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481. Tips for a noob - in General Discussions [original thread]
mini rehak wrote: HowDidThatTaste wrote: Don't specialize in the heavy unless you are completely dedicated to it. It is very expensive to get to proto gear and you move real slow making you an easy target. However if you do decide to go hea...
- by Buzzwords - at 2012.07.23 23:19:00
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482. Tips for a noob - in General Discussions [original thread]
mini rehak wrote: WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns a...
- by Buzzwords - at 2012.07.23 22:53:00
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483. Tips for a noob - in General Discussions [original thread]
the biggest adjustment is going to be the massive gap between a new character and a skilled up character. i'm prepping you now, EVERYTHING will be overpowered your first weekend. please don't come here and scream about it. ARs are not overpowered,...
- by Buzzwords - at 2012.07.23 22:47:00
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484. [Feedback] Vehicle based Infantry Shield Repper - issues with use - in Feedback/Requests [original thread]
to be fair, is it really so much to expect a guy to hold still a second so you can lock him up? i've been on the receiving end and it's pretty ******* awesome. stuff like this should sorta require coordination, right?
- by Buzzwords - at 2012.07.23 21:57:00
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485. Another Radar-icon for the MCC? - in Feedback/Requests [original thread]
"oh **** guys we got a dropship behind us at C.prolly one of those assholes on the roof or trying to squi.... nvm it's the MCC... sorry everybody, false alarm!" i'm sure we've all done it at least once <.<
- by Buzzwords - at 2012.07.23 16:31:00
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486. forge nerf - in Feedback/Requests [original thread]
sounds like what you 2 (hellhammer and iron wolf) REALLY need is for ccp to fix the HMG <.< i mean i get it. HMG sucks, you still wanna be a heavy.. you gotta put SOMETHING in the heavy weapon slot. but then there's no tanks? what do? don'...
- by Buzzwords - at 2012.07.23 08:20:00
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487. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Shields would have the penalty of being much harder to hide on scanners and tac net as well as more suspectable to aoe damage and electronic warfares if it where to follow eve online's footprints. while this relies REA...
- by Buzzwords - at 2012.07.23 08:08:00
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488. forge nerf - in Feedback/Requests [original thread]
the splash is only a couple hundred damage though, against a tank it's rather insignificant, and against infantry... oh well? i don't wanna sound like a **** but it's an AV weapon. it SHOULD be bad at killing infantry. i mean i don't think it's al...
- by Buzzwords - at 2012.07.23 07:45:00
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489. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Arpentis wrote: Exactly and they chose to go the more realistic route and have the extra armor come with a decrease in speed. Equivalent Exchange. i would argue that the equivelant exchange on armor is that it doesn't recharge. alternately...
- by Buzzwords - at 2012.07.23 07:32:00
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490. forge nerf - in Feedback/Requests [original thread]
personally i'd like to see the forge guns buffed... more damage, put the charge UI back in, and restore the wielders movement speed like in the last build. but i'd also remove the splash damage completely because it's an AT weapon and AT weapons ...
- by Buzzwords - at 2012.07.23 07:29:00
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491. Heavy = Roadblock - in Feedback/Requests [original thread]
it WOULD at least make people think twice before mindlessly running over everything with feet. sort of a herd immunity, but i dunno if we actually NEED that. like... there's a lot of problems with vehicles in this build... but rampant LAV squishi...
- by Buzzwords - at 2012.07.22 23:07:00
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492. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Grit Breather wrote: There was a post bouncing around the other day. It filled in some gaps I had about shields and armour. I can't find it right now (ok, I'm lazy and won't even look...) but the essence is as follows. Shields, due to their rec...
- by Buzzwords - at 2012.07.22 22:46:00
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493. [request]Forge Gun - in Feedback/Requests [original thread]
yah it used to have a little circle that would fill up as it charged, and when it was full you could fire. dunno why they got rid of that. hopefully it will be back in the next build.
- by Buzzwords - at 2012.07.22 20:46:00
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494. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Grit Breather wrote: The easy answer is this. More armour means more weight. More weight means slower movement. There really isn't much more to it. yes, but from a BALANCE perspective... why? i get the "excuse" but i don't see the REASON. y...
- by Buzzwords - at 2012.07.22 20:41:00
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495. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
it's impossible to tell in dust atm, but in eve armor is generally not really MORE damage resistant, it just has the opposite resistances and weakness' of shields. in eve different weapons and ammo types can deal different types of damage. electr...
- by Buzzwords - at 2012.07.22 20:40:00
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496. Prison map and zombie maps!? - in Feedback/Requests [original thread]
Soul Deadlock wrote: A zombie like map would be cool if a squad could go in and have to survive countless waves of zombie hordes if you're willing to kill "rogue drones" instead of "zombies" then ccp has already mentioned wanting to add a mo...
- by Buzzwords - at 2012.07.22 20:32:00
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497. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
as is, the low slots feel pretty weak sauce. shield extenders have no specific penalty, why do armor plates need to reduce movement speed? i understand that armor plates give more armor than shield extenders give shield, but 1 point of shield is...
- by Buzzwords - at 2012.07.22 19:15:00
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498. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
2 points. it's a dropship, not a gunship. the seat layout alone clearly marks them as transport and support vehicles. hell, the higher tier is even called a logistics dropship... sorry if the pilot can't get lots of kills, but that's what they si...
- by Buzzwords - at 2012.07.22 15:55:00
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499. All this endless Militia gear.. - in Feedback/Requests [original thread]
all the current militia infantry equipment is fine. (though did the militia nanite injector and militia scrambler pistol ever get fixed? last i checked they were not BPOs) i wouldn't mind seeing more even. it's the militia vehicles i have a probl...
- by Buzzwords - at 2012.07.22 15:43:00
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500. tech 2 dropsuits - in General Discussions [original thread]
this is only even remotely true for the assault. the type-II assault suit is a statistical outlier. every other type-II suit is a situational tradeoff from the standard. - heavy trades 300 armor for 220 shields. - scout trades sidearm for gear...
- by Buzzwords - at 2012.07.22 04:53:00
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