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Noc Tempre
Commando Perkone Caldari State
1717
|
Posted - 2013.05.29 20:19:00 -
[1] - Quote
I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants? |
Fiasco Llana
SVER True Blood Unclaimed.
321
|
Posted - 2013.05.29 20:21:00 -
[2] - Quote
Noc Tempre wrote:I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants?
I think active reps are more of a "I just killed 12 guys, sit here on 5 armor and rep" type of deal. |
Arkena Wyrnspire
Turalyon Plus
524
|
Posted - 2013.05.29 20:22:00 -
[3] - Quote
Use shields. Armour tanking is inferior, imho. If you plate to get a semidecent buffer, you're so slow that you become a sitting duck. Armour reps can't nearly keep up with the kind of damage that even the weakest weapons put out when you have barely any HP.
It's not really a problem just with the reps though, it's a problem with plates and armour tanking in general. |
Forlorn Destrier
ZionTCD Unclaimed.
1005
|
Posted - 2013.05.29 20:23:00 -
[4] - Quote
Noc Tempre wrote:I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants?
Question: are you repping Assault guys, or heavy? |
Jin Robot
Foxhound Corporation General Tso's Alliance
673
|
Posted - 2013.05.29 20:25:00 -
[5] - Quote
Forlorn Destrier wrote:Noc Tempre wrote:I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants? Question: are you repping Assault guys, or heavy? I think he means rep mods on his suit.
Edit: if you mean repair tool. There is a proto repper that heals 105 hp/s. |
Noc Tempre
Commando Perkone Caldari State
1717
|
Posted - 2013.05.29 20:27:00 -
[6] - Quote
Forlorn Destrier wrote:Noc Tempre wrote:I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants? Question: are you repping Assault guys, or heavy?
I am talking local reps. The remote rep does over 100 hp/s and really makes a difference. Which is why I am surprised the pinnacle of active repping, is less that only 25% that. I really feel they should be at least double what they are now, but I'm not sure if even that is balanced (could still be too weak, could be OP).
If every suit had at LEAST 1 hp/s natural rep like the minmitar medium and all logi suits, then the actual module could be buffed a bit (and possibly buffed fitting cost too) without changing the game too much. Needs discussion. |
Arkena Wyrnspire
Turalyon Plus
524
|
Posted - 2013.05.29 20:30:00 -
[7] - Quote
Noc Tempre wrote:Forlorn Destrier wrote:Noc Tempre wrote:I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants? Question: are you repping Assault guys, or heavy? I am talking local reps. The remote rep does over 100 hp/s and really makes a difference. Which is why I am surprised the pinnacle of active repping, is less that only 25% that. I really feel they should be at least double what they are now, but I'm not sure if even that is balanced (could still be too weak, could be OP). If every suit had at LEAST 1 hp/s natural rep like the minmitar medium and all logi suits, then the actual module could be buffed a bit (and possibly buffed fitting cost too) without changing the game too much. Needs discussion.
If rep modules were buffed like that? I'd actually use armour. I've been using it since Uprising, but I'm probably going to be speccing out of it now. I love my Gallente hardware dearly, but it simply doesn't perform as well as a shield fit from what I'm seeing. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
391
|
Posted - 2013.05.29 20:39:00 -
[8] - Quote
I get 12 armour a second (Heavy)
I love it sense i drop 4 guys then run and let it come back. |
Phantomnom
Internal Error. Negative-Feedback
531
|
Posted - 2013.05.29 20:42:00 -
[9] - Quote
Armour Rep is more orientated to defense with its small yet constant regen and Shielding is more suited to offense, large bursts between sharp fights. It's a Rabbit Vs Hare sort of trade of, just depends more how you play. |
Noc Tempre
Imperfects Negative-Feedback
1720
|
Posted - 2013.05.29 20:44:00 -
[10] - Quote
N1ck Comeau wrote:I get 1 militia bullet every 4 seconds (Heavy)
I love it sense i drop 4 guys then run and let it come back.
