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1. Extra Days for Testing??? (Extended Weekend) - in General Discussions [original thread]
Trinity Ashima wrote: J'Jor Da'Wg wrote: Quick question CCP. Will we be getting a day or two extra to play once the issues are all sorted out and the servers are back up? Not to be selfish, but... I wanna play. :D Now, take your time of cou...
- by Bulletwielder - at 2012.08.18 03:04:00
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2. CCP's approach to information and how it is used - in General Discussions [original thread]
One word: Leaks If they give us the when, how and why, then it will leak somewhere and they can't announce big changes to the media without everyone already knowing about it. I for one was very excited to read all the things coming in the next bu...
- by Bulletwielder - at 2012.08.09 20:57:00
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3. Are there patch notes for today's patch? - in General Discussions [original thread]
I assumed there should be changes, minor or major, every time the server reopens for testing. But I guess I fell into the assuming trap.
- by Bulletwielder - at 2012.07.24 21:41:00
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4. Are there patch notes for today's patch? - in General Discussions [original thread]
Am I just blind, or are there no patch notes for today's patch?
- by Bulletwielder - at 2012.07.24 21:29:00
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5. Eve/Dust cashflow - in General Discussions [original thread]
EVE has a strong market and people actually study it in college classes. There is not enough details to determine what Dust Mercs will be able to craft and where and how it will be bought. Rest assured though, if EVE corps try to spike prices, the...
- by Bulletwielder - at 2012.07.23 17:00:00
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6. Budgeting for new eden - in General Discussions [original thread]
EriktheHeartless wrote: you sir have missed the point ..granted this is a different fps the others the heavy emphasis on budgeting is going to turn off most fps players .while it is a free game at launch that will only hold up player base for s...
- by Bulletwielder - at 2012.07.20 21:04:00
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7. Eve Stats Vs Dust Stats - in General Discussions [original thread]
Also too, the atmosphere of planets can change the effectiveness of weapons and defense. Also, EVE ships are much bigger and the shields need to cover more area. And having multiple shield gens may be counter productive, so they work with what the...
- by Bulletwielder - at 2012.07.20 20:59:00
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8. [REQUEST] Space Transit (Taxi rides like Clear Sky's) - in Feedback/Requests [original thread]
Clone reserves are an issue even on the Skirmish maps. What will likely happen is that clones will be part of the contract system and offered a certain number of clones to complete the contract. Anything extra is provided by the merc. I can see Du...
- by Bulletwielder - at 2012.07.20 18:49:00
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9. New map to beta test anytime soon? - in General Discussions [original thread]
The maps are procedurally created and as such the numbers are going to be crazy and maps will not be balanced, and nor should they. Home field advantages and such. The world of New Eden is not fair. What you should really be wanting and asking for...
- by Bulletwielder - at 2012.07.19 18:54:00
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10. Salvage - in General Discussions [original thread]
I'm sure it will be like something in EVE. When a ship is destroyed, there is a random chance that a turret or module survives the explosion. When all is said and done, I'm guessing any equipment used and lost during the match will roll on a rando...
- by Bulletwielder - at 2012.07.16 17:00:00
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11. How many Skill points do people have? - in General Discussions [original thread]
1.5 as I only play a few matchs a weekend. I was kinda hoping the gap between the high and low would be a lot tighter. I find it strange that the active players can out skill point the passive skill gain by close to 10 times as much. I hope for l...
- by Bulletwielder - at 2012.07.13 18:53:00
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12. Diminishing Returns on SP - in Feedback/Requests [original thread]
The diminishing returns are to discourage pure playing to play to skill up. With the diminishing returns, it encourages people to go out and play the game and do what they want, rather than feeling like they HAVE to play 100 matches a day to keep ...
- by Bulletwielder - at 2012.07.12 17:24:00
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13. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
EVICER wrote: Im not talking bout the bell either DUDE.Ok and stealth composites do what?SO how are they not available as countermeasure......if we were really at war and my army took on your army I would seize your "Swarm Launcher"by any mean...
- by Bulletwielder - at 2012.07.12 00:00:00
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14. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
EVICER wrote: Bulletwielder wrote: Depends on the locking technology. Present day if lasers are hitting your aircraft and they are equipped to detect laser systems, then you will get a warning. But in the future, its an arms race between wea...
- by Bulletwielder - at 2012.07.11 23:34:00
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15. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
Depends on the locking technology. Present day if lasers are hitting your aircraft and they are equipped to detect laser systems, then you will get a warning. But in the future, its an arms race between weapons and defense just like now. Currently...
- by Bulletwielder - at 2012.07.11 23:15:00
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16. Dropsuits need fitting slots listed on market info - in Feedback/Requests [original thread]
Ya, I thought it was odd to not have that info. I was trying to see what the difference was between two suits that looked identical on the stats page, HP/Armor/Speed?etc, but the fitting page had no info on slots. It only had CPU and PG. Was curio...
- by Bulletwielder - at 2012.07.02 17:31:00
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17. Dropsuits need fitting slots listed on market info - in Feedback/Requests [original thread]
Dropsuits need the fitting slot types listed and numbered so players can see that each suit is a little different before they buy them. Like some scout suits have 2 lows some only have 1. Heavy suits have a H and an S, but aren't some heavy suits ...
- by Bulletwielder - at 2012.07.02 17:22:00
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