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61. We need a High Sec - in Feedback/Requests [original thread]
Jack McReady wrote: everytime I read something like this I can only say that suit tiercide would fix so many issues and this would be one of them. I have mixed feelings on that, although it would help, it would take away some of the uniquenes...
- by Bright Steel - at 2015.01.12 15:09:00
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62. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Ryanjr TUG wrote: Lahut K'mar wrote: Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you ...
- by Bright Steel - at 2015.01.12 15:03:00
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63. We need a High Sec - in Feedback/Requests [original thread]
Eve has high sec for newer players to get their feet wet and build their character. Academy is a good introduction but they still don't really get to experience all dust can offer there and don't have time to build a solid character to compete a...
- by Bright Steel - at 2015.01.12 14:52:00
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64. Tiericide pros/cons. Discussion, not a call to arms. - in Feedback/Requests [original thread]
Pro: NPE we have a very large disparity between a all proto suite and a all basic/mlt suite. I think he apex suites are a good view of what could be... They're not amazing but they are much better then the current basic suits, while also leaving ...
- by Bright Steel - at 2014.12.29 17:18:00
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65. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Kallas Hallytyr wrote: +1 to the high heat = lower ROF idea. Sounds like a reasonable way to make HMGs more skill dependent. Could also introduce it earlier (ie, lower heat) with a lower penalty and build up as the heat...
- by Bright Steel - at 2014.12.24 13:36:00
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66. Chat - in Feedback/Requests [original thread]
Make it so that if your in the middle of typing while searching for a battle and you start deploying it doesn't jump you into team chat. Don't know how many time I got ticked off trying to respond to a corp mate to post it in team chat
- by Bright Steel - at 2014.12.23 17:58:00
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67. minmatar scouts need a slight buff - in Feedback/Requests [original thread]
Vitantur Nothus wrote: * Reduce PG requirements of KinCats and Codebreakers * Lower backpedal speed from 100% of forward movement speed This would buff all suits and not just the minja Would be better to increase minja's PG and speed
- by Bright Steel - at 2014.12.23 17:56:00
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68. minmatar scouts need a slight buff - in Feedback/Requests [original thread]
One Eyed King wrote: Iron Toast wrote: I'd rather have a slight speed boost so they are the fastest. Gallente can be faster right now. They can't, but I think the difference is like 0.1 or 0.01 so its negligible. The problem is that being...
- by Bright Steel - at 2014.12.23 17:51:00
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69. Proficiency, it needs to change - in Feedback/Requests [original thread]
Proficiency effecting damage never made much since to me, how does me being familure with the weapon affect how much damage each shot does??? I would rather it affect reload speed (minor bonus on top of current reload bonus) and dispersion. Now...
- by Bright Steel - at 2014.12.23 17:37:00
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70. Tactical combat rifle??? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Actually going off the Minmatar theme of very high fire rate, low damage per bullet weapons, the tactical CR would likely have the highest fire rate and lowest damage of all equivalent variants. What you initially described ...
- by Bright Steel - at 2014.12.04 20:31:00
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71. Tactical combat rifle??? - in Feedback/Requests [original thread]
Would love to have a tactical CR. High damage per shot with slow rate of fire. Basically a tactical SR but with better fire rate, larger clip, less damage and a hip fire, but very poor hip fire to keep it balanced...
- by Bright Steel - at 2014.12.04 19:12:00
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72. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Cross Atu wrote: Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness. When responding to this thread please note your primary role / primary...
- by Bright Steel - at 2014.10.10 17:02:00
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73. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Jathniel wrote: This is a good effort, but I see some serious problems. 1. With your changes, Assault and Logi suits would need to only run 2 complex precision enhancers, and he will defeat nearly EVERY *practical* ewar solution employed by S...
- by Bright Steel - at 2014.10.09 14:10:00
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74. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Justin Tymes wrote: Also have to take into consideration Logis are stuck with the worst suit in the game, needs the one of the highest SP investments to fully optimize, and is the most expensive suit on the field. So yeah they need to be making...
- by Bright Steel - at 2014.10.09 13:47:00
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75. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
I would simply lower kills and assists WP by 10 and add 20 to kills and assists around objectives wether your defending or attacking. This would motivate people to actually fight over the objective. Would also like to see players rewarded slig...
- by Bright Steel - at 2014.10.09 13:45:00
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76. Simulated Market - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Hello, how are you today fine thread?? What is that you say? You're sad that no Blue Tags have been added to you? Sorry, I don't have one or I'd give it to you. ^ can't we get a blue tag
- by Bright Steel - at 2014.09.22 14:02:00
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77. Rattati WP for new players - in Feedback/Requests [original thread]
It's has been mentioned but what if we lowered overall WP perhaps specifically with kills and add in a small reward for defending or attacking an objective. The mechanic is already there for squads but add it for random deaths as well. When I star...
- by Bright Steel - at 2014.09.19 18:44:00
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78. Simulated Market - in Feedback/Requests [original thread]
Will bump until dev response
- by Bright Steel - at 2014.09.19 17:34:00
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79. Buff the Breach Shotgun - in Feedback/Requests [original thread]
My slower internet and old 80G fat boy PS3 makes it very hard to use shot gun due to lag and low frame rates at times but when all is running smooth the breach SG is a beast just until you face multiple enemies.... It's fine as is
- by Bright Steel - at 2014.09.19 17:20:00
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80. Missiles for Infantry - in Feedback/Requests [original thread]
So what if we had a heavy weapon version of the flaylock. That's kinda what you talking about???? Hat would be cool....
- by Bright Steel - at 2014.09.19 13:51:00
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