diffrent story...
- by CLONE117 - at 2013.07.10 21:17:00
|
2130. heavy problems - in Feedback/Requests [original thread]
actually it probably would help.. it would help conserve ammo. and i didnt say greatly nerf rof of hmg. i said to lower it a very small amount.. because it spews at bullets at some ungodly ammount.. damage doesnt really matter for the hmg be...
- by CLONE117 - at 2013.07.10 21:15:00
|
2131. Test range - in Feedback/Requests [original thread]
id like to see how ccp can code something only a player can do....
- by CLONE117 - at 2013.07.10 21:06:00
|
2132. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
body shots from a safe zone, its kinda easier to use than the sr. all u have to do is charge it up than aim the crosshairs around until it turns red...
- by CLONE117 - at 2013.07.10 21:04:00
|
2133. Remote hacking module XD - in Feedback/Requests [original thread]
as long as u have to park ur vehicle right next to the instalation u want to hack and stay still to do the hack.. and be an easy target for av at the same time...
- by CLONE117 - at 2013.07.10 21:00:00
|
2134. Dropship module for "gunnery"-filled dropships and/or Logi idea (Maybe... - in Feedback/Requests [original thread]
i dont think it needs large pg or cpu usage... cant hardly fit any on mlt vehicles anyways...
- by CLONE117 - at 2013.07.10 20:53:00
|
2135. Stupid Blue LAVs - in Feedback/Requests [original thread]
solution:add an ejector seat...for lav.. tank problem.. add an invisible force field so only the lav blows up..
- by CLONE117 - at 2013.07.10 20:46:00
|
2136. heavy problems - in Feedback/Requests [original thread]
there is no cqc with a hmg. heavy suits r to weak for the role. it doesnt really need and increase in damage just a very small decrease in rof so it doesnt spew 200rounds a second. if a player ends up in very close range against u ur going to be...
- by CLONE117 - at 2013.07.10 20:43:00
|
2137. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
3 or 4 on a proto would be good enough for me. although on the mlt heavy 2 shots and a single ar shot would kill that suit..
- by CLONE117 - at 2013.07.10 20:36:00
|
2138. [Request] Amarr Heavy Weapon Overheat Mechanic - in Feedback/Requests [original thread]
well that damage overtime effect would kill the hmg user any ways unless the heavy suit gets a buff.. its hard to run from a fight in a slow suit when low on hp.only hope is if help arrives.. but i dont think the hmg is armarr i think its min...
- by CLONE117 - at 2013.07.10 20:33:00
|
2139. heavy problems - in Feedback/Requests [original thread]
the minor decrease in rof wouldnt be a nerf. it might make the gun more accurate and effective at all ranges. plus u wont end spewing 200 rounds to kill something. 75 round would easily kil some1 standing still..
- by CLONE117 - at 2013.07.10 20:24:00
|
2140. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
well i have a cheap mlt heavy suit and its right now i can only withand about 2 shots the 3rd would kill.. 506 shields and 380 armor on that suit. and thats without any modules except for the armor repper i put on it. i mostly run my free assau...
- by CLONE117 - at 2013.07.10 20:21:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |