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TheD1CK
Dead Man's Game RUST415
1830
|
Posted - 2015.03.10 15:48:00 -
[1] - Quote
Standby for a wall of text to make your eyes bleed, irrelevant ranting incoming (with moderation to avoid ban)
Dust 514 is an aging game, it's long past it's release date and often feels like it hasn't really got anywhere Rattati and CCP have but in some good work with balancing changes, but a lot of the imbalance is in players new/old that will always be an issue, some have experience, SP and ISK making a deadly combination and they are faced against opponents who lack all 3 of the above.... a rinse/repeat cycle of grinding
Servers never offer fair fights, there are a couple of vets, a number of blueberries and some gamers in squads battles are decided by who is on which team, and how many of them can and will push to win the match Proto gear is a large deciding factor in these pushes, a vet sits on ISK and can sacrifice several, new guys cannot some players have mixed opinions, they may exclusively run Proto, or attempt to avoid it unless needed. Mercs care for their KDR as with most FPS, in Dust it's amplified by a good KDR making you rich. The community will follow the adapt or die mentality and HTFU and git gud with any changes you make One thing they will not do, is willingly sacrifice their own KDR, ISK or love of slaughter to balance battles
I treat my clone like any other Matari slave, disposable and not worth all that much regardless of cost getting in the thick of a fight and challenging better slayers is an enjoyable experience. but not for everyone For months games have been upto 20minute grinds, where it's decided how much the vets on either side add influence to the result, be it slaying, support or point defence, and who can afford to do it for longer
Squads + Matchmaking do not work well, some squads have 6 slayers, some do not they are just grouped to enjoy the game and make use of the modes, playstyles available when facing an enemy team, it take 1/2 slayers using better gear to make a real impact at times with 32 people in a server, less than 12 have any contribution to winning the match
We can blame, NPE, Vets, Scrubs, Tryhards, Pubstars or whoever we like, the fact is it is the biggest block to gamers for getting involved in Dust514 and staying in to enjoy the content on offer, we don't let them
Meta-Locked servers are needed asap, they are a year+ overdue Region-Locked servers or one region for all is needed, this may increase lags, but it is required if FW/PC are ever going to provide an international fighting base
Dust 514 offers great gameplay value, lobby based or in competitive clan battles prospect for PvE and great customization options for gamers from all backrounds CCP need to back off of stats, content changes, and give us gameplay options for everyone
Solo Deathmatch / Survival modes (1 clone each) / More clan based options FW/PC Mercs often refute arguments with 'I earned this gear, so I'll use it' and that's fine but it should be used in competitive settings against equal opponents rather than used to kill enjoyment for 80% of the playerbase
With the right gameplay changes offering incentives for lower and higher tiers of players, Dust could have potential to last a long time with the current playerbase and even more additions The current updates, and upcoming changes are a great step, balancing across public and competetive play would make the game worthy to be re-marketed on PSN and further increase playerbase and gameplay options
Please put recent revenue from Aurumlords updates to good use, and make the game worth it for everyone Not many agree but I do not care to be on the winning/losing side as long as the content/battles are fun
That is what needs updating. SOONtm
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Lorhak Gannarsein
Nos Nothi
4422
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Posted - 2015.03.10 15:58:00 -
[2] - Quote
okay so what's with the formatting?
I can't see a joke in it, am I just a bit dim?
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Dust User
KILL-EM-QUICK RISE of LEGION
1757
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Posted - 2015.03.10 16:00:00 -
[3] - Quote
Why do people act like it's on our shoulders to improve player retention?
It falls on CCP not the players. |
Ghost Kaisar
Negative-Feedback
10473
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Posted - 2015.03.10 16:05:00 -
[4] - Quote
Dust User wrote:Why do people act like it's on our shoulders to improve player retention?
It falls on CCP not the players.
Because its easier to yell at the other players, rather than the referee.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
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Ripley Riley
Incorruptibles
8218
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Posted - 2015.03.10 16:06:00 -
[5] - Quote
I can't support anyone favoring metalevel lock-out. I hate the very idea of that feature.
4 out of 5 dentists agree that orange is not a sound.