Fixed and highlights the problem. |
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Booby Tuesdays
Ahrendee Mercenaries
74
|
Posted - 2013.05.29 20:44:00 -
[11] - Quote
I think you are trying to be Superman with the comfort level 28 HP/s gives you. I was stoked to get my logi to 6 HP/s, double what I had last build! The passive rep is there to keep you in the fight as a support player, not to make you Wolverine with a gun. I would probably die only once a game if that was how many HP i regenerated per second with my play style. You're regenerating over 140 HP in 5 seconds! Try less Rambo, and more Repair, Resupply, Revive. If you are using a logi to try and be an assault +1, then you're using the wrong racial suit... |
Bonchu Blunt Rifle
Intergalactic Smooochie
12
|
Posted - 2013.05.29 20:46:00 -
[12] - Quote
I play Gallente Assault gk.0. I currently have the following fitting:
High: 1 basic shield extender 2 enhanced shield extender
Low: 3 complex armour repairers 1 enhanced armour plate
Duvolle Assault rifle Toxin Submachine gun Av Grenade Repair tool
I seem to do ok - better then most of the other fittings I have tried with this suit and it does well if you adapt your play style to the suit. The EHP is low - 595 according to the fitting tool, but its enough to survive one or two hits. The regen is 18 hp/s for armour and 20 hp/s for shield but the armour regen is active all the time which is where the advantage lies vs a shield tanked assault/logistics suit. You have to duck under cover and only allow one enemy LOS on you when you attack. as soon as you take any damage duck back under cover wait for full armour and repeat. You should be able to wear your enemy down. The nice thing is that immediately after any fight you are ready for the next engagement.
In a CQC fight you use lots of cover again and constant movement to slow the incoming DPS and maximize your regen advantage - spin around poles, dance around walls etc. |
Noc Tempre
Imperfects Negative-Feedback
1720
|
Posted - 2013.05.29 20:46:00 -
[13] - Quote
Booby Tuesdays wrote:I think you are trying to be Superman with the comfort level 28 HP/s gives you. I was stoked to get my logi to 6 HP/s, double what I had last build! The passive rep is there to keep you in the fight as a support player, not to make you Wolverine with a gun. I would probably die only once a game if that was how many HP i regenerated per second with my play style. You're regenerating over 140 HP in 5 seconds! Try less Rambo, and more Repair, Resupply, Revive. If you are using a logi to try and be an assault +1, then you're using the wrong racial suit...
Gallente assault is the same deal, just takes more slots to do it. 140hp in 5 seconds ... is 1 bullet every 2 seconds. That's a lot of dodging. |
Booby Tuesdays
Ahrendee Mercenaries
76
|
Posted - 2013.05.29 20:53:00 -
[14] - Quote
Noc Tempre wrote: Gallente assault is the same deal, just takes more slots to do it. 140hp in 5 seconds ... is 1 bullet every 2 seconds. That's a lot of dodging.
That is a lot of dodging, lol. I think you're missing the point though. Armor rep is made to work between firefights, and get you back in the fight at full strength quicker. A TAR with damage mods would still wreck anyone even with 50 HP/s regen. I'm still jealous of you're almost 30 HP/s though... |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
85
|
Posted - 2013.05.29 20:54:00 -
[15] - Quote
Noc Tempre wrote:I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants?
I use Caldari Logi which has a passive armour repair, it repairs almost instantly. Using armour is useless, I used to do it and got a lot of flack on the forums for it and then realised the error of my ways, it's not good being bolted to the ground.
Your best bet is to shield tank so much that you won't even need to worry about armour, that's why I'm going for the caldari proto logi. if the game didn't mess up tonight and stop letting me into games I would have the next upgrade which is over 700 shield. |
Noc Tempre
Imperfects Negative-Feedback
1721
|
Posted - 2013.05.29 20:58:00 -
[16] - Quote
Booby Tuesdays wrote:Noc Tempre wrote: Gallente assault is the same deal, just takes more slots to do it. 140hp in 5 seconds ... is 1 bullet every 2 seconds. That's a lot of dodging.
That is a lot of dodging, lol. I think you're missing the point though. Armor rep is made to work between firefights, and get you back in the fight at full strength quicker. A TAR with damage mods would still wreck anyone even with 50 HP/s regen. I'm still jealous of you're almost 30 HP/s though...
It is fun as hell in certain circumstances, and my standard weapon vs their standard weapon feels just about right; however it takes complex vs basic and prototype vs standard/advanced to achieve this balance hence the inclination it is too weak. But I think the "touch up between fights" should just be given to every suit, because it is uninteresting in general.
Give every suit minimum 1hp/s rep, and make the reps something that can make armor equally "assault-style" as shield regen. |
Noc Tempre
Imperfects Negative-Feedback
1721
|
Posted - 2013.05.29 21:03:00 -
[17] - Quote
Booby Tuesdays wrote:I think you are trying to be Superman with the comfort level 28 HP/s gives you. I was stoked to get my logi to 6 HP/s, double what I had last build! The passive rep is there to keep you in the fight as a support player, not to make you Wolverine with a gun. I would probably die only once a game if that was how many HP i regenerated per second with my play style. You're regenerating over 140 HP in 5 seconds! Try less Rambo, and more Repair, Resupply, Revive. If you are using a logi to try and be an assault +1, then you're using the wrong racial suit...
Hey, if they need to cost more fitting room so be it, but you are describing a playstyle that sounds fun yet is completely impossible to pull off except in severe SP gap cases. |
Bubba Brown
Militaires Sans Jeux
115
|
Posted - 2013.05.29 21:03:00 -
[18] - Quote
ccp wants to avoid making logis useless by having active reps be too high, but active reps right now are mandatory (so you eventually get armor back) but only just so. they're practically wasted on heavies (two complex reps will repair a militia heavy's armor in like 3 minutes, yikes)
i think they need to rework logi repair guns into "rep a ton upfront, but apply a damage mitigation buff", so they basically become armor buffers as well as reppers, and can make one guy really powerful for a frontal assault. |
Noc Tempre
Imperfects Negative-Feedback
1721
|
Posted - 2013.05.29 21:04:00 -
[19] - Quote
Bonchu Blunt Rifle wrote:I play Gallente Assault gk.0. I currently have the following fitting:
High: 1 basic shield extender 2 enhanced shield extender
Low: 3 complex armour repairers 1 enhanced armour plate
Duvolle Assault rifle Toxin Submachine gun Av Grenade Repair tool
I seem to do ok - better then most of the other fittings I have tried with this suit and it does well if you adapt your play style to the suit. The EHP is low - 595 according to the fitting tool, but its enough to survive one or two hits. The regen is 18 hp/s for armour and 20 hp/s for shield but the armour regen is active all the time which is where the advantage lies vs a shield tanked assault/logistics suit. You have to duck under cover and only allow one enemy LOS on you when you attack. as soon as you take any damage duck back under cover wait for full armour and repeat. You should be able to wear your enemy down. The nice thing is that immediately after any fight you are ready for the next engagement.
In a CQC fight you use lots of cover again and constant movement to slow the incoming DPS and maximize your regen advantage - spin around poles, dance around walls etc.
Amarr Logi Ak.0 is well rounded to a fault. The shield delay is 5 seconds base, the 3/3/3 layout and a sidearm, and fairly even shield/armor split. I just wish it felt more, well, prototype. |
Forlorn Destrier
ZionTCD Unclaimed.
