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2521. Range on guns need bumped probably not all but ones I use are lame. - in Feedback/Requests [original thread]
No. Making the maps bigger and nerfing AR ranges is actually a good thing. Also, it hardly matters that a scout can run that distance in ten seconds when you can gun them down with an AR in 1.5 seconds.
- by Buster Friently - at 2013.05.15 19:28:00
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2522. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Render all players all the time. Find some other way to optimize. Not rendering players might improve the framerate, but this is far from optimization. This is damaging the game.
- by Buster Friently - at 2013.05.15 17:58:00
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2523. Asking on behalf of a friend. - in Technical Support/Bugs [original thread]
skinn trayde wrote: Coleman Gray wrote: He can get on Dust with his psn since it auto logs him in but he can't remember his PSn password or his email password. Is it possible for him to get a respecc if I send the details vis email or ticket...
- by Buster Friently - at 2013.05.15 17:54:00
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2524. [Bug] extend passive booster in augmentation. - in Technical Support/Bugs [original thread]
Ignoble Son wrote: I just went to extend my passive booster, with one of the 30 day boosters I got from the elite pack. Instead of extending the time of the passive booster time clock it created a new time clock for the new booster (a second pa...
- by Buster Friently - at 2013.05.15 17:51:00
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2525. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
RKKR wrote: Don't think this is related to the ADV or PRO injector since I've not used the PRO yet and still encounter this problem. Even when I get the "Press R1-button to revive"-message when I found the actually spot the clone died. Maybe y...
- by Buster Friently - at 2013.05.15 17:48:00
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2526. Gamebreaking Forge Gun FX - in Technical Support/Bugs [original thread]
x-KOR-x wrote: Misses Trickster wrote: ...but it does make it hard to see anything in front of you ^that wy i said "gamebreaking" i mean, how can you shoot someone (in a First Person Shooter) if you can't see? Use the force?
- by Buster Friently - at 2013.05.15 17:40:00
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2527. Where are the 24 vs 24 battles???? - in General Discussions [original thread]
PC only as I recall.
- by Buster Friently - at 2013.05.14 15:19:00
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2528. New merc packs? - in General Discussions [original thread]
Beren Hurin wrote: Buster Friently wrote: I thought there would be new mercenary packs today. Anyone know the story? Do they have to wait on a Playstation store update? Yep waiting on the update Thanks for the quick reply.
- by Buster Friently - at 2013.05.14 15:17:00
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2529. New merc packs? - in General Discussions [original thread]
I thought there would be new mercenary packs today. Anyone know the story? Do they have to wait on a Playstation store update?
- by Buster Friently - at 2013.05.14 15:16:00
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2530. Still no change in SP costs - in General Discussions [original thread]
Appia Vibbia wrote: did anyone notice any? Why would there be?
- by Buster Friently - at 2013.05.14 14:49:00
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2531. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
KDR is actually a harmful statistic in a team based game like Dust. It should be removed or replaced with ISK destroyed vs ISK lost.
- by Buster Friently - at 2013.05.14 04:37:00
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2532. CCP realease date HEAVY DROPSUITS - in General Discussions [original thread]
tomorrow
- by Buster Friently - at 2013.05.14 04:34:00
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2533. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
Radial menu seems to be working better. The vector no longer flutters around, so I can now properly designate what equipment I want to use. Unfortunately, all is not well though. The menu is sluggish and sometimes doesn't actually select the item ...
- by Buster Friently - at 2013.05.14 04:33:00
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2534. EVE514 - in General Discussions [original thread]
Delta 749 wrote: Buster Friently wrote: Delta 749 wrote: Cosgar wrote: Delta 749 wrote: Its really a damn shame that you go making valid points and all the EVE fanboys can say is "Durr hurr go back to CoD" They should have just mad...
- by Buster Friently - at 2013.05.14 04:28:00
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2535. EVE514 - in General Discussions [original thread]
Delta 749 wrote: Cosgar wrote: Delta 749 wrote: Its really a damn shame that you go making valid points and all the EVE fanboys can say is "Durr hurr go back to CoD" They should have just made this all spreadsheets and have battles autop...
- by Buster Friently - at 2013.05.14 02:25:00
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2536. How to get better graphics like in the Uprising demos? - in Technical Support/Bugs [original thread]
da master beta wrote: I connect my PS3 to a Samsung Plasma TV via component cables. I'm not sure if it's running 720 or 1080. The graphics in Uprising look horrible on my TV, definitely not like the high-def graphics I see in the Uprising demo ...
- by Buster Friently - at 2013.05.14 01:53:00
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2537. [Feedback] Rapid Reload Skill - in Feedback/Requests [original thread]
Aquinarius Zoltanus wrote: I feel that there are multiple things wrong with this skill in Uprising. First of all, why did you change it so that we have to train in it for each weapon individually? That really ups the SP it takes to be effective...
- by Buster Friently - at 2013.05.14 01:50:00
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2538. TAC RIFLES!!! REGUEST!!! - in Feedback/Requests [original thread]
Artificer Ghost wrote: Didn't they have stacking penalties in Chromosome? Yes.
- by Buster Friently - at 2013.05.14 01:12:00
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2539. CCP please consider doing 2-3 month builds instead 6-12 month builds - in Feedback/Requests [original thread]
Wombat in combat wrote: CCP said at Fanfest that they use Scrum, meaning if all goes well; release (or more formally a tangible artifact/progress) every 3-4 months. My theory is that the time between Chromosome and Uprising was extra long becau...
- by Buster Friently - at 2013.05.14 01:12:00
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2540. LAV changes, Guristas Saga - in Feedback/Requests [original thread]
Hadron Durrible wrote: The Guristas Saga is a LAV BPO that was given out as part of a promotion with new PS3's. I have not seen a whole lot of them in game, and they are easily identified by their golden color from standard Sagas. In the curre...
- by Buster Friently - at 2013.05.14 01:10:00
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