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41. armor assault dropship blaster can a dev answer this please - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Vulpes Dolosus wrote: You do realize the blaster is a close-range, anti-infantry weapon, right? this I don't think you have flown an ADS with a blaster.
- by Brotherband - at 2014.07.08 19:11:00
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42. DUST 514: HotFix/ Boosting K/D/ CPM1 - in General Discussions [original thread]
Cody Sietz wrote: Wait, vehicles are broken because you can't lolkill people with blaster from 150 meters away? Or because vehicle users complained that rails could kill them so they got nerfed into ass city? Or that you can no longer comple...
- by Brotherband - at 2014.07.07 19:10:00
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43. Blaster instilations - in General Discussions [original thread]
Has anybody else noticed that the accuracy of the blaster installations don't match their targeting reticule. It hasn't caused me any trouble, it's just something I've noticed.
- by Brotherband - at 2014.06.29 22:25:00
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44. It just struck me..... - in General Discussions [original thread]
How do you even get officer weapons.
- by Brotherband - at 2014.06.26 13:05:00
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45. Officer equipment - in Rookie Training Grounds [original thread]
Can anyone explain how I can earn a officer weapon?
- by Brotherband - at 2014.06.26 12:42:00
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46. Factional Warfare - in General Discussions [original thread]
Am I the only person incapable of joining one of the matches. The estimated time is always at zero but I end up waiting for ten minutes or more without a successful hit.
- by Brotherband - at 2014.06.26 12:27:00
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47. Tanks should be... - in Feedback/Requests [original thread]
Lets not forget the enforcer tanks.
- by Brotherband - at 2014.06.22 21:29:00
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48. since people are saying ADS are op - in General Discussions [original thread]
I would like to point out that I have tried to use the blaster on my ads. The accuracy of the turret makes hitting a target from the air next to impossible. Rail turrets are the same except in reverse they are so accurate that it's hard to hit a t...
- by Brotherband - at 2014.06.20 22:05:00
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49. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
That reload time for the large missile launcher is brutal. I think that you would see less rail spamming if the missile launchers had a shorter reload time or a clip as stated by harpyja.
- by Brotherband - at 2014.06.11 17:12:00
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50. So... wait... RE's... - in General Discussions [original thread]
Crimson ShieId wrote: Vapor Forseti wrote: Crimson ShieId wrote: Oh, let me give you a suggestion, save ya some time. Nerf Nova Knives so they can't one shot heavies. It's totally OP. Man, you are dumb. It takes skill to actually use No...
- by Brotherband - at 2014.06.11 16:56:00
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51. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: ok then.. if it's that hard to miss make it so you have to keep aim on target.. That would easily ruin Swarm Launcher vs LAV combat. I thing dumbfire would be the better idea; It's easily possible server si...
- by Brotherband - at 2014.06.10 22:02:00
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52. [Suggestion] enhancing Turret Installations - in Feedback/Requests [original thread]
Has your tank ever took a direct hit from a rail turret. It deals a lot of damage and gets more accurate the longer you stay in its effective range. While we are on the topic, I would like to have the missile turret looked at. currently it's a sn...
- by Brotherband - at 2014.06.09 19:08:00
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53. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
Love the dispersion I would just like a targeting circle that accurately displays the accuracy of the weapon.
- by Brotherband - at 2014.06.09 18:55:00
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54. Swarm Launcher Registry - in General Discussions [original thread]
B-Band here
- by Brotherband - at 2014.06.09 18:42:00
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55. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
I think swarms should have two different versions added. One for tanks and one for dropships, the droship swarm will have a high top speed and range with a lower damage count. The tank swarm will have high damage, slower missile speed with reduced...
- by Brotherband - at 2014.06.09 14:10:00
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56. Why can't we jump over things? WTF - in Feedback/Requests [original thread]
I think I know what map this guy is talking about. It is the one that has a large complex with a massive artillery cannon at the center. If you use the CRU inside the complex you have a chance of spawning on top of this insurmountable fence that's...
- by Brotherband - at 2014.04.28 03:04:00
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57. Potential typo - in General Discussions [original thread]
Has anybody else noticed that every race of scouts surfers from a +15% boost to the PG and CPU cost of a cloak? Is that a typo or does increasing the scout skill really mean higher cloak cost?
- by Brotherband - at 2014.04.28 02:57:00
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58. Better communication - in Feedback/Requests [original thread]
Same here.
- by Brotherband - at 2014.04.08 18:36:00
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59. Better communication - in Feedback/Requests [original thread]
I've never used those apps on account of the fact that I don't have a smart phone.
- by Brotherband - at 2014.04.07 17:02:00
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60. Better communication - in Feedback/Requests [original thread]
I think that Dust 514 website should have a chat linked to the actual game. This would be a good idea because it would allow people with broken ps3's let their allies know that they will not be able to fight for a while. This could also be impleme...
- by Brotherband - at 2014.04.07 15:54:00
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