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Michael Epic
Horizons' Edge
601
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Posted - 2015.03.10 16:09:00 -
[6] - Quote
Try looking at the Trello board and having some faith.
CCP stamps out updates every month yeah? They're little by little BUT the next update is tentative April/May, right? So that's quite a bit of work.
Have faith dude....be easier on your digestion, I promise.
Michael Epic's "EPIC" Proposal to his girlfriend :D
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
39
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Posted - 2015.03.10 16:28:00 -
[7] - Quote
Ripley Riley wrote:I can't support anyone favoring metalevel lock-out. I hate the very idea of that feature.
I think I agree..... and I'm one of the nooby blueberrys flinging themselves in front of all the instablap protos out there. There was a similar discussion going on earlier (I know the forums are a bit of a stuck record most of the time, matchmaking, OP, UP, swarms, stomps rinse and repeat).
In my limited experience the game seems stuck in a difficult place at the moment with the stomps as the economy is so broken and I think it's as OP says really
(My wall of text from earlier post)
Is it annoying when I manage to surprise a proto assault only to run out of ammo before they turn around and one shot me? yes, yes it really is. Does it lead to swearing and sometimes giving up for the rest of the match? Yes, yes it does. It's part of the game though. Win the physical and psychological battle with better gear. (I guess I've only ever run the starter suits so I can not truly appreciate the power of the darkside)
There is too much ISK in too few hands these days meaning that for some there is absolutely no need to not nor downside to running proto all the time. They know they can afford it and they know that most other people can't so there is minimal risk to them running a full proto suit with full proto modules and weapons. The suits/guns aren't particualrly OP across the tiers I don't think but it's the stacking of modules and SP gains that make people virtually unkillable.
I think this is kind of OK though. It is what gives Dust it's USP and character. Ideally, however, Dust would be a self levelling playing field, no one should be able to afford to run proto all the time. Yes people will have earned the SP 'right' to use the best gear but you gotta pay the bills too. Therefore everyone would be seesawing back and forth between proto and non proto good week to bad week with it being possible to lose everything very quickly if you have a bad week, bad run in PC etc etc.
Unfortunately a lot of vets can die over and over in proto with no consequences whereas for many of the people chasing them losing one good adv fit wipes them out for the week. The vets in proto therefore don't die over and over and can therefore stomp and run more and more proto in a horrible cycle..... Especially when some of the big proto running corps/players refuse to actually fight each other in Public matches and leave the battle when it happens.
I know that they're talking about bringing in meta based matchmaking, and as it currently stands the game probably needs it, but I do think it's a bit of a shame really as it detracts from the overall setting of the game and just further compartmentalises and splits an already, ummmm compact, playerbase.
This small playerbase means there isn't a constant supply of new players coming through. If that was the case then there would always be enough random red dots in a match for new players to be competitive against each other whilst being overseen by the comparatively rarer big stompy scary vets. This is currently skewed the wrong way too, and sadly I currently don't see that changing too much in the future, in spite of the dev teams solid and much appreciated work on the game to date.
Can anyone come up with a massive ISK sink for the hoarders to blow it all on that gives them no real advantage in pubs against newbs?
Sorry for the wall of text, thanks for reading, if you did, and I'll be there flinging my nooby self in front of the current proliferation of GEK-38s, SB-39s, BK-42s and MH-82s for the evening. |
Bright Steel
Horizons' Edge
1035
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Posted - 2015.03.10 16:48:00 -
[8] - Quote
Simply give us a, singular, meaning only one, more game mode.
HIGH SEC (based of eve)
It would be Militia only with very low isk and SP payouts but would give someone a place to learn the game with relative low isk risk before jumping in with the big boys.
Dust 514, the BEST WORST game you can't stop playing.
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VAHZZ
Gallente Federation
830
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Posted - 2015.03.10 16:51:00 -
[9] - Quote
Bright Steel wrote:Simply give us a, singular, meaning only one, more game mode.
HIGH SEC (based of eve)
It would be Militia only with very low isk and SP payouts but would give someone a place to learn the game with relative low isk risk before jumping in with the big boys.
Make it high payouts. You know, because it itself is high?
