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141. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost. There are a few reasons for this, but before I go into tha...
- by CCP FoxFour - at 2013.03.18 12:17:00
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142. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Couple of questions, sorry if I missed an earlier answer: 1) An important mechanic will be the queue on "who gets to attack". How would this be iterated? 2) Will the maps be enlarged from the skirmish of present, or perhaps...
- by CCP FoxFour - at 2013.03.18 12:14:00
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143. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: CCP FoxFour wrote: If you kill them you don't get the 20 from them at the end though. Ah right okay - that fixes that then. It's still a sustainable tactic at least in the short term though. The richest corps could eas...
- by CCP FoxFour - at 2013.03.18 12:12:00
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144. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
If you kill them you don't get the 20 from them at the end though.
- by CCP FoxFour - at 2013.03.18 11:50:00
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145. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Your math appears to be off. You say you can lock a district for, assuming you have a production facility, 2 million ISK. Starter pack costs 20 million ISK, gives 100 clones District defender wins, gets 20 clones Total clones sold is 80 (60 from ...
- by CCP FoxFour - at 2013.03.18 11:39:00
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146. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I am off for now, shall try and be back later to answer more questions. Keep the awesome discussion going though guys! :D I have been having a blast in this thread.
- by CCP FoxFour - at 2013.03.15 19:57:00
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147. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: and stalling hat empire growth is one key reason why the initial clone cap is in place. multicorp bypasses it. Actually, you are wrong. The key reason for the limit on Genolution purposes is not to stall empire growth, but...
- by CCP FoxFour - at 2013.03.15 19:51:00
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148. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: What I want to understand is this: (another example so people see my concern) Option A: Corp of 200 members (random number) starts off by getting 1 district. They expand from there on normally. Option B: Same corp makes 4...
- by CCP FoxFour - at 2013.03.15 19:49:00
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149. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Just to be clear. I didn't mean to troll the dev blog and planetary conquest system, and didn't want to find a way to exploit it for me and my corp especially. If I play DUST today, it's for what is coming ;) !!! Just want ...
- by CCP FoxFour - at 2013.03.15 19:36:00
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150. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
YourDeadAgain76 wrote: When FW/PC takes affect will we be given a corporation warehouse for all the equipment we cant use but others can for a price, Or will we be able to trade with other merc's.? No, but it is on our roadmap and something...
- by CCP FoxFour - at 2013.03.15 19:24:00
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151. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: Can I interject at this point and mention that this thread has gone on far too long without degenerating into mindless drivel and the same tired stereotypes. If we aren't careful the Dust forum's immune system will soon begin to...
- by CCP FoxFour - at 2013.03.15 19:23:00
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152. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
YourDeadAgain76 wrote: Questions. Answers... OK fine, I will actually continue... YourDeadAgain76 wrote: 1. Are these districs gona be "stocked" with defences like turret installations, resupply, bunkers, sniper towers, buildings, etc in...
- by CCP FoxFour - at 2013.03.15 19:04:00
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153. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: I was enveloping the economics here, and wont disclose what I've figured out so far, but what it sounds like is that much of the profit will be split between eve and dust with maximal profit coming from people who can tie bot...
- by CCP FoxFour - at 2013.03.15 18:24:00
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154. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
You and your long posts... :P I kid, bring them on. :D Mr Gloo Gloo wrote: I'm coming back with my projection on the first day. LetGÇÖs do this properly. Mother corp = A Sister corps = B1-B2-B3-B4-B5 So far I follow... Mr Gloo Gloo wro...
- by CCP FoxFour - at 2013.03.15 18:20:00
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155. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: My point there was that if the attackers control the battle so well they can keep the defenders away from the NULL Cannons and not have to cap any themselves, they could drag out the battle WAY past an hour... I gues...
- by CCP FoxFour - at 2013.03.15 16:52:00
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156. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: Booker DaFooker wrote: If true this may spark some interesting tactics, such as the attacking side preventing the hacking of null cannons to prevent MCC destruction on either side while attempting to kill as many enemy clo...
- by CCP FoxFour - at 2013.03.15 16:46:00
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157. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Beren Hurin wrote: Booker DaFooker wrote: If true this may spark some interesting tactics, such as the attacking side preventing the hacking of null cannons to prevent MCC destruction on either side while attempti...
- by CCP FoxFour - at 2013.03.15 16:45:00
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158. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: CCP FoxFour wrote: ChromeBreaker wrote: Can you buy/sell single clones? or will they be in batches of 10-100-200? The only way to buy clones is from Genolution and they only sell packs of 100 for 20 million ISK. Geno...
- by CCP FoxFour - at 2013.03.15 16:31:00
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159. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: CCP FoxFour wrote: Garrett Blacknova wrote: Can a Corp choose to NOT use all their clones in defense of a district? Say you have 300 clones when the district is attacked, would it be possible to only fight with 2...
- by CCP FoxFour - at 2013.03.15 16:30:00
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160. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: well, fantastic stuff, it's the start of what I have been waiting for since start of closed beta. It's taken me all day to read throught he thread and I have a couple of Q's As a defender or holder of a district can you ...
- by CCP FoxFour - at 2013.03.15 16:28:00
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