Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mad Greasemonkey
Trans Worlds Operations League of Infamy
1
|
Posted - 2013.05.28 17:42:00 -
[1] - Quote
Hi guys,
everybody knows the MCC campers in this game.
Most of us seem to be not happy with the situation.
I say, eject everybody out of the MCC after 20 seconds. If they camp there just eject them in special cocoons to the center of the battlefield. Yes right into the most bullet filled space of the map.
Cheers Mad |
Darth Baldarr
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.05.28 17:44:00 -
[2] - Quote
Although I don't think its necessarily good that they camp in the MCC I think it would be nice if there was actual work you could do from the MCC, such as organizing attacks and issuing commands. Also they could work in something such as controlling weapons mounted on the MCC or drones that the MCC can release. |
Shadowswipe
WarRavens
83
|
Posted - 2013.05.28 17:51:00 -
[3] - Quote
I don't care about MCC campers. There should be a simple redline/mcc check though that you stop getting points if you stay in there too long.
I do care about the snipers in the MCC killing people with near impunity. They can sit in there and be protected from poorly render geometry. I try to anit-snipe them and I know I have a head shot lined up, indicator says I hit them, 5 times in a row without them moving, and they don't die.
What is worse, some maps you can actually cover important Letter Objectives from sniping inside the MCC. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
82
|
Posted - 2013.05.28 18:09:00 -
[4] - Quote
Why are we still on this topic? It is getting old. CCP has acknowledged the problem and have stated multiple times they are working on a solution.
Why do you even care? How do campers affect you, other than the snipers who are sniping from the MCC, which I agree is an issue. But otherwise, who cares? So what if people are camping for SP, it doesn't affect you in any way, unless you are worried about your W/L Ratio, which is a pointless stat to begin with since it doesn't label anyone as a game changer.
Besides, with the way maps are now, even if you take away the MCC camping, people can find a ton of places to camp from without ever being found. There isn't anything that will stop campers, no matter what. This horse is old and worn out. Put it in the barn and stop beating on it. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
284
|
Posted - 2013.05.28 18:16:00 -
[5] - Quote
Mad Greasemonkey wrote:I say, eject everybody out of the MCC after 20 seconds. If they camp there just eject them in special cocoons to the center of the battlefield. Yes right into the most bullet filled space of the map. Mad
So at the start of every map, the entire team stays in the MCC to fully deploy in the middle of the map so they are closer to the objectives, enemy team does this as well and hilarity ensues. |
Shadowswipe
WarRavens
84
|
Posted - 2013.05.28 18:44:00 -
[6] - Quote
Deadeye Dic wrote: Besides, with the way maps are now, even if you take away the MCC camping, people can find a ton of places to camp from without ever being found. There isn't anything that will stop campers, no matter what. This horse is old and worn out. Put it in the barn and stop beating on it.
Camping in the redline for more than 30 seconds should stop people from gaining skill points, unless they hold zero objectives. This keeps people from giving up when dominated and provide some benefit from fighting a losing battle. As long as they hold one objective though, redliners should stop getting SP after a reasonable time. Even if they dance back and forth on the redline, this at least gives the enemies a way to kill the campers since friendly fire is not on for the blue dots.
This would make camping a much more involved process and still give the red dots something to do when dominating a team full of campers.
Sniper campers I have no problems with as long as they aren't exploiting geometry. I can easily anti-snipe them anywhere my bullets are allowed to hit them.
|
Deadeye Dic
Condotta Rouvenor Gallente Federation
83
|
Posted - 2013.05.28 19:19:00 -
[7] - Quote
Shadowswipe wrote:Deadeye Dic wrote: Besides, with the way maps are now, even if you take away the MCC camping, people can find a ton of places to camp from without ever being found. There isn't anything that will stop campers, no matter what. This horse is old and worn out. Put it in the barn and stop beating on it.
