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Jathniel
G I A N T
1429
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Posted - 2015.01.16 17:01:00 -
[31] - Quote
Bethhy wrote:Heimdallr69 wrote:jane stalin wrote:Heimdallr69 wrote:http://imgur.com/eaS2UnC So I decidd to see what people meant by matchmaking being bad.. . as others have said, the example you give is not nearly as bad as the worst stomps I have seen there's usually at least one enemy squad so I usually have good fights I didn't realize newbros got into this kind of matchmaking. I personally want it fixed and I think it's something CCP will need to fix if they wish to grow. Heim... You are probably one of the oldest players still around playing on this game. We have had a series of amazing You-tubers and gamers from other games come and give DUST a try. And LOVED the game until they are thrown into general population extremely quick. The best Video to describe what happens to a new player in DUST was done by a Girl gamer who mainly played WoW and decided to try out a FPS game. This is what has happened to DUST's population and why we can't retain new players. CCP Has known this.Give it a watch and listen to the commentary... This has happened Thousands and thousands of times to the point where we are at now.
Oh man, that video made me cry...
What SHE did wrong: Everything. Every single movement she did, made NO sense to me. In time, she eventually got some decent positioning to shoot at targets, but she didn't have the dexterity to properly track them and do enough DPS to kill them. Half the time, a target was strafing, so she couldn't land good shots in ADS (moments like that i wish she would have just hip-fired). She clearly paid no attention to her tools (radar, magazine indicator, shield and armor status), and found herself in a bad spot repeatedly. She has some insight, when it comes to visual situational awareness, but she does not know how to use the tools provided to her. Her aim is subpar, and the only way she can adjust for that is to either practice, or engage at close-range, using hip fire.
This is the kind of noob I feel awful killing. You WILL stomp people like this entirely by accident. Proto or not.
What the GAME did wrong: Take her out of the Academy and put her in a match against protostompers. This player was not ready for *anything*.
Proper visual and audio cues while in combat, telling newbros that their shields are down, or that their armor is critically damaged. Even an audio cue saying, "Contact. 3 o'clock", when hostiles are detected on radar nearby. Or another audio cue telling you a grenade is nearby. She didn't get any of that. Nothing. She started a match saying, "I don't know what's going on. What am I supposed to do? Where are the objectives (for an Ambush match....)?"
And for ****'s sake, give the poor girl a scope! There is NO need for assault variants to be scope-less! Just maybe if she had a dot sight, or SOMETHING, she would have a better idea of how small the projectile reference truly is!
If we increase the rewards of FW, to make it something truly worth doing, it may pull most regulars out of Public Matches. But FW, has to become a way of life, and it needs to be faster. People do Public Matches, because they are in and out, fast. We need to somehow get Faction Warfare to operate with similar speed.
Retired
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Dragonmeballs
Better Hide R Die
71
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Posted - 2015.01.16 17:04:00 -
[32] - Quote
Heimdallr69 wrote:http://imgur.com/eaS2UnC So I decidd to see what people meant by matchmaking being bad.. Lmfao no wonder new players don't stay, it'd be one thing if they were solo but a squad seriously? Is this what you consider balanced? I understand why we don't keep new players and I don't blame them for leaving. Here this should help a squad can only join battles when another squad is on the other side.
OP you highlight a real issue but your example is nowhere near as bad as it gets some nights.
I was in an ambush last week where our team scored a total of 400 wp. I had 350 of it and second place had 50. Most of my points were the result of running for the hills and dropping uplinks in the hope our team could regroup on higher ground. It didn't work. The other team bunny hopped and strafed their way up the hill and ate our collective lunches loosing 3 clones in the process.
There was a substantial quantity of standard and frontline suits when I panned around and judging from they way they acted most were noobs. (Granted some of those might have been vets who just didn't see the point of losing any more isk.)
Is this the game working as it is designed. Absolutely.
Is this game designed to maintain a steady number of players evolving like those of us from the Betas? No F@$king way!
There will always be those that, if they can, will try every night to kick the dicks off of the other team because they can.
There will always be those who take advantage of small or even large glitch like advantages.
There will always be those with 5X, 10X more SP and the advantages that come with it.
But to all those with 40M+ SP I point out that we never had to experience the disparity between noob and vet in the Betas that exist for new players today.
Some would point out that things are the way the way they because it emulates the harsh reality of the EVE universe. Okay. I'll grant you that but point out that Dust is only connected to the EVE universe via lore and environment. We don't actually have any effect on what happens in that universe. It is all made up and the points don't matter.
So why not make the necessary changes to maintain and build a sustainable player base?
