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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2562
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Posted - 2015.03.11 16:01:00 -
[31] - Quote
Francois Sanchez wrote:Fizzer XCIV wrote:Aero Yassavi wrote:Came in expecting maths. Such disappoint. The problem is that they don't have any maths other than, "Luk at de paper Dps! It so hi!" It never crosses their small minds that the ScRs DPS barely outdoes the DPS of Standard ARs in practice. I've said it about 75836574 times now. The real DPS of an SCR almost never goes above 475-525, and never above that accurately. CRs can handily outDPS it in practice. Or that it has the single highest fitting costs amongst all light weapons, while CRs, which rival it, have the least... Or that it is one of the 4 light weapons that overheats, and is the fastest to do so at that. Or that, amongst the racial rifles, it requires the most player skill. Nope. None of those things. Just "it duz so muh damage to my sheelds". plz nerf rat!" The max DPS of a CR is below 430... And any good scrambler rifle user easily gets above the 500 DPS. And even if it was 475DPS, it's still above any other rifle in the game while having a long range. To me that's the problem. The ScR completely breaks the range vs DPS chart and it has nearly no kick and dispersion (which is perfectly normal for a laser weapon, but added to all the other advantages it's too much). Anyway, if as you say the ScR can't get above 6 shots per second, you shouldn't mind if the RoF is dropped down to 420RPM (7 shots per second)
First of all. The max DPS of the CR is 506.25-556.875, depending on tier. And while it too doesn't benefit from its full DPS, it hovers a LOT close to its maximum than the ScR does to its because the refiire rate of CRs is much lower.
Second of all. Variation and imperfect rhythm are the reasons for the ScR having a RoF that is higher than seemingly required. Some shots might be 0.15s apart, while some outlier shots might be 0.11s apart. By setting the bar so high, the user will never fire faster than the weapon will allow them, and therefor they won't oversample. It is to prevent oversampling completely, basically.
But you are halfway correct. I wouldn't mind a RoF Nerf, so long as it never, ever, goes below 525, and that is the only change...
Home at Last <3
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Genral69 death
Random Gunz RISE of LEGION
102
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Posted - 2015.03.11 16:04:00 -
[32] - Quote
Mejt0 wrote:Prove it.
*whispers : it's time to destroy all the evidences* Not destroyed just hidden in plain sight. Until no ones looking |
Vapor Forseti
Internal Error. Negative-Feedback
1833
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Posted - 2015.03.11 16:05:00 -
[33] - Quote
BEAST ESD1 wrote:Genral69 death wrote:Captain Africa Clone1 wrote:I never ***** on the forums ...but really this **** is getting to me . 4 fuc sake stop bitching about needing guns that your choose of suit is weak about . Have u tryed the scrambler? What's next you gona ***** about lasers being op 7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter. rule braking is strong with this one lol.
If they actually enforced that rule, then there would be virtually no one left in this place. I wouldn't pay any mind to it.
So sexy, she'll pass out.
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Charli Chaplin jr
1900s Comedy
38
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Posted - 2015.03.11 16:12:00 -
[34] - Quote
Captain Africa Clone1 wrote:I never ***** on the forums ...but really this **** is getting to me . as a caldari user i have 0 chance whenever i 1vs1 a ak.0 assault with a viziam it's rediculous. my ck.0 scout drop in 2(1 charge+1 normal) shots and my ck.0 assault in 5 shots. i never complained about it too because i know amarr users are gonna deny like little babies like they did when they had the Rail Rifle whiping their ass like SCR is doing now but tbh SCR shoold be the same power as the RR. RR shoold do the same dps to armor than SCR do to shield. and then we'l see those no skill asswhole try to kill me in my assault and just fuking fail SCR in Amarr assaults have no weapon that kills em as fast as SCR kills a ck.0 assault that's y when you use an armor based suit you can play and counter play but in a cal assault or scout you don't have any options to win vs a SCR amarr assault user + all armor based weapons have been nerfed for SCR users, CRs are nerfed, RRs got nerfed in dps, range & accuracy.