Camping in the redline for more than 30 seconds should stop people from gaining skill points, unless they hold zero objectives. This keeps people from giving up when dominated and provide some benefit from fighting a losing battle. As long as they hold one objective though, redliners should stop getting SP after a reasonable time. Even if they dance back and forth on the redline, this at least gives the enemies a way to kill the campers since friendly fire is not on for the blue dots. Also reduce the SP decay timer once they leave the redline, say the same time it would take to die in an enemy's redline. So you can run and hide safely, but you are losing skill points if you stay longer than 16 seconds. This would make camping a much more involved process and still give the red dots something to do when dominating a team full of campers. Sniper campers I have no problems with as long as they aren't exploiting geometry. I can easily anti-snipe them anywhere my bullets are allowed to hit them.
But this doesn't prevent camping. Look at Manus Peak for example. There are dozen of places outside the redline to camp. Same for other maps as well, especially the new ones. |
V1RONXSS
X-SENSE Security
5
|
Posted - 2013.05.28 19:32:00 -
[8] - Quote
Zero wp zero sp zero isk also u can add kick from battle if not deployed after some time, 5min / u deside. But not eject as OP asking for, u know, phone, wife, children etc. |
Shadowswipe
WarRavens
85
|
Posted - 2013.05.28 20:03:00 -
[9] - Quote
Deadeye Dic wrote: But this doesn't prevent camping. Look at Manus Peak for example. There are dozen of places outside the redline to camp. Same for other maps as well, especially the new ones.
Ya, there are tons of places to hide, but the point is to make them killable by red dots. Technically, anyone outside the redline on Manus Peak can be killed by an enemy if they go hunting. If there becomes a local AFK hang out, the red dots will know and make regular raids to those spots. |
Mad Greasemonkey
Trans Worlds Operations League of Infamy
2
|
Posted - 2013.05.28 20:21:00 -
[10] - Quote
My point is, why is it necessary that those guys can sit there at all?
There was a Early Video of a dropship entering the atmosphere of a planet and the clones got released via pods on the sides of the DS. Why is it even necessary to have a platform to jump down from the MCC?
But whatever, CCP will come up with a solution.
|
|
DozersMouse XIII
Ultramarine Corp
0
|
Posted - 2013.05.28 20:36:00 -
[11] - Quote
could just throw a timer on em once they exit spawn screen like going over the redline maybe forty-sixty seconds. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.28 20:42:00 -
[12] - Quote
Still don't see the point. How do campers affect everyone else? All anyone has stated is how to stop it. But why stop it? How does it effect gameplay? How does it effect individual players? Why does it matter so much that players not be allowed to camp? Lot's of complaining, several solutions, but no real reason why it should be stopped. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
35
|
Posted - 2013.05.28 20:45:00 -
[13] - Quote
Deadeye Dic wrote:Still don't see the point. How do campers affect everyone else? All anyone has stated is how to stop it. But why stop it? How does it effect gameplay? How does it effect individual players? Why does it matter so much that players not be allowed to camp? Lot's of complaining, several solutions, but no real reason why it should be stopped. Mcc snipers being near invincible isn't a good enough reason? |
Bubba Brown
Militaires Sans Jeux
110
|
Posted - 2013.05.28 20:48:00 -
[14] - Quote
simple; allow players to slowly push friendly players with melee or whatever people will push AFKers out of the mcc on their own |
Nirwanda Vaughns
426th Infantry
53
|
Posted - 2013.05.28 21:15:00 -
[15] - Quote
Is not allowing people to spawn in the MCC in first place just too simple a way to solve camping it? |
P14GU3
The Southern Legion RISE of LEGION
88
|
Posted - 2013.05.28 22:24:00 -
[16] - Quote
Deadeye Dic wrote:Still don't see the point. How do campers affect everyone else? All anyone has stated is how to stop it. But why stop it? How does it effect gameplay? How does it effect individual players? Why does it matter so much that players not be allowed to camp? Lot's of complaining, several solutions, but no real reason why it should be stopped. Obvious camper. #1 accruing active skill points while doing nothing for them, exploit in every other MMO. #2 players expect a match of 16v16 and get 16v11+5 campers, ruins player experience, decreasing want to play, decreasing playerbase, or resulting in more campers, further devaluing gameplay. |
Onesimus Tarsus
GamersForChrist
129
|
Posted - 2013.05.28 22:25:00 -
[17] - Quote
Darth Baldarr wrote:Although I don't think its necessarily good that they camp in the MCC I think it would be nice if there was actual work you could do from the MCC, such as organizing attacks and issuing commands. Also they could work in something such as controlling weapons mounted on the MCC or drones that the MCC can release.