1005
|
Posted - 2013.05.29 21:08:00 -
[20] - Quote
Noc Tempre wrote:Forlorn Destrier wrote:Noc Tempre wrote:I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants? Question: are you repping Assault guys, or heavy? I am talking local reps. The remote rep does over 100 hp/s and really makes a difference. Which is why I am surprised the pinnacle of active repping, is less that only 25% that. I really feel they should be at least double what they are now, but I'm not sure if even that is balanced (could still be too weak, could be OP). If every suit had at LEAST 1 hp/s natural rep like the minmitar medium and all logi suits, then the actual module could be buffed a bit (and possibly buffed fitting cost too) without changing the game too much. Needs discussion.
Ah - my confusion - I see "active reps" and I think equipment you have to actively turn on based on my experience in Eve. I think of the local reps on the suit as "passive" since they are always on and you don't have to activate them. |
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Forlorn Destrier
ZionTCD Unclaimed.
1006
|
Posted - 2013.05.29 21:09:00 -
[21] - Quote
Noc Tempre wrote:Bonchu Blunt Rifle wrote:I play Gallente Assault gk.0. I currently have the following fitting:
High: 1 basic shield extender 2 enhanced shield extender
Low: 3 complex armour repairers 1 enhanced armour plate
Duvolle Assault rifle Toxin Submachine gun Av Grenade Repair tool
I seem to do ok - better then most of the other fittings I have tried with this suit and it does well if you adapt your play style to the suit. The EHP is low - 595 according to the fitting tool, but its enough to survive one or two hits. The regen is 18 hp/s for armour and 20 hp/s for shield but the armour regen is active all the time which is where the advantage lies vs a shield tanked assault/logistics suit. You have to duck under cover and only allow one enemy LOS on you when you attack. as soon as you take any damage duck back under cover wait for full armour and repeat. You should be able to wear your enemy down. The nice thing is that immediately after any fight you are ready for the next engagement.
In a CQC fight you use lots of cover again and constant movement to slow the incoming DPS and maximize your regen advantage - spin around poles, dance around walls etc. Amarr Logi Ak.0 is well rounded to a fault. The shield delay is 5 seconds base, the 3/3/3 layout and a sidearm, and fairly even shield/armor split. I just wish it felt more, well, prototype.
Didn't you know? Symmetry is the the beauty of God.
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Noc Tempre
Imperfects Negative-Feedback
1722
|
Posted - 2013.05.29 21:22:00 -
[22] - Quote
Forlorn Destrier wrote:Noc Tempre wrote:Bonchu Blunt Rifle wrote:I play Gallente Assault gk.0. I currently have the following fitting:
High: 1 basic shield extender 2 enhanced shield extender
Low: 3 complex armour repairers 1 enhanced armour plate
Duvolle Assault rifle Toxin Submachine gun Av Grenade Repair tool
I seem to do ok - better then most of the other fittings I have tried with this suit and it does well if you adapt your play style to the suit. The EHP is low - 595 according to the fitting tool, but its enough to survive one or two hits. The regen is 18 hp/s for armour and 20 hp/s for shield but the armour regen is active all the time which is where the advantage lies vs a shield tanked assault/logistics suit. You have to duck under cover and only allow one enemy LOS on you when you attack. as soon as you take any damage duck back under cover wait for full armour and repeat. You should be able to wear your enemy down. The nice thing is that immediately after any fight you are ready for the next engagement.
In a CQC fight you use lots of cover again and constant movement to slow the incoming DPS and maximize your regen advantage - spin around poles, dance around walls etc. Amarr Logi Ak.0 is well rounded to a fault. The shield delay is 5 seconds base, the 3/3/3 layout and a sidearm, and fairly even shield/armor split. I just wish it felt more, well, prototype. Didn't you know? Symmetry is the the beauty of God.
God is a fairy tail for children. Sansha is the path to true enlightenment. |
Arrach Sarkal
PIE Inc. Praetoria Imperialis Excubitoris
0
|
Posted - 2013.05.29 21:52:00 -
[23] - Quote
Noc Tempre wrote:God is a fairy tail for children. Sansha is the path to true enlightenment. Burn.
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