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501. Keyboard functionality: number buttons above QWERTY to switch weapons & equi... - in Feedback/Requests [original thread]
Alex Smoke wrote: Buster Friently wrote: CCP has already commented that fully programmable controls are on the way. They won't have any choice about this once Dust is available on PC. Do you have a source for the PC thing or is it just p...
- by Buster Friently - at 2013.06.08 06:29:00
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502. [BUG] Repair tool trigger, often does nothing - in Feedback/Requests [original thread]
WASTED MERC wrote: Repair tool trigger It's terrible, way to many misfires, I pull the trigger and nothing happens. I keep having to re-fire after waste time realizing it didnt fire and it wont lock. Easiest fix would be to invert the trigger,...
- by Buster Friently - at 2013.06.08 06:23:00
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503. sver suit request - in Feedback/Requests [original thread]
No You're welcome.
- by Buster Friently - at 2013.06.07 05:35:00
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504. Some Positive Feedback - in Feedback/Requests [original thread]
Poplo Furuya wrote: Buster Friently wrote: Poplo Furuya wrote: Man, I came in to get a different vibe from the usual. That the list of positives was so minimal from someone trying to play up the optimist angle the best they can just made ...
- by Buster Friently - at 2013.06.07 04:57:00
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505. [request] firing delay after revive by nanoinjector - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: I came in expecting a "Wahhh I got shot by a guy who should have been dead" type thread, was pleasantly surprised (and amused) That said, I've never personally experienced this and have a doubt that I ever would... I'd ...
- by Buster Friently - at 2013.06.07 04:13:00
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506. Some Positive Feedback - in Feedback/Requests [original thread]
Poplo Furuya wrote: Man, I came in to get a different vibe from the usual. That the list of positives was so minimal from someone trying to play up the optimist angle the best they can just made me feel sad. You spend time trolling forums and...
- by Buster Friently - at 2013.06.07 03:36:00
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507. Why is it harder for me to take out lavs than tanks. - in Feedback/Requests [original thread]
negative49er wrote: Buster Friently wrote: negative49er wrote: I fully spec into a anti vehicle class that is capable of taking out both a gunnlogi and madruger( milta tanks don't stand a chance against me) in two or three shot from a pro...
- by Buster Friently - at 2013.06.07 03:21:00
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508. New Grenade - in Feedback/Requests [original thread]
KOBLAKA1 wrote: I suggest a new grenade type. The Lai Dai EMP grenade. It does no damage whatsoever. What it does do is: 1.destroy all equipment in a 10m area. 2. If a suit is hit the hud goes blurry (but not so much you can't see) 3. Vehi...
- by Buster Friently - at 2013.06.07 03:13:00
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509. Why is it harder for me to take out lavs than tanks. - in Feedback/Requests [original thread]
Geth Massredux wrote: lol the yellow taxi is so satisfying... They are fast and hard to hit, can drive away and rep back up. And the yellow logi LAV is about 2000+ hp, so yea its going to be hard to take down... Try proximity mines... Notice ...
- by Buster Friently - at 2013.06.07 03:02:00
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510. ((FEEDBACK))CCP few things to save this game from people leaving - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: Buster Friently wrote: iLLMaTiC619 wrote: hater exit stage left... To be honest, you seem to be the one hating. Again, for the tl;dr crowd - adapt or die. It isn't that hard, use some AV. Done. not at all I aint...
- by Buster Friently - at 2013.06.07 03:01:00
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511. Keyboard functionality: number buttons above QWERTY to switch weapons & equi... - in Feedback/Requests [original thread]
Amanososei wrote: Alex Smoke wrote: Hello CCP, please let us use the buttons 1, 2, 3, 4, 5 etc. on the keyboard for switching to our weapons and equipment (Half-Life comes to mind). The wheel HUD is really convoluted to navigate with mouse ...
- by Buster Friently - at 2013.06.07 02:57:00
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512. Why is it harder for me to take out lavs than tanks. - in Feedback/Requests [original thread]
negative49er wrote: I fully spec into a anti vehicle class that is capable of taking out both a gunnlogi and madruger( milta tanks don't stand a chance against me) in two or three shot from a prototype swarm launcher with lv 3 dmg and complex d...
- by Buster Friently - at 2013.06.07 02:56:00
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513. ((FEEDBACK))CCP few things to save this game from people leaving - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: hater exit stage left... To be honest, you seem to be the one hating. Again, for the tl;dr crowd - adapt or die. It isn't that hard, use some AV. Done.
- by Buster Friently - at 2013.06.07 02:55:00
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514. ((FEEDBACK))CCP few things to save this game from people leaving - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: LAV's are ruining this game. make it easier to shoot the drivers out make in pub matches that LAV's can't do damage to you ...only in PC this shiet has gotten out of hand derps stay away from this thread.. UV grenades dont...
- by Buster Friently - at 2013.06.07 02:47:00
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515. Request. .personal turret - in Feedback/Requests [original thread]
DJINN Morbid wrote: I think equipment based personal turrets would fit in well they don't have to do much damage at first have like a 30 degree radical and 45 foot rang base. As an assault i dont get to carry much in equptment and a chance to l...
- by Buster Friently - at 2013.06.07 02:38:00
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516. [request] firing delay after revive by nanoinjector - in Feedback/Requests [original thread]
I would like to see some kind of delay/inhibitor that prevents a player from firing for some short period of time after being revived. The reason for this is that I've killed myself on many occasions by pressing the fire button *(which btw also ...
- by Buster Friently - at 2013.06.07 02:35:00
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517. [request] Contact Flux Grenades - in Feedback/Requests [original thread]
As long as we have the contact locus grenades, I propose we add a contact version of the flux grenade/
- by Buster Friently - at 2013.06.07 02:31:00
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518. CCP do you really want to save your DUST 514? Rollback to Chromosome - in Feedback/Requests [original thread]
Still blazn wrote: Its clearly to the point of no return if business as usual... No There's no going back. They will continue to improve on what they have. Like you know what the difference is on the backend anyway.
- by Buster Friently - at 2013.06.04 05:27:00
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519. Just add purchasable respecs already - in Feedback/Requests [original thread]
VLIGHT5 wrote: Tectonious Falcon wrote: Why can't people understand..... There is no such thing as a wrong choice. You will keep earning sp forever. You can't run out of sp which will prevent you from speccing into anything different ever ag...
- by Buster Friently - at 2013.06.03 16:22:00
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520. CCP doesnt care - in Feedback/Requests [original thread]
RAFER G wrote: so ccp went through all this work to fix a stupid isk problem thats not even a big deal but they cant fix anything else thats ruining the game. do they even care You want a hug?
- by Buster Friently - at 2013.06.01 00:23:00
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