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21. Assaults dont work because - in General Discussions [original thread]
aaaasdff ertgfdd wrote: Scheneighnay McBob wrote: Clone D wrote: Think of all of the different kinds of assaulting you can do: Suppression - take a high position, lay down suppressive fire to prevent enemy movement. Damage mod tank a rai...
- by Brotherband - at 2014.07.13 18:51:00
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22. Announcement:Login Issues - 13/07/2014 - in General Discussions [original thread]
Not sure how 20k+ people are still playing.
- by Brotherband - at 2014.07.13 18:50:00
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23. Shotguns, Racially impartial. - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Or racial sniper rifles, or racial vehicles, or more than three weapons for Amarr. Yes please.
- by Brotherband - at 2014.07.13 14:01:00
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24. Assaults dont work because - in General Discussions [original thread]
ADAM-OF-EVE wrote: they have no role on the battlefield. buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again. damage is not a role, ehp is not a role. the 2 co...
- by Brotherband - at 2014.07.13 13:53:00
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25. were officer gear drop rates changed - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Brotherband wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: When the new Officer Items are launched, we intend to try and boost the rates for sure. Any way to make the salvage drops based on what t...
- by Brotherband - at 2014.07.12 21:02:00
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26. New Game Mode: Duel 1 vs 1 - in General Discussions [original thread]
The maps will have to be very small.
- by Brotherband - at 2014.07.12 20:55:00
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27. AV grenades - in Feedback/Requests [original thread]
I never died to one of those and I tank a lot.
- by Brotherband - at 2014.07.12 20:53:00
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28. were officer gear drop rates changed - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: When the new Officer Items are launched, we intend to try and boost the rates for sure. Any way to make the salvage drops based on what the player is skilled into? for example, I have no use ...
- by Brotherband - at 2014.07.12 20:48:00
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29. AV grenades - in Feedback/Requests [original thread]
Can we have the original av grenade count back? I know why you lowered the count of regular grenades in the first place but the AV grenade can't be spammed at infantry which makes the nerf unneeded.
- by Brotherband - at 2014.07.12 20:42:00
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30. Swarm launchers - in Feedback/Requests [original thread]
DUST Fiend wrote: If you can't make swarm launchers work right now, you're a special kind of bad. Swarm launchers are the simplest weapon to use in this game, and are incredibly effective at what they do. I know, that's why I'm saying that...
- by Brotherband - at 2014.07.12 20:38:00
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31. Swarm launchers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Galm Fae wrote: Maybe it's just me, but I wouldn't mind seeing a dumbfire version reintroduced. (Albeit with much lower damage.) I mean like... Much lower damage. Overall I think it would make a better suppression weapo...
- by Brotherband - at 2014.07.12 14:43:00
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32. The Ion pistol - in General Discussions [original thread]
Vicious Minotaur wrote: People noted that it would be terrible before it was released. People then talked about the aforementioned people being correct, and others joined in on discussion of the ion pistols suckage and possible ways to fix it....
- by Brotherband - at 2014.07.11 21:13:00
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33. The Ion pistol - in General Discussions [original thread]
Jotun Izalaru wrote: Totally revamp it into a two shot mini shotgun, the exact opposite of a bolt pistol. It would have to have a reload speed longer than what it is now, you would also need to decrease the rof. I'm iffy about the heat buildu...
- by Brotherband - at 2014.07.11 21:09:00
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34. Reactivation delays for cloaks - in Feedback/Requests [original thread]
DeathwindRising wrote: sure, but the cloak still lets you shoot while cloaked. it also lets them do this: cloak, sneak up behind you, shoot while cloaked, instantly recloak, shoot the next guy that comes to revive the first guy while still clo...
- by Brotherband - at 2014.07.11 21:07:00
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35. The Ion pistol - in General Discussions [original thread]
Am I the only one who noticed that the no one is talking about how bad the ion pistol is? Did it really tank so badly that everyone would rather forget about it than offer ways to improve upon it? I don't have any ideas that will fix the ion pisto...
- by Brotherband - at 2014.07.11 21:04:00
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36. Reactivation delays for cloaks - in Feedback/Requests [original thread]
[quote=One Eyed King Not to mention the built in delay that freakin wheel use results in. Man I hate that thing.[/quote] I feel the same, but I don't make any suggestions because I can't think of a better way to switch weapons and equipment.
- by Brotherband - at 2014.07.11 20:59:00
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37. Swarm launchers - in Feedback/Requests [original thread]
Reign Omega wrote: Also.. predominantly Thanks I always get those confused.
- by Brotherband - at 2014.07.11 20:52:00
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38. Reactivation delays for cloaks - in Feedback/Requests [original thread]
You do realize that if a scout fights in plain sight for more than few seconds he/she will die right. Cloaks are fine where they are, they only help if you know what you are doing. Here is an example. If you cloak and run out in front of an enem...
- by Brotherband - at 2014.07.11 20:51:00
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39. Swarm launchers - in Feedback/Requests [original thread]
Anyone else notice that this chat is pro dominantly Caldari.
- by Brotherband - at 2014.07.11 20:38:00
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40. Swarm launchers - in Feedback/Requests [original thread]
Galm Fae wrote: Maybe it's just me, but I wouldn't mind seeing a dumbfire version reintroduced. (Albeit with much lower damage.) I mean like... Much lower damage. Overall I think it would make a better suppression weapon than a direct fire ro...
- by Brotherband - at 2014.07.11 18:58:00
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