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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Thumb Green
Raymond James Corp
2011
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Posted - 2015.01.16 17:29:00 -
[33] - Quote
Dragonmeballs wrote:
But to all those with 40M+ SP I point out that we never had to experience the disparity between noob and vet in the Betas that exist for new players today.
Some would point out that things are the way the way they because it emulates the harsh reality of the EVE universe. Okay. I'll grant you that but point out that Dust is only connected to the EVE universe via lore and environment. We don't actually have any effect on what happens in that universe. It is all made up and the points don't matter.
So why not make the necessary changes to maintain and build a sustainable player base?
Don't grant them anything. Even EVE has a relatively safe zone for new players; hell, I spent my entire extended free trail (almost a month) without running into a single hostile player.
[RYJC]
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KING CHECKMATE
Opus Arcana Covert Intervention
7062
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Posted - 2015.01.16 17:29:00 -
[34] - Quote
gustavo acosta wrote:Scotty knew it was your alt. so he figured you'd carry the team.
Thing that he thinks i can do but i cant.
Playing as : Calscout + Amarr Assault
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Vapor Forseti
Internal Error. Negative-Feedback
1772
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Posted - 2015.01.16 17:37:00 -
[35] - Quote
Heimdallr69 wrote:Bethhy wrote: The best Video to describe what happens to a new player in DUST was done by a Girl gamer who mainly played WoW and decided to try out a FPS game.
She could be my woman =ƒÿÜ *runs outside screaming*
Malfunctioning IGR alt
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Timtron Victory
Horizons' Edge
264
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Posted - 2015.01.16 17:45:00 -
[36] - Quote
The solution is pretty simple, ban anything that is above standard from pubs until meta locking or tiers is applied
Dust Weekly Lottery
Proud Christian
Jesus Loves You
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Heimdallr69
Imperfects Negative-Feedback
4370
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Posted - 2015.01.16 17:50:00 -
[37] - Quote
Vapor Forseti wrote:Heimdallr69 wrote:Bethhy wrote: The best Video to describe what happens to a new player in DUST was done by a Girl gamer who mainly played WoW and decided to try out a FPS game.
She could be my woman =ƒÿÜ *runs outside screaming* Lol... You can always come over =ƒÿÿ
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Heimdallr69
Imperfects Negative-Feedback
4370
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Posted - 2015.01.16 17:56:00 -
[38] - Quote
Timtron Victory wrote:The solution is pretty simple, ban anything that is above standard from pubs until meta locking or tiers is applied Yeah but the sp gap means the players will still have an advantage with core upgrades
Also with Beth's vid she clearly stated she had no idea what she is doing and doesn't understand how to play.. Some of us learned from being here a long time and others came naturally cuz this is our forte.. I do not think she is bad but just didn't understand anything. Something I have been doing lately is making solo squads and allowing blues in it so I can help I know it's too late now and won't help much but I still do it.
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Dragonmeballs
Better Hide R Die
73
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Posted - 2015.01.16 18:01:00 -
[39] - Quote
Heimdallr69 wrote:Timtron Victory wrote:The solution is pretty simple, ban anything that is above standard from pubs until meta locking or tiers is applied Yeah but the sp gap means the players will still have an advantage with core upgrades Also with Beth's vid she clearly stated she had no idea what she is doing and doesn't understand how to play.. Some of us learned from being here a long time and others came naturally cuz this is our forte.. I do not think she is bad but just didn't understand anything. Something I have been doing lately is making solo squads and allowing blues in it so I can help I know it's too late now and won't help much but I still do it.
Much respect for still trying to help.
Something none of the habitual stompers even give thought to....
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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Dragonmeballs
Better Hide R Die
73
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Posted - 2015.01.16 18:04:00 -
[40] - Quote
Thumb Green wrote:Dragonmeballs wrote:
But to all those with 40M+ SP I point out that we never had to experience the disparity between noob and vet in the Betas that exist for new players today.
Some would point out that things are the way the way they because it emulates the harsh reality of the EVE universe. Okay. I'll grant you that but point out that Dust is only connected to the EVE universe via lore and environment. We don't actually have any effect on what happens in that universe. It is all made up and the points don't matter.
So why not make the necessary changes to maintain and build a sustainable player base?
Don't grant them anything. Even EVE has a relatively safe zone for new players; hell, I spent my entire extended free trail (almost a month) without running into a single hostile player.
But is a month enough time in this game....If you don't score wp you don't get sp. We have the advantages of time, failure and SP to keep our losses in check.
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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Thumb Green
Raymond James Corp
2012
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Posted - 2015.01.16 18:36:00 -
[41] - Quote
Dragonmeballs wrote:Thumb Green wrote:Dragonmeballs wrote:
But to all those with 40M+ SP I point out that we never had to experience the disparity between noob and vet in the Betas that exist for new players today.
Some would point out that things are the way the way they because it emulates the harsh reality of the EVE universe. Okay. I'll grant you that but point out that Dust is only connected to the EVE universe via lore and environment. We don't actually have any effect on what happens in that universe. It is all made up and the points don't matter.
So why not make the necessary changes to maintain and build a sustainable player base?
Don't grant them anything. Even EVE has a relatively safe zone for new players; hell, I spent my entire extended free trail (almost a month) without running into a single hostile player. But is a month enough time in this game....If you don't score wp you don't get sp. We have the advantages of time, failure and SP to keep our losses in check. No it isn't, though my point was that EVE isn't as harsh as people like to make it out to be. Hell, I even had one of the GM's contact me in game to make sure I was having fun and if I needed any help figuring stuff out. From my experience lowsec was a very nice place and a player could probably spend years in it while only being attacked a handful of times and only by people willing to suicide in cheap ships since Concord will destroy the attacker.
In this game however, I don't think a player should be put against us vets until they have at least 12mil SP. I think the academy should be extended to that point and then broken up into tiers so that they all fight other players within a certain range of SP. For example, tier one would be under 2 or 3 mil and tier two would be 2-3 mil to 5-6 and what not. This will allow them to have fun while building up just enough SP to be competitive, if it's spent wisely which brings us to the fact that they need to add a tutorial on the skill tree about spending SP.
[RYJC]
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Onesimus Tarsus
is-a-Corporation
2867
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Posted - 2015.01.16 18:38:00 -
[42] - Quote
K/D(r) matchmaking fixes this.
Man, that felt good to say.
This is a prototype-level sig. I worked hard for it, and I'm going to use it every time. So, just get used to it.
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Cyzad4
Blackfish Corp.
580
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Posted - 2015.01.16 19:04:00 -
[43] - Quote
Thumb Green wrote:Ripley Riley wrote:Matchmaking isn't working as intended because of a small playerbase. The playerbase is small because of poor matchmaking. It's a "damned if you do and damned if you don't" type of situation so CCP really just needs to bite the bullet and separate the playerbase, however small it may be, so the playerbase can grow. It's like with gardening, if you want your garden to flourish you have to separate the weeds from your plants; otherwise they'll choke the life out of your garden. Us vets are choking the life out of this game, we are the weeds in the proverbial Garden of New Eden. TBH at this point I think it's just a "damned if you dont." The playerbase is small yes and dividing it up further would generally be a bad move, However if the newbros have nowhere to learn we won't have any. It's that simple. As long as CCP keeps in mind the high risk = high reward, I don't think it'll be nearly as catastrophic as some people are making it out to be. IDK about you guys but I have zero interest in running around stomping newberries in MLT matches for imaginary epeen waggling rights and half my normal pay. Will there be people stomping in those matches? Absolutely, there will always be sad empty shell like humans who will try to game the system and take the easy road but that will happen regardless.
Look on my works, ye mighty, and despair.
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GLOBAL fils'de RAGE
Consolidated Dust
139
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Posted - 2015.01.16 19:21:00 -
[44] - Quote
Heimdallr69 wrote:http://imgur.com/eaS2UnC So I decidd to see what people meant by matchmaking being bad.. Lmfao no wonder new players don't stay, it'd be one thing if they were solo but a squad seriously? Is this what you consider balanced? I understand why we don't keep new players and I don't blame them for leaving. Here this should help a squad can only join battles when another squad is on the other side.
CCP is moving it's servers into Amazon's AWS cloud, we can hope that matchmaking via on demand server hosting will be utilised and well thought out.
Stomping is an effect of high latency players, and not SP. DUST's population of high KDR players when compared to other FPS games are not shown to be great, but average players.
High latency players take reduced damage and have good offensive hit detection. There are corporation that are groupings of these players and thus stomping.
How many times have you engaged an unslayable lagger to only have his squad mate take you out?
How many overheats, jams, reload kills have you suffered, because it took way too much effort on a lagger.
How many times have you and 1 or 2 squad members been needed to kill a lagger and end of game that was the only one for that player?
How many full clips in the back of a player, and they insta kill you while you're reloading?
How many BAD games do you have to play in order to play in a balanced one?