ACCEPT YOUR FATE LIKE I ACCEPTED MINE.
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Francois Sanchez
Prima Gallicus
319
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Posted - 2015.03.11 16:14:00 -
[35] - Quote
Fizzer XCIV wrote:Francois Sanchez wrote:Fizzer XCIV wrote:Aero Yassavi wrote:Came in expecting maths. Such disappoint. The problem is that they don't have any maths other than, "Luk at de paper Dps! It so hi!" It never crosses their small minds that the ScRs DPS barely outdoes the DPS of Standard ARs in practice. I've said it about 75836574 times now. The real DPS of an SCR almost never goes above 475-525, and never above that accurately. CRs can handily outDPS it in practice. Or that it has the single highest fitting costs amongst all light weapons, while CRs, which rival it, have the least... Or that it is one of the 4 light weapons that overheats, and is the fastest to do so at that. Or that, amongst the racial rifles, it requires the most player skill. Nope. None of those things. Just "it duz so muh damage to my sheelds". plz nerf rat!" The max DPS of a CR is below 430... And any good scrambler rifle user easily gets above the 500 DPS. And even if it was 475DPS, it's still above any other rifle in the game while having a long range. To me that's the problem. The ScR completely breaks the range vs DPS chart and it has nearly no kick and dispersion (which is perfectly normal for a laser weapon, but added to all the other advantages it's too much). Anyway, if as you say the ScR can't get above 6 shots per second, you shouldn't mind if the RoF is dropped down to 420RPM (7 shots per second) First of all. The max DPS of the CR is 506.25-556.875, depending on tier. And while it too doesn't benefit from its full DPS, it hovers a LOT close to its maximum than the ScR does to its because the refiire rate of CRs is much lower. Second of all. Variation and imperfect rhythm are the reasons for the ScR having a RoF that is higher than seemingly required. Some shots might be 0.15s apart, while some outlier shots might be 0.11s apart. By setting the bar so high, the user will never fire faster than the weapon will allow them, and therefor they won't oversample. It is to prevent oversampling completely, basically. But you are halfway correct. I wouldn't mind a RoF Nerf, so long as it never, ever, goes below 525, and that is the only change...
When you take into account the minimal burst delay of the CR the DPS is about 430 (I wrote the exact number in another thread but I'm too lazy to find it). But I do agree about reaching that max DPS is easier with the CR. Reducing the RoF to 525 would already be a good start and may be enough as we indeed don't have a clock in the finger. |
Alena Ventrallis
Intara Direct Action Caldari State
2627
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Posted - 2015.03.11 16:17:00 -
[36] - Quote
Francois Sanchez wrote:Of course it's OP, but people keep thinking the heat mechanic compensates. Heat doesn't matter because the target is dead before the weapon overheats or you can switch to your SMG to finish the work. Even with the weapon switching you get the kill faster than anyone else would do with another rifle So having to switch to a sidearm makes it OP?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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All Gucci
T.H.I.R.D R.O.C.K RISE of LEGION
213
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Posted - 2015.03.11 16:25:00 -
[37] - Quote
ScR sucks without damage mod... meanwhile you can run Cr without damage mods and still destroy everything.. even shields.
Director / Slayer / Emperor
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Joseph Ridgeson
WarRavens
3297
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Posted - 2015.03.11 16:25:00 -
[38] - Quote
It is balanced in a way that doesn't make too much sense for a FPS. The notion is that the overheat mechanic keeps it from being too powerful despite having some incredibly "efficient" (Rattati's word) stats for damage, range, a charge shot mechanic, and an increases headshot multiplier. "We averaged it all out and it turns out that the DPS is about the same as most other weapons" is my guess on how it was balanced. Obviously, in an MMO where play is really quite slow such as EVE, that works relatively fine. For DUST, where TTK is about 1-2 seconds, having a high front peak means potentially being able to factor eliminate someone before the overheat mechanic happens meaning that the overheat mechanic never comes into play.
