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441. [Sugestion] Suppressive fire. - in Feedback/Requests [original thread]
Otavio Martins wrote: Something that would help the heavys with the hmg would be suppressive fire like in bf3, making the enemy react like in bf3 and could give some wp. If this is a suggestion for some kind of fakey/BS that applies a malus...
- by Buster Friently - at 2013.06.28 03:36:00
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442. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Alaika Arbosa wrote: However, many others have cried bloody murder every time it gets brought up. Proven right, didn't take long for people to start with the "ZOMG!!!! I COULDN'T DO ANYTHING WITH JUST A SIDEARM!!"...
- by Buster Friently - at 2013.06.28 03:16:00
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443. Revive notification - in Feedback/Requests [original thread]
Justin Tymes wrote: I thought it would be nice to see who revived you on the side of the screen. Would be nice to be able to say thanks to that person. Or scold that person who revived you only so that you can die a half of a second later to...
- by Buster Friently - at 2013.06.28 01:47:00
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444. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Oso Peresoso wrote: Its pretty well understood that logi suits with stacked HP have ridiculous combat survivability, damage, and utility. Most notably the proto caldari logi with heavy-suit level EHP, decent armor, and Duvolle AR. To address th...
- by Buster Friently - at 2013.06.28 01:38:00
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445. When will A/P Omega boosters be released on the market? - in Feedback/Requests [original thread]
Zeylon Rho wrote: Buster Friently wrote: Tomorrow Are you a wizard?! Only part time.
- by Buster Friently - at 2013.06.28 01:30:00
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446. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
CCP Remnant wrote: Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as much as we'd like (using per...
- by Buster Friently - at 2013.06.28 00:54:00
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447. When will A/P Omega boosters be released on the market? - in Feedback/Requests [original thread]
Tomorrow
- by Buster Friently - at 2013.06.28 00:48:00
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448. Yes, another "respec" thread...bear with me a little. - in Feedback/Requests [original thread]
Here's the problem with this sort of idea. If they implemented a yearly respec, the forums would be filled with constant requests for respecs more often. While, personally, I don't think a respec every year on some rotating basis - definitely n...
- by Buster Friently - at 2013.06.28 00:42:00
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449. [request] change flaylock fitting optimization - in Feedback/Requests [original thread]
Zeylon Rho wrote: Buster Friently wrote: Please provide a skill that actually does something. 15% reduction to pg usage on a weapon that uses 2 pg gets the pg down to 1.7,which is still rounded to 2. Way to have a skill that does nothing....
- by Buster Friently - at 2013.06.28 00:37:00
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450. [request] change flaylock fitting optimization - in Feedback/Requests [original thread]
Please provide a skill that actually does something. 15% reduction to pg usage on a weapon that uses 2 pg gets the pg down to 1.7,which is still rounded to 2. Way to have a skill that does nothing.
- by Buster Friently - at 2013.06.27 23:15:00
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451. Respec System - in Feedback/Requests [original thread]
zapfrog wrote: Why is this concept so hard for CCP to grasp? Any other game that has RPG elements in it you can respec. ANY! Of course there usually is a cost; in game money/gold, skill points, real money, items, etc. So why can't CCP imple...
- by Buster Friently - at 2013.06.27 00:26:00
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452. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Remove damage, shield/armor enhancers from modules and skill points. This will balance the game for new and experienced players by allowing everyone the same potential for kills. This will make Dust a game that is based on ind...
- by Buster Friently - at 2013.06.27 00:23:00
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453. [request] State Rewind - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I never get lag on dust, and I don't want to be running on a treadmill when I do Is this supposed to have meaning? If you never get lag in Dust, it's only because you don't know what to look for. I'm not sure what ...
- by Buster Friently - at 2013.06.27 00:21:00
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454. [request] State Rewind - in Feedback/Requests [original thread]
Bump
- by Buster Friently - at 2013.06.26 21:17:00
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455. [PLEASE READ CCP] My recent solution To Logi-Assault Overuse - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Wolfica wrote: I suggest instead of trying to get everything nerfed the fuked to oblivion I suggest you give ideas on what can get a boost to counter them, maybe give people a reason to use an assault suit because yes i...
- by Buster Friently - at 2013.06.26 03:40:00
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456. [request] State Rewind - in Feedback/Requests [original thread]
Yes I did just bump my post.
- by Buster Friently - at 2013.06.23 16:13:00
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457. [Request] Active Scanner SP Gain - in Feedback/Requests [original thread]
KING CHECKMATE wrote: As it is you dont get any SP at all for scanning the enemy units for your team. I say if someone gets killed in the Scan time duration the user should get at least 5-10 sp per kill. IT IS in a good way a kill assist. This...
- by Buster Friently - at 2013.06.23 07:02:00
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458. [request] State Rewind - in Feedback/Requests [original thread]
Dust needs to implement Host State Rewind. We know there's lag, and we know there's only so much that can be done on the networking side of things. Please integrate some sort of state rewind into the mechanics of the game. Thanks. For those who ...
- by Buster Friently - at 2013.06.23 06:33:00
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459. [Suggestion] let the people speak - in Feedback/Requests [original thread]
Draco Cerberus wrote: Klash 816 wrote: Brutus Va'Khan wrote: Did you really want a jetpack so badly that you had to go into a "We the people" rant... And I thought Amarr were crazy. Your totally missing the point -.- I don't think th...
- by Buster Friently - at 2013.06.21 17:00:00
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460. *sigh... Respecs... - in Feedback/Requests [original thread]
Danny Las Piedras wrote: Look charge me in the ps store i dont care, what $1-$2.99, but let me respec when i screw up You can do this now. Buy some boosters, and build your SP back up. Dust is meant to be a game with permanent consequences...
- by Buster Friently - at 2013.06.21 05:58:00
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