Latrine stewards stay pretty busy on the MCC. |
Crash Monster
Snipers Anonymous
413
|
Posted - 2013.05.28 22:28:00 -
[18] - Quote
If you have to leave for more than five minutes it's certainly okay that you get kicked from the battle. Tough luck.
It's not like anyone owes you anything for your time in if you get a phone call or something... that's life. |
Forlorn Destrier
ZionTCD Unclaimed.
996
|
Posted - 2013.05.28 22:29:00 -
[19] - Quote
Shadowswipe wrote:I don't care about MCC campers. There should be a simple redline/mcc check though that you stop getting points if you stay in there too long.
I do care about the snipers in the MCC killing people with near impunity. They can sit in there and be protected from poorly render geometry. I try to anit-snipe them and I know I have a head shot lined up, indicator says I hit them, 5 times in a row without them moving, and they don't die.
What is worse, some maps you can actually cover important Letter Objectives from sniping inside the MCC.
In my experience you can't shoot out of the MCC. Video proof or it doesn't happen please. |
TEBOW BAGGINS
GHETTOSTAR GALACTICA
575
|
Posted - 2013.05.28 22:32:00 -
[20] - Quote
Crash Monster wrote:If you have to leave for more than five minutes it's certainly okay that you get kicked from the battle. Tough luck.
It's not like anyone owes you anything for your time in if you get a phone call or something... that's life.
on the same note it's not like anyone is obliged to carry another thru a pub match, get in a corp and que sync for FW, no one cares about randoms and their lame pub matches anyway |
|
TEBOW BAGGINS
GHETTOSTAR GALACTICA
575
|
Posted - 2013.05.28 22:35:00 -
[21] - Quote
Forlorn Destrier wrote:Shadowswipe wrote:I don't care about MCC campers. There should be a simple redline/mcc check though that you stop getting points if you stay in there too long.
I do care about the snipers in the MCC killing people with near impunity. They can sit in there and be protected from poorly render geometry. I try to anit-snipe them and I know I have a head shot lined up, indicator says I hit them, 5 times in a row without them moving, and they don't die.
What is worse, some maps you can actually cover important Letter Objectives from sniping inside the MCC. In my experience you can't shoot out of the MCC. Video proof or it doesn't happen please.
no it does now.. i can even fire MD thru the opening |
Shadowswipe
WarRavens
86
|
Posted - 2013.05.28 22:43:00 -
[22] - Quote
Once shields are down, I think then it is possible, but not sure if that matters as I haven't tried past seeing that I could do it one match after red dots killed me from the MCC and I couldn't shoot them back. I find I"m more useful running around on the ground at key locations. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
86
|
Posted - 2013.05.29 03:21:00 -
[23] - Quote
P14GU3 wrote: Obvious camper. #1 accruing active skill points while doing nothing for them, exploit in every other MMO. #2 players expect a match of 16v16 and get 16v11+5 campers, ruins player experience, decreasing want to play, decreasing playerbase, or resulting in more campers, further devaluing gameplay.
Me a camper? Yelp I have done it. However, even on my worst day and your best day I can out perform you regardless of SP.
#1 No an exploit. Exploits are methods of gameplay that are in fact not intended gameplay and somehow give the offender and unfair edge during gameplay. Additionally, exploits are bannable according to DUST's EULA. No one has been banned for camping.
#2 No team should hang their ability to win or lose on another player. You are playing for your enjoyment, not someone else's. Additionally, everything you said in that statement is opinion and not fact. Campers do not ruin my experience, decrease my desire to play, cause me to want to leave the game and in fact I have seen very few campers at all. Campers don't devalue gameplay unless you value your gameplay around your W/L stat, which IMO is not smart.
Commander Tuna wrote: Mcc snipers being near invincible isn't a good enough reason?
I addressed this in an earlier comment, in which I said that MCC snipers needed to be fixed. However, my later comment was not about MCC snipers and was about campers, in which case, IMO there is no reason to prevent players from camping. It doesn't in any way change game play.
If the only argument is, "We have 5 campers and the other team had none, that is why we lost." is your only reason, then sadly you are probably playing this game for the wrong reasons. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |