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21. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Mass Drivers are suffering from a bug that is making them very difficult to use for long range, numbers wise it should be in theory a good weapon. It may take a code deployment to fix. My fellow wolf is correct, the m...
- by CCP Wolfman - at 2013.06.05 05:27:00
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22. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Hi guys, We are performing final tests on an update today. As long as all goes well and the game doesn't explode we will be deploying some changes to the TAC as well as fixing the explosives skill that wasnGÇÖt working. The TAC has clip size red...
- by CCP Wolfman - at 2013.06.05 03:46:00
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23. TAC rifles - in Feedback/Requests [original thread]
Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to n...
- by CCP Wolfman - at 2013.05.30 01:49:00
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24. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
Hi guys, Awesome graph Sete! You are correct the input/speed is linear atm. We are currently testing different curves. At the end of last week we were using a curve very similar to the one you outlined (we have in the past as well). Unfortunatel...
- by CCP Wolfman - at 2013.05.28 09:13:00
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25. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Cosgar wrote: Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a hu...
- by CCP Wolfman - at 2013.05.21 07:52:00
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26. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Hi guys, We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We h...
- by CCP Wolfman - at 2013.05.21 07:00:00
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27. [FEEDBACK]. Aiming solved - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: CCP Wolfman wrote: Thanks guys, thatGÇÖs good to hear. We will be doing some testing on this side to further improve fine aim on DS3, will let you know how it goes. CCP Wolfman I'm surprised you guys haven't...
- by CCP Wolfman - at 2013.05.15 09:40:00
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28. [FEEDBACK]. Aiming solved - in Feedback/Requests [original thread]
Yes the update also included some tweaks for the mouse as well so it's good to hear that there has been some improvement there too. We're working on more as well as looking in to some actual bugs we found.
- by CCP Wolfman - at 2013.05.15 09:38:00
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29. [FEEDBACK]. Aiming solved - in Feedback/Requests [original thread]
Thanks guys, thatGÇÖs good to hear. We will be doing some testing on this side to further improve fine aim on DS3, will let you know how it goes. CCP Wolfman
- by CCP Wolfman - at 2013.05.15 09:03:00
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30. [Feedback] - Aiming. Am I crazy or.. - in Feedback/Requests [original thread]
The DS3 aiming was indeed updated. Glad it's working out for you :-)
- by CCP Wolfman - at 2013.05.15 02:26:00
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31. Better sights for regular assault rifles - in Feedback/Requests [original thread]
They are new irons but the tactical and burst will have a nice new scope as well. Makes a big difference :-) No major changes on the Scrambler pistols sights.
- by CCP Wolfman - at 2013.03.18 14:36:00
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32. Better sights for regular assault rifles - in Feedback/Requests [original thread]
Have no fear, the AR will have greatly improved sights in the next build.
- by CCP Wolfman - at 2013.03.17 02:09:00
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33. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Hi guys, Just thought IGÇÖd let you know that we do have plans to add some of the functionality youGÇÖre discussing here in future updates. Exactly which ones will remain shrouded in mystery for now. Some of the functionality is associated with ...
- by CCP Wolfman - at 2012.11.14 05:22:00
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34. Cavity Thukker - in Feedback/Requests [original thread]
The blast radius has also been reduced from 5.4 to 2.5. We'll see how that feels and make any further changes if we need to. Cheers CCP Wolfman
- by CCP Wolfman - at 2012.09.19 03:53:00
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35. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
There is a small reduction in speed when hit. In the next new build strafe speeds have been slowed a touch to lessen the power of the zig zag and the hit detection improvements should make a pretty big difference as well. CCP Wolfman
- by CCP Wolfman - at 2012.09.19 03:51:00
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36. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
An ISK variant is on the way. We aim to have it in this week. Cheers CCP Wolfman
- by CCP Wolfman - at 2012.09.18 05:52:00
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37. [request] werewolf dropsuit - in Feedback/Requests [original thread]
That one is just for me ;-) CCP Wolfman
- by CCP Wolfman - at 2012.07.19 05:08:00
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38. [Request] Nerf Scissors - in Feedback/Requests [original thread]
We will also reduce the moistness level on paper by 33.7%
- by CCP Wolfman - at 2012.07.07 05:29:00
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39. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-) CCP Wolfman
- by CCP Wolfman - at 2012.07.06 11:34:00
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