Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
941. Petition to Bring Back Skirmish 1.0 - in General Discussions [original thread]
Calgoth Reborn wrote: I wouldn't mind the old skirmish as long as they upped the health of the first stage null cannon's 1 tank could just rip them apart or even just swarms could kill them. It was nice preventing the enemy team from hacking th...
- by Brush Master - at 2013.04.05 12:27:00
|
942. [Bug] Packed AVs killing LAV Gunners - in Technical Support/Bugs [original thread]
Had a gunner die from packed av while driving one. This seems like a glitch, if the soldier takes damage, it makes not sense that the vehicle would take 0 damage.
- by Brush Master - at 2013.04.05 12:18:00
|
943. Havok Core Recruitment HQ -- Are we the group for you? - in Corporation Recruitment [original thread]
Recruiting is open to all skill levels.
- by Brush Master - at 2013.04.05 12:13:00
|
944. Petition to Bring Back Skirmish 1.0 - in General Discussions [original thread]
i know a lot that experienced this map think it would be great for conquest, myself included, if they can find a way to make it balanced. I think 1.0 also fits in with the defense vs offense idea. It would also make expanding into other areas like...
- by Brush Master - at 2013.04.05 00:23:00
|
945. [Bug] Packed AVs killing LAV Gunners - in Technical Support/Bugs [original thread]
Not sure if this is some unique combination of vehicle / turret / AV / Map but I will outline the information that I know and remember. The gist of it is that I was a turret gunner for a LAV that was being run by a corpmate. We were obviously ru...
- by Brush Master - at 2013.04.03 13:07:00
|
946. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Orca Amsel wrote: If you are going to allow the attacker to steal clones there should be some piece of surface infrastructure that they have to capture like the production facility. If the attacker does not have control of that building at the ...
- by Brush Master - at 2013.04.02 13:03:00
|
947. Corporation Roles / Titles (CEO Feedback) - in Feedback/Requests [original thread]
CCP FoxFour wrote: slypie11 wrote: There should be some way to make permanent squads so when someone you fight well with comes on, your automatically put in the same squad. Custom chat channels are probably your best bet for this. What ha...
- by Brush Master - at 2013.04.02 12:27:00
|
948. [SUGGESTION] Defender has no MCC. - in Feedback/Requests [original thread]
ya I liked the staged defense and it really makes sense for planetary conquest to use this method instead of MCC vs MCC
- by Brush Master - at 2013.03.31 22:53:00
|
949. Looking for corp merger - in Corporation Recruitment [original thread]
If your team all have mics, are looking to move to null-sec when its available and are looking for a US/UK corporation. Checkout our recruitment thread at havokcore.com Also, you can stop by our public channel: Havok Core You can play with our m...
- by Brush Master - at 2013.03.28 12:57:00
|
950. Havok Core Recruitment HQ -- Are we the group for you? - in Corporation Recruitment [original thread]
Havok will be a null-sec corporation. If you like a challenge, join us.
- by Brush Master - at 2013.03.28 12:51:00
|
951. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
Jathniel wrote: The Sign In process is such a small thing, but it could use review. Bump? Indeed, hopefully with the May update, they have improved this.
- by Brush Master - at 2013.03.28 11:41:00
|
952. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
S Park Finner wrote: Did a similar post in January. Did not get any dev response. The core idea in that post was to set a default character and after that give the user a "Fast Login?" question. If the answer was "Yes", skip everything and l...
- by Brush Master - at 2013.03.26 00:39:00
|
953. Havok Core Recruitment HQ -- Are we the group for you? - in Corporation Recruitment [original thread]
Havok Core focuses on quality versus quantity. Open recruitment is still going on but only while we are under 100 members. Stop by the channel today.
- by Brush Master - at 2013.03.26 00:18:00
|
954. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
Ultra Boomer3 wrote: I think that 1, 3, and 4 are all good. I also think that The title video suggestion from #2 I would like to see done in the form of an in game option. the way the EULA showing up used to be. As long as it reduces time to...
- by Brush Master - at 2013.03.25 20:42:00
|
955. [Request] Drones and Drone types - in Feedback/Requests [original thread]
As long as they have limited range, prices high enough and require high amounts of pg/cpu, I'd be game.
- by Brush Master - at 2013.03.25 13:46:00
|
956. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
The following are some suggestions on some pretty big improvements that could be made to improve the sign in process of dust and make it more user friendly. Being a web developer, one key thing you learn is that the less clicks the better. I thin...
- by Brush Master - at 2013.03.25 13:27:00
|
957. Havok Core Recruitment HQ -- Are we the group for you? - in Corporation Recruitment [original thread]
CPL Bloodstone wrote: Good group of guys. Had the pleasure of killing them as well as teaming with them. Thanks we like to be the cool guys lol. Stop by Havok Core pub channel any time.
- by Brush Master - at 2013.03.22 22:41:00
|
958. Havok Core Recruitment HQ -- Are we the group for you? - in Corporation Recruitment [original thread]
We are looking to expand our European team. Join now to get an early spot in the leadership team for that Timezone.
- by Brush Master - at 2013.03.21 12:45:00
|
959. Havok Core - Friendly Training Corporation Battles - in The War Room [original thread]
NAV HIV wrote: Hey Bro, sounds good. The only issue is the Day of the week. Weekends work best for us. But i'll talk to the CORP and get back to you in game. Its usually after 7pm. Any night we have a full enough crew, you can request one. ...
- by Brush Master - at 2013.03.21 12:31:00
|
960. ps3 lockup every game 3-4 days now. loosing hope. - in Technical Support/Bugs [original thread]
try reducing your number of open channels if you have a lot of big ones. They lead to more freezes during gameplay. https://forums.dust514.com/default.aspx?g=posts&m=613536
- by Brush Master - at 2013.03.20 22:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |