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361. [FEEDBACK] New armor plates are useless. - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: There not useless it just involves some 2 Ferro scale and reactive plate and 1 complex plate wink wink nudge nudge. QFT People don't seem to pay attention, do they? The new plates are good. Trust us.
- by Buster Friently - at 2013.07.06 01:18:00
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362. So now that we've had this massive influx of SP this week... - in Feedback/Requests [original thread]
Flaylocks are fine. Watch the killfeed, still something like 75% AR. I barely see any flaylock kills. Certainly nothing out of the ordinary.
- by Buster Friently - at 2013.07.06 00:37:00
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363. Applying mechanics to weapons to make weapons take player skill to use? - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Buster Friently wrote: Why is it that helmets suck so bad in the future? I would image that offensive technology always had an edge over defensive technology for the sheer reason why the strongest gun can still pe...
- by Buster Friently - at 2013.07.05 23:02:00
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364. The massive issue concerning skillpoint respecs .. - in Feedback/Requests [original thread]
low genius wrote: use the search function. no more respecs. ever. QFT. The only massive problem here is people's inability to read. No more respecs. For why, use the search button as low genius suggests.
- by Buster Friently - at 2013.07.05 22:49:00
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365. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: So, the current problem with Logistics is their insane tank. Their beefed up CPU/PG - which was intended to allow them to fit equipment - is being abused to allow them to fit complete racks of complex mods. Something...
- by Buster Friently - at 2013.07.05 22:44:00
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366. Applying mechanics to weapons to make weapons take player skill to use? - in Feedback/Requests [original thread]
Why is it that helmets suck so bad in the future?
- by Buster Friently - at 2013.07.05 22:41:00
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367. Scouts should have faster hacking speed - in Feedback/Requests [original thread]
negative49er wrote: Since scout are meant to be speed and stealth, so they should be able to ninja hack objectives. Also they are weaker when it come to defense, so when the scout suit should be faster than the medium and heavy suit. It just a...
- by Buster Friently - at 2013.07.05 16:56:00
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368. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Buster Friently wrote: That's why you run militia, or cheap fits. Have some economic sense. AFKing is like cutting in line at the grocery store. You might blame the store for having a long line, but you don't cut because...
- by Buster Friently - at 2013.07.05 16:40:00
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369. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
Cosgar wrote: Think of it this way: If your SP gain was 100% passive where we all gained the same SP no matter how often we played, how many people do you think would log in? Now, if we had PVE, PC that mattered, more maps, modes, etc... how m...
- by Buster Friently - at 2013.07.05 16:35:00
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370. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Buster Friently wrote: BL4CKST4R wrote: Templis Card wrote: BL4CKST4R wrote: I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless ...
- by Buster Friently - at 2013.07.05 16:26:00
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371. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Templis Card wrote: BL4CKST4R wrote: I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless with a group of friends, or there aren't many ...
- by Buster Friently - at 2013.07.05 16:22:00
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372. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Buster Friently wrote: You are supposed to get SP slowly in this game. SP progression is fine. People aren't leaving Dust due to any SP concerns, they're leaving mostly due to poor matchmaking or boredom. We need new thing...
- by Buster Friently - at 2013.07.05 16:07:00
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373. Reward Player Aim [lower splash damage] - in Feedback/Requests [original thread]
Dusters Blog wrote: One of Dusts worst aspects is how the game translates splash damage. While splash is a constant in FPS, rewarding 'aim by proximity' is a bad idea in a hardcore tactical shooter. While grenades and orbital strikes should hav...
- by Buster Friently - at 2013.07.05 16:02:00
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374. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
You are supposed to get SP slowly in this game. SP progression is fine. People aren't leaving Dust due to any SP concerns, they're leaving mostly due to poor matchmaking or boredom. We need new things to do, PVE, new modes, new maps, but most im...
- by Buster Friently - at 2013.07.05 15:59:00
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375. Explosion Mechanics - in Feedback/Requests [original thread]
BL4CKST4R wrote: Direct hit damage does X damage, if you miss and hit the ground a X radius with Y damage is applied. Unless shot twice you cannot get hit by both direct and splash damage as it only applies to the projectile hitting the ground....
- by Buster Friently - at 2013.07.05 15:53:00
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376. Skill Respec - in Feedback/Requests [original thread]
BLACK JACK 21 wrote: How do i put in a request for a skill respect..help would be appreciated thanks No more respecs.
- by Buster Friently - at 2013.07.05 01:52:00
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377. Stealth buffs/nerfs are a really terrible idea CCP, and you are just shooting yo... - in Feedback/Requests [original thread]
Cosgar wrote: So Buster, how fun was the MD nerf for you? Funny you should mention this. Not fun. I specced out by going flaylock. I saw a lot of players leave the MD. Now, in this patch, we get a buff. This is how data mining works. CCP,...
- by Buster Friently - at 2013.07.05 01:20:00
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378. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Waruiko DUST wrote: Did they remove the aim disruption that being hit use to give? Feels like I'm not shaking my targets like I used to. Someone correct me if I'm wrong, but I think that was removed in Uprising.
- by Buster Friently - at 2013.07.04 18:50:00
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379. Stealth buffs/nerfs are a really terrible idea CCP, and you are just shooting yo... - in Feedback/Requests [original thread]
Talos Alomar wrote: Buster Friently wrote: I agree with this mostly, except to say that the trends are much easier to see in the data. CCP doesn't have time to figure out who the good posters or the bad posters are, or to try to figure out...
- by Buster Friently - at 2013.07.04 01:43:00
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380. Stealth buffs/nerfs are a really terrible idea CCP, and you are just shooting yo... - in Feedback/Requests [original thread]
Talos Alomar wrote: Buster Friently wrote: Again, to be clear, this doesn't justify them not telling us what is going on. I'm only saying this so you understand that the forums are a chaotic, contradictory place, and as such, aren't a ver...
- by Buster Friently - at 2013.07.04 00:58:00
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