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1701. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Cruxio wrote: 2 Solutions to the Flaylock, 1) Increase the splash radius but reduce the direct damage by a lot (keeping its status as a lazy weapon) 2) 1 round magazine, keep the rest the same (keeping its status as a high damaging shot with ...
- by Buster Friently - at 2013.07.06 17:02:00
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1702. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Zatara Rought wrote: Buster Friently wrote: There is no problem, therefore no solution is needed. Despectfully disagree. Caldari logi's need a change. The rest are fine though. Cal logistics have higher ehp. They are also slower and ...
- by Buster Friently - at 2013.07.06 16:55:00
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1703. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
nukel head wrote: Munin-Frey wrote: Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fac...
- by Buster Friently - at 2013.07.06 16:49:00
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1704. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
major faux-pas wrote: Ok., peashooting flaylocks Stupid accuraccy and damage for tiny tube, a fun weapon, but annoying if youre not the sort of player to simply get behind everything op. is this an idea to keep it fun without ruining serious...
- by Buster Friently - at 2013.07.06 16:47:00
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1705. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Beeeees wrote: major faux-pas wrote: True Adamance wrote: However in Dust the two are equivalent..... Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylo...
- by Buster Friently - at 2013.07.06 16:42:00
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1706. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
There is no problem, therefore no solution is needed.
- by Buster Friently - at 2013.07.06 16:39:00
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1707. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
major faux-pas wrote: Spawn, bang, bounce. These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance... Reign it in ccp? Im fed up with bouncing ...
- by Buster Friently - at 2013.07.06 16:36:00
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1708. [Suggestion] This Whole Respec Controversy - in Feedback/Requests [original thread]
No respecs are coming. Bank your SP and diversify.
- by Buster Friently - at 2013.07.06 16:33:00
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1709. Increase weapon change speed? LOL - in Feedback/Requests [original thread]
The Great Porcupine wrote: not ranting. These are the bugs / issues i found when I played the game. I think Dev should allow people make the game easier to play and also add new game type. rather than just same old king of the hill type game. ...
- by Buster Friently - at 2013.07.06 01:37:00
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1710. [bug] Killing one of multiple people hacking cancels hack for everyone - in Technical Support/Bugs [original thread]
Ordrian Maxus wrote: Mobias Wyvern wrote: Be your own Judge. What game looks like more fun to you? Dust.........Or this......... Planetside 2 Coming to PS4 this year 1080p Ultra settings at Night Intense Open Field Battle 100 ...
- by Buster Friently - at 2013.07.06 01:32:00
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1711. Increase weapon change speed? LOL - in Feedback/Requests [original thread]
Do you have a point, or are you just ranting to let out steam?
- by Buster Friently - at 2013.07.06 01:27:00
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1712. [FEEDBACK] New armor plates are useless. - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: There not useless it just involves some 2 Ferro scale and reactive plate and 1 complex plate wink wink nudge nudge. QFT People don't seem to pay attention, do they? The new plates are good. Trust us.
- by Buster Friently - at 2013.07.06 01:18:00
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1713. So now that we've had this massive influx of SP this week... - in Feedback/Requests [original thread]
Flaylocks are fine. Watch the killfeed, still something like 75% AR. I barely see any flaylock kills. Certainly nothing out of the ordinary.
- by Buster Friently - at 2013.07.06 00:37:00
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1714. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Vyzion Eyri wrote: Buster Friently wrote: I'd like to also point out that the dev blog says that every weapon was altered to have the new falloff scheme, yet MD rounds and flaylock rounds still self detonate at max range, nearly exactly like...
- by Buster Friently - at 2013.07.06 00:32:00
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1715. Applying mechanics to weapons to make weapons take player skill to use? - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Buster Friently wrote: Why is it that helmets suck so bad in the future? I would image that offensive technology always had an edge over defensive technology for the sheer reason why the strongest gun can still pe...
- by Buster Friently - at 2013.07.05 23:02:00
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1716. The massive issue concerning skillpoint respecs .. - in Feedback/Requests [original thread]
low genius wrote: use the search function. no more respecs. ever. QFT. The only massive problem here is people's inability to read. No more respecs. For why, use the search button as low genius suggests.
- by Buster Friently - at 2013.07.05 22:49:00
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1717. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: So, the current problem with Logistics is their insane tank. Their beefed up CPU/PG - which was intended to allow them to fit equipment - is being abused to allow them to fit complete racks of complex mods. Something...
- by Buster Friently - at 2013.07.05 22:44:00
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1718. Applying mechanics to weapons to make weapons take player skill to use? - in Feedback/Requests [original thread]
Why is it that helmets suck so bad in the future?
- by Buster Friently - at 2013.07.05 22:41:00
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1719. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Appia Vibbia wrote: Again, no word to the community and no annotation in the patch notes: 1.2 has brought the draw distance to 200m (absent of Z-axis). This is still gravely insignificant, and even more frustrating that there is no mention of i...
- by Buster Friently - at 2013.07.05 22:38:00
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1720. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
I'd like to also point out that the dev blog says that every weapon was altered to have the new falloff scheme, yet MD rounds and flaylock rounds still self detonate at max range, nearly exactly like what you describe with the forge gun.
- by Buster Friently - at 2013.07.05 22:28:00
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