CCP fix your latency. |
Ripley Riley
Incorruptibles
6714
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Posted - 2015.01.16 19:22:00 -
[45] - Quote
Thumb Green wrote:It's a "damned if you do and damned if you don't" type of situation so CCP really just needs to bite the bullet and separate the playerbase, however small it may be, so the playerbase can grow. It's like with gardening, if you want your garden to flourish you have to separate the weeds from your plants; otherwise they'll choke the life out of your garden. Us vets are choking the life out of this game, we are the weeds in the proverbial Garden of New Eden. I'm not sure I completely agree with you on this. I know that vet players are hurting NPE by... well let's call it for what it is: being good at DUST 514. If we separate the playerbase then we are looking at longer queues, and long queues are not at all good for a lobby shooter.
This will never happen, but we need PvE. That would train new players and give them a chance to take a short break from getting stomped every so often. It would make this game infinitely more fun and increase replayability one-hundred fold.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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axis alpha
Namtar Elite Gallente Federation
478
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Posted - 2015.01.16 19:29:00 -
[46] - Quote
These kind of matches happen to me alllll the time and most of the time worse than this. I run solo and I'm sure scotty puts me on the newberry side because of how much sp I have or however it sees as I am a vet and expects me to carry them and 90% percent of the time I do try my best but then you just hit a point and just give up and sit in the mcc. But believe me its a lot worse than this most times.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Thumb Green
Raymond James Corp
2013
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Posted - 2015.01.16 19:30:00 -
[47] - Quote
PvE would be a nice way to separate the playerbase
[RYJC]
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Onesimus Tarsus
is-a-Corporation
2867
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Posted - 2015.01.16 20:37:00 -
[48] - Quote
I think OP is unaware of the 12-15 new mercs added to this game almost every minute, and the over 83,000,000 mercs total created for this game so far.
Why the 2300-2500 that you see on a regular basis are only a microscopic (literally) portion of the players who have been created!
This is a prototype-level sig. I worked hard for it, and I'm going to use it every time. So, just get used to it.
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Bethhy
Ancient Exiles.
3136
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Posted - 2015.01.17 00:31:00 -
[49] - Quote
Onesimus Tarsus wrote:I think OP is unaware of the 12-15 new mercs added to this game almost every minute, and the over 83,000,000 mercs total created for this game so far.
Why the 2300-2500 that you see on a regular basis are only a microscopic (literally) portion of the players who have been created!
I think you are un aware of the amount of new characters created to have the 250k ISK transferred off and then deleted..
There is EVENews24 Articles and Chribba math behind it...
The amount of ISK created in DUST from players creating characters and transferring the ISK off then deleting them on 5-20 PSN accounts a day. Is MORE then the isk generated from all of Planetary Conquest.
Eve had this exact same problem to the point where the task was completely automated by program macros.
CCP Removed this in EVE and put limitations, Then made the same mistake in DUST 514 a few years later without setting up any safeguards at all?
This doesn't seem fishy to you at all? Specially seeing how CCP Shanghai has been made aware of this problem for 2 years... To the point where Gaming sites, Evenews24 and Chribba have all posted and or made long researched articles about?
CCP Is padding their numbers, everyone knows this. |
Bright Cloud
Namtar Elite Gallente Federation
778
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Posted - 2015.01.17 00:35:00 -
[50] - Quote
Heimdallr69 wrote:http://imgur.com/eaS2UnC So I decidd to see what people meant by matchmaking being bad.. Lmfao no wonder new players don't stay, it'd be one thing if they were solo but a squad seriously? Is this what you consider balanced? I understand why we don't keep new players and I don't blame them for leaving. Here this should help a squad can only join battles when another squad is on the other side. Dust, Dust never changes....
Bright is the opposite of dark! Who would have thought of that?!
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Heimdallr69
Imperfects Negative-Feedback
4372
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Posted - 2015.01.17 00:40:00 -
[51] - Quote
Bethhy wrote:Onesimus Tarsus wrote:I think OP is unaware of the 12-15 new mercs added to this game almost every minute, and the over 83,000,000 mercs total created for this game so far.
Why the 2300-2500 that you see on a regular basis are only a microscopic (literally) portion of the players who have been created! I think you are un aware of the amount of new characters created to have the 250k ISK transferred off and then deleted.. There is EVENews24 Articles and Chribba math behind it... The amount of ISK created in DUST from players creating characters and transferring the ISK off then deleting them on 5-20 PSN accounts a day. Is MORE then the isk generated from all of Planetary Conquest. Eve had this exact same problem to the point where the task was completely automated by program macros. CCP Removed this in EVE and put limitations, Then made the same mistake in DUST 514 a few years later without setting up any safeguards at all? This doesn't seem fishy to you at all? Specially seeing how CCP Shanghai has been made aware of this problem for 2 years... To the point where Gaming sites, Evenews24 and Chribba have all posted and or made long researched articles about? CCP Is padding their numbers, everyone knows this. You still play?
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