Low payouts suck.
The supreme art of war, is to subdue the enemy without fighting.
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Ripley Riley
Incorruptibles
8220
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Posted - 2015.03.10 17:00:00 -
[10] - Quote
VAHZZ wrote:Bright Steel wrote:Simply give us a, singular, meaning only one, more game mode.
HIGH SEC (based of eve)
It would be Militia only with very low isk and SP payouts but would give someone a place to learn the game with relative low isk risk before jumping in with the big boys. Make it high payouts. You know, because it itself is high? Low payouts suck. Low risk, low reward.
4 out of 5 dentists agree that orange is not a sound.
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TheD1CK
Dead Man's Game RUST415
1831
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Posted - 2015.03.10 17:20:00 -
[11] - Quote
Some good replies here, not many of us ever agree but we all want to play the same game previously I was not in favor of a meta-lockout, but if it balances games and improves NPE I accept it
The current player community is below 3000 on any given week, that makes it our responsibility to improve the game 2 years of giving us the freedom to stomp and get rich at the cost of the games progression needs to be changed No new player can enjoy current battle setups, and vets who enjoy fights don't get much fun either
Stompers and Slayers or mercs who have practiced their niches to overcome these do well enough the rest of the community get nothing out of playing battles other than bad scores and payouts .. separating servers, giving practiced mercs something to fight for, and newbies a place to train is needed As I said before, their is no enjoyment in either side of a stomp unless you are KDR obsessed with play Killing 20+ mercs and having a few deaths is a good feeling but it's caused by imbalanced teams and players rarely does a players ability make a difference in the outcome of one-sided fights ie. almost every fight
I sh!tposted a rant version a few weeks back, CCP were unhappy with it so I am pointing out the issues reasonably
We have a great value game, and some awesome content, CCP need to add some obstacles in the sandbox If we are to continue playing the remainder of this game and hopefully follow it's progression into Legion. |
Cypher Nil
Fireteam Tempest
33
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Posted - 2015.03.10 17:30:00 -
[12] - Quote
I agree with everything OP has said but you realise there is this horrible cycle in place in dust and eve that wont allow such changes to go ahead.
Implementing all of these changes can't effectively work due to the number of players playing on the server at one time. The number of players playing at one time is so low, separating them into different matches based on vet level or fairness will cause matchmaking to take upwards of 10 minutes.
The number of players playing dust and eve wont change BECAUSE of the current system in place, it does not encourage new players to join the community due to vets being in such a strong position.
CCP don't like taking even calculated risks like the changes you've listed for fear of losing their existing small MMO community.
TL:DR CCP is chicken
Its ok, I'm a ninja
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ca ronic
Moffit Bros
25
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Posted - 2015.03.10 17:40:00 -
[13] - Quote
I agree. Matchmaking will never work. Only way to fix it is to not allow squads, auto generate them randomly in public games. There needs to be a game mode where new and bad players can do something besides spawn and die.
This last week has been worst than ever with the event. Six games today and everyone I got stomped. |
Bright Steel
Horizons' Edge
1035
|
Posted - 2015.03.10 17:59:00 -
[14] - Quote
How about moving our current pub skirmish to a "Low Sec" militia only and leaving the rest alone. This won't split the player base any more then it already is.
And if you want a competitive skirmish you can play FW.
Dust 514, the BEST WORST game you can't stop playing.
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Squagga
The State Protectorate
392
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Posted - 2015.03.10 18:01:00 -
[15] - Quote
Well it's rediculous that the vets shouldn't be able to use the gear of their choice. We earned it. We worked on it for years. Yes, I understand that it sucks for the new guys, but they have to put in the time, if they want to play this game. That's how this game works. People have been offering up the idea of limited areas of play, which the battle academy should be extended longer and given the option to out, if desired, but limiting squad numers? I would be upset. I built a six man squad. We played together every night, every person in that squad had a different skill set. Now we can't play together, as friends, becaue the newberries just started this game?
Reloading, the silent killer.
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TheD1CK
Dead Man's Game RUST415
1831
|
Posted - 2015.03.10 18:05:00 -
[16] - Quote
Player counts are low, that adds an impossible task to the battle finder.. Scotty can't cope That's where my thought on having one region server really make me want it to be reality
FW/PC operate on an 'international' playing field and the connection issues with these are an example of that if CCP added Public servers to that we would finally become, One Universe in One War and all of the server updates, tweaks would need to be focused on making that work.
I have played since beta and I see the drop in framerate and increase in lag in either FW/PC And in any public contract where we tour the American servers or other regions play on EU If CCP's primary focus was connecting these regions servers.. could it be improved ??
maybe not, but rather than worrying about what's OP, being buffed or nerfed, or meaningless events my main concern is the survival of this game, in 2 years nothing has came close to equaling the value of Dust514 |
Bright Steel
Horizons' Edge
1035
|
Posted - 2015.03.10 18:08:00 -
[17] - Quote
My idea to try "Low Sec"
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
1036
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Posted - 2015.03.10 18:09:00 -
[18] - Quote
Squagga wrote:Well it's rediculous that the vets shouldn't be able to use the gear of their choice. We earned it. We worked on it for years. Yes, I understand that it sucks for the new guys, but they have to put in the time, if they want to play this game. That's how this game works. People have been offering up the idea of limited areas of play, which the battle academy should be extended longer and given the option to out, if desired, but limiting squad numers? I would be upset. I built a six man squad. We played together every night, every person in that squad had a different skill set. Now we can't play together, as friends, becaue the newberries just started this game? You can use whatever you want in any game Mode other then the one and only one That is limited to give new players a middle step between academy and pupstomp
Dust 514, the BEST WORST game you can't stop playing.
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TheD1CK
Dead Man's Game RUST415
1832
|
Posted - 2015.03.10 18:11:00 -
[19] - Quote
Squagga wrote:Well it's rediculous that the vets shouldn't be able to use the gear of their choice. We earned it. We worked on it for years. Yes, I understand that it sucks for the new guys, but they have to put in the time, if they want to play this game. That's how this game works. People have been offering up the idea of limited areas of play, which the battle academy should be extended longer and given the option to out, if desired, but limiting squad numers? I would be upset. I built a six man squad. We played together every night, every person in that squad had a different skill set. Now we can't play together, as friends, becaue the newberries just started this game?
You should be able to, just not in imbalanced public servers If mercs have played for 1 year +, earned their gear, they should use it If you have dedicated that mcuh time to the game, deicating to FW / PC is not much harder
I can hope (but will be wrong) players did not grind for a year to rival NAMELESS for the king of ambush it is repetitive, sure many vets may quit if their playing field is evened up, but why keep these guys over potential players joining in and getting to experience the fun that can be had on Dust514. we need to HTFU and forget about KDR
Incentives to play tougher opponents, and not farm the incoming players are needed |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
3194
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Posted - 2015.03.10 18:17:00 -
[20] - Quote
The best thing about DUST 514? A good 1 v 1 that can last minutes (in an FPS game this is an intense lifetime). I always enjoy running into a guy better than me and challenging myself to see if I can plasma cannon his ass!
The worst thing about DUST 514? When you run into 6+ well organised and well fit players and your team is nowhere in sight.....
Its crazy to think that this game can offer such a variety of experiences. I can tell you that you dont get that in Battlefield or COD (For better, for worse......)
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Squagga
The State Protectorate
394
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Posted - 2015.03.10 18:24:00 -
[21] - Quote
Ok well what I was getting at, is that if we make servers for different tiers, which I don't think would be a bad idea, would also divide the community. We don't have the strongest player base on the net guys. I also really do think that the thunder dome idea, is a really good one. It would give people the possibility to vent their proto rage, and possibly rise to the occasion. Two mercs enter, one merc leaves
Reloading, the silent killer.
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Foo Fighting
Sinq Laison Gendarmes Gallente Federation
197
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Posted - 2015.03.10 20:37:00 -
[22] - Quote
The crazy thing is we have the academy already which is supposed to be the newbs area to learn and try different fits and playstyles. I can't understand why the wp limit is so low to graduate - adjusting this one number in the game would make so much difference. CCP could try it for a month or two and change it back if it didn't help, all with minimum effort.
I worry that meta level restrictions would create as many problems as it solved - imagine the vets running without sidearms, uplinks, hives, grenades etc etc just to keep their meta down so they could still pad their kdr.
What if the acedemy was available optionally after graduation for a little longer but with less reward? A merc could be told "We think you are ready for full scale Dust - give it a try? If you want to come back to the academy you can for the next 2 months to practice but you won't get any more SP just isk". Mercs could then ease themselves in better - a couple of proper matches for the experience and a couple back in the academy if the stomping gets too painful or to try a different weapon or playstyle. |
Flint Beastgood III
Dead Man's Game RUST415
1478
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Posted - 2015.03.10 20:43:00 -
[23] - Quote
LOL, where was this mentality when you were running an OfficerStompingSquad?
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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One Eyed King
Nos Nothi
8359
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Posted - 2015.03.10 20:52:00 -
[24] - Quote
Dust User wrote:Why do people act like it's on our shoulders to improve player retention?
It falls on CCP not the players. Because some of us realize that we can't control CCP (and to a similar degree other people), but I can control myself, lead by example, and encourage other players to do the same.
I can't help it if some people aren't smart enough to realize that their actions have consequences and are more inclined to place the entire blame on someone else rather than accept that what they do DOES have ramifications.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Flint Beastgood III
Dead Man's Game RUST415
1479
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Posted - 2015.03.10 20:57:00 -
[25] - Quote
Foo Fighting wrote: I worry that meta level restrictions would create as many problems as it solved - imagine the vets running without sidearms, uplinks, hives, grenades etc etc just to keep their meta down so they could still pad their kdr.
LOL, I saw this flaw immediately when they put it up on the trello board. Of course this will happen.
Maybe if they made it so ALL standard suits could fit ANY combination of PURE standard mods, and the same for ADV and PRO (no PG/CPU limits - I say this because a PRO suit cannot currently fit ANY combination of only PRO items), and not allow any suits to fit items above their level, THEN have STD-, ADV-, PRO-locked games, it would be somewhat better I guess.
I'm not advocating this btw (as it's a pretty crappy idea), just saying. Then it will be down to experience and skill BUT tryhard vets would probably just run STD and go noob stomping all day. The mentality around here is mainly die hard tryhard.
People keep saying "it's not down to us, it's down to CCP". But you same people show me a system that will work then.....
?????
As much as I don't like the idea, I think a 'no-proto-in-pubs' system is the best bet. Save it for FW and PC like the player-retention-conscious among us already do!
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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TheD1CK
Dead Man's Game RUST415
1839
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Posted - 2015.03.11 12:32:00 -
[26] - Quote
Flint Beastgood III wrote:LOL, where was this mentality when you were running an OfficerStompingSquad?
That was Dust 514 on crack, I survived.. 2 games and died in the last minute of round 3 lol Running a Frame's Ck.O w/Ghalags RR+BP and my only Kubo's then got hooked, ran MinScout w/Luis CR and Nothi's NK . OP !! my spree ended with Scotsmans Gk.0 w/Bons SG and a Ghalags BP (shot by rail installation camper lol)
My post does not mean I am not guilty of the behavior I complain about, but I'm here long enough like others that if I can afford to run a suit and wreck some red-dots in a horribly balanced game, why should I not do it ?? anyone who has played Dark Souls knows there is no honour in a video game where PvP is involved
That's exactly why I'm pointing it out to CCP, these imbalances will never be solved by players choosing not to stomp If we are going to have balanced fights and content for new and old players, CCP need to force the change.
Like many, I spent over a year grinding for the ISK I have, using low tier gear and getting wrecked at times at this stage, handing the opponents an easy win by me running carebear fittings is way too out-dated and like many, I at times join the long list of Proto scrubs ruining the game for other mercs in Pubs ..
I would like to hear any CCP response on when this will be priority for them to increase the playerbase make battles more enjoyable and balanced for mercs of all levels and we will see the playercounts increase
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Billi Gene
563
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Posted - 2015.03.11 14:38:00 -
[27] - Quote
just to point out that Academy camping is a thing, and can be seen as the real reason why WP cap for Academy is so low. Try it, roll a new toon, slay newb butt, leave battle rinse and repeat till you're bored with it(?).
I've advocated for vets self monitoring, but in the end I had to admit: this is the internet, there are troll and there are kids and some are trollish kids and other kiddish trolls. That there are no consequences, for your actions or that morality is paused whilst anonymity persists, is a given.
As a community it is in our interests to see the game grow, as the developer it is imperative that the game thrive. If the lifeforms in an ecosystem start to damage the ecosystem they risk self destruction, and without balances and checks that is what happens. The playerbase will act as it will, it is up to CCP to balance the ecosystem.
/bored_of_this_topic.
ball is out of our side of the court.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Mad Syringe
ReDust Inc.
505
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Posted - 2015.03.11 15:10:00 -
[28] - Quote
Protostomping is the most annoying and boring part of this game.
Protostompers are Pathetic, if you hear their comms raving about their achievements, it's absolutely laughable.
What this game needs is no tiered matches, it needs more players. To get more players in the game, the NPE must be improved greatly! I tried to run some new characters recently and it's absolutely the most unrewarding experience I ever had in a video game period. You have fun for 2-5 matches in academy, and then you'll be thrown in the middle of a wolves pack and just get anihilated for the next 5 month? Where is the fun in that... there is none, and that's the reason that only retards and masochists stay in this game. But that's not enough to let this game survive!
What we need is a gamemode that gets increasingly difficult with growing XP pool of a player. Therefore I would suggest, that every new player (and even the older ones) get one more gamemode. This gamemode would be available as long as you have the necessary sp level.
1. level, academy graduates with SP level of up to 1mil SP. 2. level, all characters with 1mil - 2mil SP. 3. level, all characters with 2mil - 4mil SP. 4. level, all characters with 4mil - 8mil SP. 5. level, all characters with 8 mil - 16mil SP.
After you gained 16mil SP you will gain a title (veteran might be too much but you get the picture) and the gememode would still be there, but only with the level 4 gear restrictions...
These matches would be like in the academy, so random game modes to have always enough players to deploy from the pool. They would however give the same sp as regular pub games, maybe a little higher payout, so that using advanced gear is no problem.
All these battles would be restricted to gear that is available for skill lvl up to 4!!! So absolutely no stuff, that needs level 5 to unlock. This would make sure, that even with skills, you would not be able to bring absolutely OP stuff in those battles.
The different gamemodes would be titled with security statuses, so lv 1 is high sec 1.0, lv 2 is high sec 0.9 and so forth. All other pub matches would be 0.4 and below, because you could bring what you like.
This would give new players the possibility to grow into the game, and have some more forgiving matches in the extended academy, while still having the possibility to try their new proto stuff in the regular pubs.
This game needs a gamemode that is guaranteed fun for the newer players, otherwise it has no chance to grow, 99% of the new players just leave because they have no fun playing the game. I know, that I would have left the game if it hadn't been much more balanced back in the days (open beta). |
Patrick57
9823
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Posted - 2015.03.11 15:28:00 -
[29] - Quote
Ghost Kaisar wrote:Dust User wrote:Why do people act like it's on our shoulders to improve player retention?
It falls on CCP not the players. Because its easier to yell at the other players, rather than the referee.
http://www.dailymail.co.uk/news/article-2357453/Brazilian-referee-beheaded-Angry-fans-head-stake-stabbing-player.html |
CYRAX SERVIUS
Death Firm.
1971
|
Posted - 2015.03.11 15:38:00 -
[30] - Quote
CommanderBolt wrote:The best thing about DUST 514? A good 1 v 1 that can last minutes (in an FPS game this is an intense lifetime). I always enjoy running into a guy better than me and challenging myself to see if I can plasma cannon his ass!
The worst thing about DUST 514? When you run into 6+ well organised and well fit players and your team is nowhere in sight.....
Its crazy to think that this game can offer such a variety of experiences. I can tell you that you dont get that in Battlefield or COD (For better, for worse......) All that and more in PS2, see you there...
"The Boss NC Max" Destroying armour Ninja style, Mattocks=infantry tears, Flak Armor, nuff said.
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