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181. In-game Dev channel: DevHangout - in General Discussions [original thread]
I approve of any interaction where you get to see the daily bugs we have to deal with. +1
- by Brush Master - at 2013.12.23 14:00:00
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182. [Clarification] Fixed aggressive friendly fire damage tracking. - in General Discussions [original thread]
CCP Nullarbor wrote: Brush Master wrote: CCP Nullarbor wrote: Aisha Ctarl wrote: Does damage to a friendly Null Cannon still count? For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? ...
- by Brush Master - at 2013.12.18 17:48:00
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183. [Clarification] Fixed aggressive friendly fire damage tracking. - in General Discussions [original thread]
CCP Nullarbor wrote: Aisha Ctarl wrote: Does damage to a friendly Null Cannon still count? For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? No installations are included in the damage...
- by Brush Master - at 2013.12.18 16:27:00
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184. CCP... you trolls, lol - in General Discussions [original thread]
CCP Cognac wrote: Onesimus Tarsus wrote: CCP Cognac wrote: we know of some instances where damage dealt is much greater then the actual health of the player. we have some fixes in the works for this and expect to see them live soon(tm). A...
- by Brush Master - at 2013.12.14 15:20:00
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185. Meeting about Dropships in 20 minutes at 03:00 - in General Discussions [original thread]
join in-game channel 514th Wing Topics is dropships. https://forums.dust514.com/default.aspx?g=posts&t=127524
- by Brush Master - at 2013.12.14 02:41:00
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186. COMMS BROKEN - VIDEO - FOR CCP - in General Discussions [original thread]
Since update have had to login, logout, login to get the voice coms to work, it show active but it does not join voice. Also a lot more voice coms problems as far as team chat channel not working, not being able to get corp coms to work after you ...
- by Brush Master - at 2013.12.11 13:44:00
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187. Sticky:DUST Uprising 1.7 Static Data Export (SDE) - in General Discussions [original thread]
Congrats foxy
- by Brush Master - at 2013.12.10 13:18:00
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188. From FoxFour to SocksFour - The Ongoing Campaign and History of a Meme - in General Discussions [original thread]
Tis a sad day History updated http://dustreports.com/index.php?option=com_content&view=article&id=78:the-history-of-the-socksfour-meme&catid=34:foxfour-to-socksfour&Itemid=206 watch out you never know when we will try again
- by Brush Master - at 2013.11.21 15:30:00
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189. Operation: Retake Dust 514! - in General Discussions [original thread]
another round of give us better SP options, sure why not. If they would do roll over sp and change the boosters to only boost xx amount of sp instead of a timeframe, it would make everyone happy?
- by Brush Master - at 2013.11.13 13:25:00
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190. 1.6 Dropship changes - in General Discussions [original thread]
Skihids wrote: It's OK to have a vehicle role that requires practice and player skill to use well. Personal challenge is what makes a game fun long term. Too many people want it to be easy, not realizing that anything so easily mastered is of ...
- by Brush Master - at 2013.11.12 20:32:00
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191. How long have you been here? - in General Discussions [original thread]
Lycuo wrote: I have been around since the first 500 beta keys when protoman was the most OP player ever would be interesting to see how many of the original beta key users still play this game. CCP give us stats
- by Brush Master - at 2013.11.12 19:18:00
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192. 1.6 Dropship changes - in General Discussions [original thread]
Skihids wrote: I don't fly regularly anymore, just using them at the start of a match. My initial impression is that the new handling makes it far more difficult to make a fast flight and precision landing. I used to be able to swoop in, nose ...
- by Brush Master - at 2013.11.12 19:07:00
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193. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
TheAmazing FlyingPig wrote: When are we getting our rollover SP system? +1 Also, why are we getting events that require such large amounts of time in game? Have the devs been viewing the negative response to the SP grinding?
- by Brush Master - at 2013.11.12 17:43:00
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194. How long have you been here? - in General Discussions [original thread]
J'Jor Da'Wg wrote: I think it was after the initial 3,000 keys went out and barely anyone played, when you requested one on the website and they were mostly sent out in May. Ahhh... The glory of DUST back then. If it didn't crash the game every...
- by Brush Master - at 2013.11.12 15:29:00
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195. List of useful Chat Channels - in General Discussions [original thread]
514th Wing - Dropship Focus group that works with CPM on feedback/bug reports.
- by Brush Master - at 2013.11.12 13:46:00
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196. 1.6 Dropship changes - in General Discussions [original thread]
The militia is an improvement or well a step back to what they use to be. Increase the mobility more and we would be in a much happier place. Things like holding L2+R2 for a reverse thrust to level out and hover to others things like improving the...
- by Brush Master - at 2013.11.08 13:45:00
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197. Beware: "Triple" SP Event - in General Discussions [original thread]
Skihids wrote: All this angst comes from the fact that our brains are wired to react more strongly to loss than gain . CCP introduced loss two ways, first by implying 3x Passive Active points and letting that impression last for days before k...
- by Brush Master - at 2013.11.05 16:39:00
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198. Beware: "Triple" SP Event - in General Discussions [original thread]
Takahiro Kashuken wrote: I have to play to cap out? Not if your an AFKer just afk a bit longer is all.
- by Brush Master - at 2013.11.05 15:12:00
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199. Beware: "Triple" SP Event - in General Discussions [original thread]
Bendtner92 wrote: Once again they somehow managed to make a SP event a massive grind. Instead of just triple all active SP they've only tripled the 1 WP = 1 SP part. CCP Eterne wrote: Passive battle SP is not increased, it's only active bat...
- by Brush Master - at 2013.11.05 15:01:00
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200. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Greyscale wrote: Absolute Idiom II wrote: Is there a reason that you couldn't simply add a max(1000,[your formula]) statement to ensure that you don't start off the battle with a cap of 0, but with a reasonable cap of 1000? Then only af...
- by Brush Master - at 2013.11.05 13:27:00
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