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2921. The targeting reticule is red. Surely this man must be dead! - in General Discussions [original thread]
crazy space 1 wrote: sniping isn't broken you just fail, aim ahead of the target, it's not instant, there is travel time If, by travel time, you mean lag, then ok, but the sniper rifle, like almost all weapons in dust, is hitscan, and theref...
- by Buster Friently - at 2013.03.29 23:42:00
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2922. Shield Regulators - Is there a skill to reduce fitting costs? - in Rookie Training Grounds [original thread]
Denak Kalamari wrote: I believe they fall into the same category with other Shield Enhancment modules, so I would advise trying to invest a few levels into the Shield Enhancements skill. They don't seem to. I have points, lvl 4 I think, in ...
- by Buster Friently - at 2013.03.29 22:54:00
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2923. Plantary Conquest according to Beers - in General Discussions [original thread]
Baal Roo wrote: Just because You don't like those aspects doesn't mean that others don't find them "fun" and doesn't mean the game should be sculpted in a way that only benefits players who want forced restrictions to slow down the corps who ...
- by Buster Friently - at 2013.03.29 22:44:00
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2924. Assault Forge Guns - in Feedback/Requests [original thread]
Void Echo wrote: the ratio of vehicle drivers to assaulters in this game is 4-1 So there's 4 times as many vehicle drivers as assaulters?
- by Buster Friently - at 2013.03.29 22:23:00
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2925. just curious - in General Discussions [original thread]
Void Echo wrote: why is it that when someone posts a "tanks are op" thread anywhere, the majority of the posts n that thread are agreeing with it yet when there a thread saying that av equipment is op (which a lot of it is) everyone jumps in an...
- by Buster Friently - at 2013.03.29 21:58:00
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2926. [Suggestion] EMP Module - in Feedback/Requests [original thread]
Harpyja wrote: EMP Low Power Vehicle Module When activated, generates an EMP out to a certain range which temporarily disables enemy radar, communications, equipment, and weapons . Standard variations will have these effects for 5 secon...
- by Buster Friently - at 2013.03.29 21:55:00
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2927. campaign points - in Feedback/Requests [original thread]
calisk galern wrote: Buster Friently wrote: Why not just use ISK? Well for a few reasons, the first of which is the ridiculous amounts of ISK the eve players will be bringing into the economy will pretty much negate a restriction like t...
- by Buster Friently - at 2013.03.29 21:50:00
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2928. Assault Forge Guns - in Feedback/Requests [original thread]
Void Echo wrote: Buster Friently wrote: Stephen Rao wrote: You are also talking about the best AV weapon (Forge Guns in general) and complaining that they were good against your tank? Have you ever tried to hit someone with a Forge Gun? ...
- by Buster Friently - at 2013.03.29 21:26:00
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2929. campaign points - in Feedback/Requests [original thread]
calisk galern wrote: so we currently have war points which are earned on a per battle basis to do extra effects on the battle field. my suggestion with the introduction of PC is to create a new form of points called campaign points to add thin...
- by Buster Friently - at 2013.03.29 21:25:00
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2930. Assault Forge Guns - in Feedback/Requests [original thread]
slypie11 wrote: how would he know what kind of forge gun it was. Everyone leave this thread alone and let it get lost with the other stupid not well thought out posts Presumably, his tank was destroyed, and he read the kill log, and then jum...
- by Buster Friently - at 2013.03.29 21:23:00
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2931. Assault Forge Guns - in Feedback/Requests [original thread]
Void Echo wrote: my surya has 11217 armor and 2530 shields, I went up against an assault forge gun, when my shields were completely down, nobody else shot at me but him, his assault forge gun took out about 4592 hp out of my tank in 3 seconds, ...
- by Buster Friently - at 2013.03.29 21:17:00
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2932. Plantary Conquest according to Beers - in General Discussions [original thread]
Free Beers wrote: Buster Friently wrote: I agree wholeheartedly. The only point that I'd like to make is that the cost of maintaining control of a district should not increase linearly with the number controlled. The cost should increase exp...
- by Buster Friently - at 2013.03.29 21:10:00
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2933. Dust 514 Fitting Tool - in General Discussions [original thread]
Nice work.
- by Buster Friently - at 2013.03.29 21:06:00
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2934. Assault Forge Guns - in Feedback/Requests [original thread]
Stephen Rao wrote: You are also talking about the best AV weapon (Forge Guns in general) and complaining that they were good against your tank? Have you ever tried to hit someone with a Forge Gun? @Buster, an Assault Forge Gun with a Level 5 i...
- by Buster Friently - at 2013.03.29 21:00:00
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2935. Shield Regulators - Is there a skill to reduce fitting costs? - in Rookie Training Grounds [original thread]
In my admittedly brief look in game, and search of these forums, I have been unable to locate a skill that reduces fitting costs for shield regulators. Does anyone know which do? Specifically, I'm looking to reduce CPU usage.
- by Buster Friently - at 2013.03.29 20:59:00
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2936. Logi Choice - in Rookie Training Grounds [original thread]
Justin Tymes wrote: I'm having trouble actually deciding what to run in my EQ slots. I only have 3 slots(haven't gotten 1,000,000+ skill points yet for the Proto and I still have stuff I wan't to skill into before then). Injector is a staple. I...
- by Buster Friently - at 2013.03.29 20:55:00
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2937. Militia shield extender CPU consumption bug - in Technical Support/Bugs [original thread]
Ignoble Son wrote: Banjo Hero wrote: And, anyway, if you didn't want people to offer advice or input on your problem, why did you even post it here? Was posted as a bug, intended for those who can correct the issue. I never asked for any ...
- by Buster Friently - at 2013.03.29 20:53:00
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2938. Does anyone really know what time it is? - in Feedback/Requests [original thread]
slypie11 wrote: Buster Friently wrote: slypie11 wrote: But what if I want my time on my ps3 Learn to count then? For instance, my local time is GMT -7 first i'd need to know what time it was in GMT lol, no. Right now it is 1:4...
- by Buster Friently - at 2013.03.29 20:42:00
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2939. The targeting reticule is red. Surely this man must be dead! - in General Discussions [original thread]
Laheon wrote: Not a hitbox problem. Known problem between server and client. Client thinks you hit, server doesn't, due to distance detailing. As well as some other reasons which others are much better qualified to talk about. Not a hitbox erro...
- by Buster Friently - at 2013.03.29 20:39:00
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2940. Assault Forge Guns - in Feedback/Requests [original thread]
Void Echo wrote: my surya has 11217 armor and 2530 shields, I went up against an assault forge gun, when my shields were completely down, nobody else shot at me but him, his assault forge gun took out about 4592 hp out of my tank in 3 seconds, ...
- by Buster Friently - at 2013.03.29 20:33:00
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