Is it too powerful? I dunno. I will say this: it is a weapon that is highly skewed towards shields (+20/-20) and is still used quite heavily despite the fact that Armor is generally superior to Shields or is at least used more extensively than Shields. When it was the Bumblebee of death, Explosives and Grenades disappeared in favor of Flux Grenades. The weapon is at least good enough to still be used in an environment that doesn't fully support it.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2562
|
Posted - 2015.03.11 16:31:00 -
[39] - Quote
Francois Sanchez wrote:Fizzer XCIV wrote:Francois Sanchez wrote:Fizzer XCIV wrote:Aero Yassavi wrote:Came in expecting maths. Such disappoint. The problem is that they don't have any maths other than, "Luk at de paper Dps! It so hi!" It never crosses their small minds that the ScRs DPS barely outdoes the DPS of Standard ARs in practice. I've said it about 75836574 times now. The real DPS of an SCR almost never goes above 475-525, and never above that accurately. CRs can handily outDPS it in practice. Or that it has the single highest fitting costs amongst all light weapons, while CRs, which rival it, have the least... Or that it is one of the 4 light weapons that overheats, and is the fastest to do so at that. Or that, amongst the racial rifles, it requires the most player skill. Nope. None of those things. Just "it duz so muh damage to my sheelds". plz nerf rat!" The max DPS of a CR is below 430... And any good scrambler rifle user easily gets above the 500 DPS. And even if it was 475DPS, it's still above any other rifle in the game while having a long range. To me that's the problem. The ScR completely breaks the range vs DPS chart and it has nearly no kick and dispersion (which is perfectly normal for a laser weapon, but added to all the other advantages it's too much). Anyway, if as you say the ScR can't get above 6 shots per second, you shouldn't mind if the RoF is dropped down to 420RPM (7 shots per second) First of all. The max DPS of the CR is 506.25-556.875, depending on tier. And while it too doesn't benefit from its full DPS, it hovers a LOT close to its maximum than the ScR does to its because the refiire rate of CRs is much lower. Second of all. Variation and imperfect rhythm are the reasons for the ScR having a RoF that is higher than seemingly required. Some shots might be 0.15s apart, while some outlier shots might be 0.11s apart. By setting the bar so high, the user will never fire faster than the weapon will allow them, and therefor they won't oversample. It is to prevent oversampling completely, basically. But you are halfway correct. I wouldn't mind a RoF Nerf, so long as it never, ever, goes below 525, and that is the only change... When you take into account the minimal burst delay of the CR the DPS is about 430 (I wrote the exact number in another thread but I'm too lazy to find it). But I do agree about reaching that max DPS is easier with the CR. Reducing the RoF to 525 would already be a good start and may be enough as we indeed don't have a clock in the finger. Believe me. I've ravaged the SDE and personally tested the CR to death to find out this true RoF with the delay. Everything points to its absolute maximum RoF being 1125(which ends up being 6.25 bursts per second)rounds per minute, which puts its DPS at the 506-557 range I stated earlier.
Home at Last <3
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Genral69 death
Random Gunz RISE of LEGION
102
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Posted - 2015.03.11 16:32:00 -
[40] - Quote
It doesn't maker. If a heavy gets you by surprize it doesnt maker if you charge shot or shot as fast as you can. Your pretty much dead. But for some reason I can survive heavy's with an assault scr |
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
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Posted - 2015.03.11 16:32:00 -
[41] - Quote
Nocturnal Soul wrote:No actual math or in game footage of said Op'ness?
Yep, CCP won't believe it unless they see it... |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2562
|
Posted - 2015.03.11 16:33:00 -
[42] - Quote
Joseph Ridgeson wrote:It is balanced in a way that doesn't make too much sense for a FPS. The notion is that the overheat mechanic keeps it from being too powerful despite having some incredibly "efficient" (Rattati's word) stats for damage, range, a charge shot mechanic, and an increases headshot multiplier. "We averaged it all out and it turns out that the DPS is about the same as most other weapons" is my guess on how it was balanced. Obviously, in an MMO where play is really quite slow such as EVE, that works relatively fine. For DUST, where TTK is about 1-2 seconds, having a high front peak means potentially being able to factor eliminate someone before the overheat mechanic happens meaning that the balancing factor never comes into play. IE, "If Rogues had every cooldown for every fight they would be absurdly overpowered" and then Arena happened.
Is it too powerful? I dunno. I will say this: it is a weapon that is highly skewed towards shields (+20/-20) and is still used quite heavily despite the fact that Armor is generally superior to Shields or is at least used more extensively than Shields. When it was the Bumblebee of death, Explosives and Grenades disappeared in favor of Flux Grenades. The weapon is at least good enough to still be used in an environment that doesn't fully support it, which is nice, but I am still not sure if it is too good.
The ScR has the same headshot multiplier that all other rifles has.
Home at Last <3
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Francois Sanchez
Prima Gallicus
319
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Posted - 2015.03.11 16:42:00 -
[43] - Quote
Fizzer XCIV wrote: Believe me. I've ravaged the SDE and personally tested the CR to death to find out this true RoF with the delay. Everything points to its absolute maximum RoF being 1125(which ends up being 6.25 bursts per second)rounds per minute, which puts its DPS at the 506-557 range I stated earlier.
Max RoF is around 850. Your numbers mean the burst delay is .01 second, that just doesn't make sense. Anymay, find me somebody able to press the trigger exactly .01 second after the third bullet has been fired. And even if it was the case, a guy able to have a such perfect timing should easily reach 750DPS with a scrambler
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
489
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Posted - 2015.03.11 16:44:00 -
[44] - Quote
xxwhitedevilxx M wrote:The Scrambler Rifle is a MLT/STD pwner because of its very high alpha-damage charged shot. It scares the hell out of people, but you will probably overheat before killing any decent armor tanked suit. In that sense, the ttk is very low toward any low tank suit, but becomes significantly much higher against well-tanked suit. After all, the Tac AR has a much higher Dps both because of its more covenient damage profile and its higher base damage. I'm pretty certain that any kind of nerf would destroy the weapon, but maybe a charged shot damage nerf ( and relative buff to heat buildup and charge time) would be accepted by both scrambler users and the others.
Charged shot is not an issue.
And the scrambler is better than the tactical plasma rifle because its optimal range is much larger, whereas the plasma rifle is almost always going to be affected by damage fall off, and it has more kick in ADS and hipfire and more dispersion in hipfire.
As for the "decently tanked armor suit" remark, Im running Gallente assaults with 4 complex armor mods that still loses half its health or more from scramblers in under a second. The damage output of the thing just isnt within sane bounds that all the other rifles have to deal with, and the overheat just doesnt matter because every fight that isnt against a brick tanked armor based sentinel is effectively over before overheat is reached. In fact I was running it with 2 armor reps, 1 kincat, 2 ferroscales, but I kept getting wrecked BY SCRAMBLERS in my armor suit with ~500 armor and 200 shields in no time at all. I brick the thing out and it still gets crippled in the opening volley. The thing is like an 80 meter range shotgun, can we just get it fixed already?
Its really too bad we dont have an anti-armor tac rifle that people could run that would force these people who just say to tank armor to wake the **** up and realize an entire line of suits shouldnt be made useless by one single rifle, because if they put a tactical combat rifle thats even half as strong as the scrambler people would be crying like little bitches all day long. |
Francois Sanchez
Prima Gallicus
319
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Posted - 2015.03.11 16:45:00 -
[45] - Quote
Fizzer XCIV wrote:Joseph Ridgeson wrote:It is balanced in a way that doesn't make too much sense for a FPS. The notion is that the overheat mechanic keeps it from being too powerful despite having some incredibly "efficient" (Rattati's word) stats for damage, range, a charge shot mechanic, and an increases headshot multiplier. "We averaged it all out and it turns out that the DPS is about the same as most other weapons" is my guess on how it was balanced. Obviously, in an MMO where play is really quite slow such as EVE, that works relatively fine. For DUST, where TTK is about 1-2 seconds, having a high front peak means potentially being able to factor eliminate someone before the overheat mechanic happens meaning that the balancing factor never comes into play. IE, "If Rogues had every cooldown for every fight they would be absurdly overpowered" and then Arena happened.
Is it too powerful? I dunno. I will say this: it is a weapon that is highly skewed towards shields (+20/-20) and is still used quite heavily despite the fact that Armor is generally superior to Shields or is at least used more extensively than Shields. When it was the Bumblebee of death, Explosives and Grenades disappeared in favor of Flux Grenades. The weapon is at least good enough to still be used in an environment that doesn't fully support it, which is nice, but I am still not sure if it is too good. The ScR has the same headshot multiplier that all other rifles have. Just pointing it out. Its another one of the myths that are commonly stated about the ScR that isn't true, and in many cases, extremely exxagerated.
Yes many people think that the headshot bonus is related to the type of shot whereas it's completely wrong. So they think the ScR rifle has the headshot bonus of the ScP. I don't know why people don't simply look at the numbers when pointing the weapon on a target. |
Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
612
|
Posted - 2015.03.11 16:48:00 -
[46] - Quote
It is OP... Against shields, like it's supposed to be :/
Honestly, it feels like one of the more balanced weapons in the game to me.
The new C.EO. of G.L.O.R.Y,
I'm that Heavy you warn your team about <3
-Heavy/Commando/Logi/Assault/Scout-
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
489
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Posted - 2015.03.11 16:49:00 -
[47] - Quote
All Gucci wrote:ScR sucks without damage mod... meanwhile you can run Cr without damage mods and still destroy everything.. even shields.
This is a myth, I run SCR without damage mods on my min assault and it still works fine.
Im sure it does work alot better on Amarr assault with 2 or 3 damage mods, thats just a mathmagical fact, but the statement that the scrambler is somehow useless on non-amarr assault or without mods is just wrong, thats exactly how I run it, and it works fine. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
489
|
Posted - 2015.03.11 16:50:00 -
[48] - Quote
Francois Sanchez wrote:Fizzer XCIV wrote:Joseph Ridgeson wrote:It is balanced in a way that doesn't make too much sense for a FPS. The notion is that the overheat mechanic keeps it from being too powerful despite having some incredibly "efficient" (Rattati's word) stats for damage, range, a charge shot mechanic, and an increases headshot multiplier. "We averaged it all out and it turns out that the DPS is about the same as most other weapons" is my guess on how it was balanced. Obviously, in an MMO where play is really quite slow such as EVE, that works relatively fine. For DUST, where TTK is about 1-2 seconds, having a high front peak means potentially being able to factor eliminate someone before the overheat mechanic happens meaning that the balancing factor never comes into play. IE, "If Rogues had every cooldown for every fight they would be absurdly overpowered" and then Arena happened.
Is it too powerful? I dunno. I will say this: it is a weapon that is highly skewed towards shields (+20/-20) and is still used quite heavily despite the fact that Armor is generally superior to Shields or is at least used more extensively than Shields. When it was the Bumblebee of death, Explosives and Grenades disappeared in favor of Flux Grenades. The weapon is at least good enough to still be used in an environment that doesn't fully support it, which is nice, but I am still not sure if it is too good. The ScR has the same headshot multiplier that all other rifles have. Just pointing it out. Its another one of the myths that are commonly stated about the ScR that isn't true, and in many cases, extremely exxagerated. Yes many people think that the headshot bonus is related to the type of shot whereas it's completely wrong. So they think the ScR rifle has the headshot bonus of the ScP. I don't know why people don't simply look at the numbers when pointing the weapon on a target.
Probably because someone is shooting at them ;d |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2562
|
Posted - 2015.03.11 16:50:00 -
[49] - Quote
Francois Sanchez wrote:Fizzer XCIV wrote: Believe me. I've ravaged the SDE and personally tested the CR to death to find out this true RoF with the delay. Everything points to its absolute maximum RoF being 1125(which ends up being 6.25 bursts per second)rounds per minute, which puts its DPS at the 506-557 range I stated earlier.
Max RoF is around 850. Your numbers mean the burst delay is .01 second, that just doesn't make sense. Anymay, find me somebody able to press the trigger exactly .01 second after the third bullet has been fired. And even if it was the case, a guy able to have a such perfect timing should easily reach 750DPS with a scrambler You are making the mistake that so many have made before. Believe me, I've has some HEATED arguments (to the point that the other guy called on a bunch of their corpmates and shitposted the thread into the trash) with some people about this stupid thing. They should just tell us, so it can be put to rest...
Anyways. The burst length isn't 0.15s, but rather 0.10s The delay is 0.6s, for a total length of 0.16s Not 0.21s.
Think about it. You have 3 rounds spaced evenly apart. The first round is fired the moment you press the trigger, so it takes no time. The next two rounds come consecutively and 0.5s apart. There are only two 0.5s delays between bullets, not three. That totals up to 0.1s per burst without adding the delay. Add on the 0.6s delay, which begins the moment the third bullet is fired, and you have a total refire time of 0.16s.
Home at Last <3
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Denak Kalamari
1678
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Posted - 2015.03.11 16:52:00 -
[50] - Quote
So, you're saying the scrambler rifle is an Original Physical Phallic Power Point Presentation Pusher?
That's new.
I still write, just not about DUST anymore nor is it often updated. Read if you want
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robin williams' ghost
whisky tango foxtrot sir
1013
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Posted - 2015.03.11 18:00:00 -
[51] - Quote
All Gucci wrote:ScR sucks without damage mod... meanwhile you can run Cr without damage mods and still destroy everything.. even shields. You've never used a CR have you? It sucks against shield, good luck killing a shield tanked caldari with a CR
Robin Williams endorses this corp
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Bright Steel
Horizons' Edge
1044
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Posted - 2015.03.11 18:17:00 -
[52] - Quote
Joseph Ridgeson wrote:It is balanced in a way that doesn't make too much sense for a FPS. The notion is that the overheat mechanic keeps it from being too powerful despite having some incredibly "efficient" (Rattati's word) stats for damage, range, a charge shot mechanic, and an increases headshot multiplier. "We averaged it all out and it turns out that the DPS is about the same as most other weapons" is my guess on how it was balanced. Obviously, in an MMO where play is really quite slow such as EVE, that works relatively fine. For DUST, where TTK is about 1-2 seconds, having a high front peak means potentially being able to factor eliminate someone before the overheat mechanic happens meaning that the balancing factor never comes into play. IE, "If Rogues had every cooldown for every fight they would be absurdly overpowered" and then Arena happened.
Is it too powerful? I dunno. I will say this: it is a weapon that is highly skewed towards shields (+20/-20) and is still used quite heavily despite the fact that Armor is generally superior to Shields or is at least used more extensively than Shields. When it was the Bumblebee of death, Explosives and Grenades disappeared in favor of Flux Grenades. The weapon is at least good enough to still be used in an environment that doesn't fully support it, which is nice, but I am still not sure if it is too good. Thus says it all. In the current armor mets it is still a viable option (on the smart assault). In order for this to happen sheild users get royally screwed.
Dust 514, the BEST WORST game you can't stop playing.
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Obodiah Garro
Tech Guard RISE of LEGION
1207
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Posted - 2015.03.11 18:18:00 -
[53] - Quote
everybody knows the ScR is too damn OP except CCP lol.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2952
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Posted - 2015.03.11 18:21:00 -
[54] - Quote
Vesta Opalus wrote:xxwhitedevilxx M wrote:The Scrambler Rifle is a MLT/STD pwner because of its very high alpha-damage charged shot. It scares the hell out of people, but you will probably overheat before killing any decent armor tanked suit. In that sense, the ttk is very low toward any low tank suit, but becomes significantly much higher against well-tanked suit. After all, the Tac AR has a much higher Dps both because of its more covenient damage profile and its higher base damage. I'm pretty certain that any kind of nerf would destroy the weapon, but maybe a charged shot damage nerf ( and relative buff to heat buildup and charge time) would be accepted by both scrambler users and the others. Charged shot is not an issue. And the scrambler is better than the tactical plasma rifle because its optimal range is much larger, whereas the plasma rifle is almost always going to be affected by damage fall off, and plasma rifle has more kick in ADS and hipfire and more dispersion in hipfire. As for the "decently tanked armor suit" remark, Im running Gallente assaults with 4 complex armor mods that still loses half its health or more from scramblers in under a second. The damage output of the thing just isnt within sane bounds that all the other rifles have to deal with, and the overheat just doesnt matter because every fight that isnt against a brick tanked armor based sentinel is effectively over before overheat is reached. In fact I was running it with 2 armor reps, 1 kincat, 2 ferroscales, but I kept getting wrecked BY SCRAMBLERS in my armor suit with ~500 armor and 200 shields in no time at all. I brick the thing out and it still gets crippled in the opening volley. The thing is like an 80 meter range shotgun, can we just get it fixed already? Its really too bad we dont have an anti-armor tac rifle that people could run that would force these people who just say to tank armor to wake the **** up and realize an entire line of suits shouldnt be made useless by one single rifle, because if they put a tactical combat rifle thats even half as strong as the scrambler people would be crying like little bitches all day long.
Scrambler's optimal has been greatly reduced sometime in the past. By now it simply shoot a few meters further than the Tac and the Tac has also much better scope. and overall might be spammed as much as you want because there's no overheat mechanic.
Guinea Dust Bunnies are watching you, CCP Rouge.
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LOOKMOM NOHANDS
Warpoint Sharx
169
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Posted - 2015.03.11 18:37:00 -
[55] - Quote
I think he was pointing more to its kills + efficiency becoming the highest. In theory a bunch of scrubs flocking too it would make sure that it stops even being considered as "slightly op" as he said in another post. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2566
|
Posted - 2015.03.11 18:55:00 -
[56] - Quote
LOOKMOM NOHANDS wrote:I think he was pointing more to its kills + efficiency becoming the highest. In theory a bunch of scrubs flocking too it would make sure that it stops even being considered as "slightly op" as he said in another post.
Yup. If more people use it, its Kill/Spawn ratio will go down(due to scrubs), and it won't be the most efficient anymore. If the same amount of people use it, it remains efficient, and has a low usage rate. If less people use it, it would likely be because the skill requirement of the weapon has gone up(a Nerf), and so the Kill/Spawn Ratio will go up(since bars will have abandoned it), but the usage rate will go even further down.
Basically, it is balanced, since it is getting an equal amount of kills compared to the other rifles. Any tweaks will make it OP or UP.
Home at Last <3
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17583
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Posted - 2015.03.11 19:06:00 -
[57] - Quote
Captain Africa Clone1 wrote:Nocturnal Soul wrote:No actual math or in game footage of said Op'ness? No just going on over two years dust experience ...Like I said initially, I'm the last one shouting about op weapons but scramble rifle is starting to get under my skin...
