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121. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
OK, so BLARGITY! Now that we have that out of the way lets look at the state of things and where we are going to go with this. Actually before I go on with this lets be clear, these changes have not been made yet, we are posting them here to hav...
- by CCP FoxFour - at 2013.03.18 17:10:00
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122. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: CCP FoxFour wrote: See this link: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Reinforcement_Timers Change Surface Infrastructure Scenario 01: Reinforcement timer set to 12:00 - 13:00 Corporation changes ...
- by CCP FoxFour - at 2013.03.18 16:23:00
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123. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not abl...
- by CCP FoxFour - at 2013.03.18 15:59:00
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124. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions applied to it but can be attac...
- by CCP FoxFour - at 2013.03.18 15:49:00
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125. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: I guess I'll just keep asking questions. I see that sending reinforcements to your districts Locks it, but it doesn't prevent any clones from being produced does it? Like if I send Reinforcements at 01:00 and the Reinfo...
- by CCP FoxFour - at 2013.03.18 15:25:00
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126. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Looking forward to this! :D Having a good solid way to communicate with you guys is really helpful.
- by CCP FoxFour - at 2013.03.18 15:11:00
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127. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Parson Atreides wrote: Mr Gloo Gloo wrote: So, another question : We will be able to choose a district for his localisation, his default SI and a default RT ? Or the RT will be randomly seeded after the capture ? ...
- by CCP FoxFour - at 2013.03.18 15:01:00
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128. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Also, I'm under the impression that the one hour attack option is valid even after a loss, so you could keep the district locked into that "under attack" state, which I'm pretty sure means they can't reinforce from anot...
- by CCP FoxFour - at 2013.03.18 14:56:00
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129. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: I'd like to know what sort of information we'll be able to see on districts before attacking: e.g. current owner? current clone count? current SI? All of it. You don't know who is attacking a district though unless you are...
- by CCP FoxFour - at 2013.03.18 14:55:00
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130. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Background info: The preliminary leaked Dust-EVE bonuses were into POS production (days off supercapital cooking times?), PI (low truesec planet booster for isk generation) and a seemingly meaningless POS fuel reduction. Wit...
- by CCP FoxFour - at 2013.03.18 14:51:00
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131. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Wait, what? I thought you only produce clones if you win? The next day.
- by CCP FoxFour - at 2013.03.18 14:33:00
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132. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will however try and answe...
- by CCP FoxFour - at 2013.03.18 14:21:00
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133. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: CCP FoxFour wrote: Mr Gloo Gloo wrote: Question : Still a minimum of 100 clones loss ? Cause with a 200 stack, what happen if game ends at MCC destruction and not clone depletion ? Does the attacker get any refund o...
- by CCP FoxFour - at 2013.03.18 14:20:00
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134. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will however try and answer t...
- by CCP FoxFour - at 2013.03.18 14:18:00
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135. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Question : Still a minimum of 100 clones loss ? Cause with a 200 stack, what happen if game ends at MCC destruction and not clone depletion ? Does the attacker get any refund or something ? Still 100 minimum, any spar...
- by CCP FoxFour - at 2013.03.18 14:05:00
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136. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will however try and answer them again here for you. As seen in the Reinfo...
- by CCP FoxFour - at 2013.03.18 14:03:00
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137. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Django Quik wrote: CCP FoxFour wrote: trollsroyce wrote: Couple of questions, sorry if I missed an earlier answer: 1) An important mechanic will be the queue on "who gets to attack". How wo...
- by CCP FoxFour - at 2013.03.18 13:38:00
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138. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: CCP FoxFour wrote: trollsroyce wrote: Couple of questions, sorry if I missed an earlier answer: 1) An important mechanic will be the queue on "who gets to attack". How would this be iterated? 2) Will the maps be enlar...
- by CCP FoxFour - at 2013.03.18 13:18:00
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139. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: You will increase the splits corp "issue" ... If you stil need a minimum of 100 clones to attack... How so?
- by CCP FoxFour - at 2013.03.18 12:27:00
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140. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Would other clone numbers stay the same? Minimum movement of 100 clones? Max clones without cargo 300? etc. For the current train of thought, yes.
- by CCP FoxFour - at 2013.03.18 12:23:00
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