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81. Simulated Market - in Feedback/Requests [original thread]
Bump for dev response
- by Bright Steel - at 2014.09.19 13:40:00
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82. Leader board at beginning of match - in Feedback/Requests [original thread]
shaman oga wrote: It's alphabetical, your in game name starts with B so you are always one of the first. It was also case sensitive, capital letters before lowercase, idk if it's still case sensitive, channels are not anymore. Ok the cap sens...
- by Bright Steel - at 2014.09.18 15:40:00
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83. Leader board at beginning of match - in Feedback/Requests [original thread]
If it's alphabetical them it must apply to our psn id. It's not our player id
- by Bright Steel - at 2014.09.18 14:20:00
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84. Leader board at beginning of match - in Feedback/Requests [original thread]
So when you start a match, especially FW, and you check to see who you fighting with and against I noticed I'm always top 5. Now this is before any points so this would be where Scotty put me. I know it's not alphabetical and I don't think I could...
- by Bright Steel - at 2014.09.18 14:02:00
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85. Simulated Market - in Feedback/Requests [original thread]
Can't we at least get an acknowledgement from a blue tag????? Like "we heard you and will discuss"
- by Bright Steel - at 2014.09.17 19:08:00
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86. Is MU showed somewhere in game? - in Feedback/Requests [original thread]
Not currently but they were looking into it
- by Bright Steel - at 2014.09.17 18:53:00
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87. Scout vs assault vs heavy: don't make no sense - in Feedback/Requests [original thread]
Scouts shouldnt be able to mount the same amor plates as a heavy, actually more plates than the heavy. They should have to sacrifice the same as my commando and assault did.
- by Bright Steel - at 2014.09.17 18:34:00
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88. Scout vs assault vs heavy: don't make no sense - in Feedback/Requests [original thread]
So my commando gives up quite a bit of armor and slots to fit two light weapons (I don't think the heavy weapon and sidearm are that much lighter but ok I'll go with it) Then take the medium assault suit, it doesn't use the heavy weapon so his wo...
- by Bright Steel - at 2014.09.17 18:29:00
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89. Simulated Market - in Feedback/Requests [original thread]
I get the feeling they are purposely not commenting
- by Bright Steel - at 2014.09.16 13:07:00
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90. Simulated Market - in Feedback/Requests [original thread]
Bump for dev response
- by Bright Steel - at 2014.09.15 14:14:00
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91. Simulated Market - in Feedback/Requests [original thread]
We don't have to over complicate it: Make the prices based on actual use in game not purchases, this helps curve the FOTM. Militia gear can be exempted as gov issued and therefore regulated such as our power bills and water bills. This leads to...
- by Bright Steel - at 2014.09.11 18:26:00
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92. Squad TOURNAMENT - in Feedback/Requests [original thread]
One full 6 man squad verses another 6 man squad. Game mode: DOMINATION double elimination down to top ten squads Then single elimination playoffs leading to the main event.... Championship round live streamed and fought on a totally new map!!...
- by Bright Steel - at 2014.08.22 17:00:00
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93. Persian Donkey - in Feedback/Requests [original thread]
Idea from "the lost fleet" Deploy able equipment that simulates blues in the area on enemy scans and tacnet. Perhaps showing an uplink then random blue deploying or something like that. Could deploy it out side an objective building to distract...
- by Bright Steel - at 2014.08.11 16:47:00
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94. Minmatar in hot fix Charlie - in Feedback/Requests [original thread]
Makes me feel better getting those kills 1vrs1. I know I'm not the greatest but I feel like I do pretty good. Maybe that's he reason I feel like I can't straff through shots worth a damn.
- by Bright Steel - at 2014.08.08 18:05:00
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95. Minmatar in hot fix Charlie - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Back before auto aim, they balanced our extra speed by giving us a disproportionately larger hit box Im kinda wishing they just gave us a smaller one back. So I'm not crazy for thinking we have or had a bigger hit box...
- by Bright Steel - at 2014.08.08 17:29:00
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96. Assaults post hotfix Charlie - in Feedback/Requests [original thread]
I do look forward to seeing scouts do more scouting rather than just throwing on plates or extenders
- by Bright Steel - at 2014.08.08 16:20:00
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97. Assaults post hotfix Charlie - in Feedback/Requests [original thread]
How do you see the changes playing out. What role on the battle field do you see each one filling? Guess what I'm getting at is how do you plan on using your assault after the hot fix? The armarian will be a beast with high HP ( about as much a...
- by Bright Steel - at 2014.08.08 16:06:00
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98. Minmatar in hot fix Charlie - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I've never heard of the hit box being a Minmatar thing. The HP-speed difference has always been a Minmatar thing so its not new. Perhaps confirm before you post panic-mongering? My post was a question trying to conf...
- by Bright Steel - at 2014.08.08 13:35:00
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99. Minmatar in hot fix Charlie - in Feedback/Requests [original thread]
Was looking at the HP numbers for the assaults when I saw the huge disparity in health. The minmatars have way less health. I know this suppose to be because of our speed but I thought we also had a larger hit box that negates our speed advantag...
- by Bright Steel - at 2014.08.08 13:08:00
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100. Oh Rattati, remember how you didn't want RE frisbees? - in Feedback/Requests [original thread]
Mr Hakyou wrote: Alright... I'll break it down for you... Assault Scout > eWar Scout > HMG > Assault Scout ..................... Gal Logi scanning all except harcore eWar In this the Assault Scout is stacking HP and has no REs or sca...
- by Bright Steel - at 2014.08.07 19:34:00
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