And my two years of Dust experience means nothing when I say it isn't as OP as people claim it to be.
Between shoddy hit detection against our comparatively fewer shots, each one that misses or is rendered ineffective reduces the weapons DPS by significant amounts and also drops the lower than usual total magazine damage.
"Hell he's even agreed with me in the past but insisted I'm still wrong. It's totes adorbs." Pokey Dravon on Spkr4thDead
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Cody Sietz
Random Gunz RISE of LEGION
4423
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Posted - 2015.03.11 19:31:00 -
[58] - Quote
True Adamance wrote:Captain Africa Clone1 wrote:Nocturnal Soul wrote:No actual math or in game footage of said Op'ness? No just going on over two years dust experience ...Like I said initially, I'm the last one shouting about op weapons but scramble rifle is starting to get under my skin... And my two years of Dust experience means nothing when I say it isn't as OP as people claim it to be. Between shoddy hit detection against our comparatively fewer shots, each one that misses or is rendered ineffective reduces the weapons DPS by significant amounts and also drops the lower than usual total magazine damage. It seems to have better hit detection then most weapons tbh.
I really think the issue is the fact that bullet magnetism is still is this game, and it actually pulls the rounds into the target. Not to mention the ScR performs too well when hipfired(it's not meant to be a CQC weapon)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Genral69 death
Random Gunz RISE of LEGION
103
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Posted - 2015.03.11 19:37:00 -
[59] - Quote
Cody Sietz wrote:True Adamance wrote:Captain Africa Clone1 wrote:Nocturnal Soul wrote:No actual math or in game footage of said Op'ness? No just going on over two years dust experience ...Like I said initially, I'm the last one shouting about op weapons but scramble rifle is starting to get under my skin... And my two years of Dust experience means nothing when I say it isn't as OP as people claim it to be. Between shoddy hit detection against our comparatively fewer shots, each one that misses or is rendered ineffective reduces the weapons DPS by significant amounts and also drops the lower than usual total magazine damage. It seems to have better hit detection then most weapons tbh. I really think the issue is the fact that bullet magnetism is still is this game, and it actually pulls the rounds into the target. Not to mention the ScR performs too well when hipfired(it's not meant to be a CQC weapon) Saying that the cr is not ment for range but it does well at it. My point stop complaint about stuff. Try and counter it. If some guy is running a scrambled you know its not great at armor so run an amror based suit. In this game its adapted or die (simple as ) |
Cody Sietz
Random Gunz RISE of LEGION
4424
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Posted - 2015.03.11 20:15:00 -
[60] - Quote
Genral69 death wrote:Cody Sietz wrote:True Adamance wrote:Captain Africa Clone1 wrote:Nocturnal Soul wrote:No actual math or in game footage of said Op'ness? No just going on over two years dust experience ...Like I said initially, I'm the last one shouting about op weapons but scramble rifle is starting to get under my skin... And my two years of Dust experience means nothing when I say it isn't as OP as people claim it to be. Between shoddy hit detection against our comparatively fewer shots, each one that misses or is rendered ineffective reduces the weapons DPS by significant amounts and also drops the lower than usual total magazine damage. It seems to have better hit detection then most weapons tbh. I really think the issue is the fact that bullet magnetism is still is this game, and it actually pulls the rounds into the target. Not to mention the ScR performs too well when hipfired(it's not meant to be a CQC weapon) Saying that the cr is not ment for range but it does well at it. My point stop complaint about stuff. Try and counter it. If some guy is running a scrambled you know its not great at armor so run an amror based suit. In this game its adapted or die (simple as ) No, I'm pointing out that the weapon does too well in CQC when it's designed for mid to long range combat. Your pointing out that a weapon that is designed for close to mid range combat is doing too well in Long range combat. These are balancing issues that should be addressed. Just like how the SR can not work at close range and the SG can't do anything past 10 meters.
I don't even run shield based suits, I have no problem fighting SCR users.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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