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1221. who has there gun at proficiency level 5 - in General Discussions [original thread]
lol so many wasted SP. Those coulda have beeing applied to more usefull things like better nanohives, drop uplinks or even a better side specialisation. Beeing versatile with proto weapons and equipment is really worthwhile. Sure you can put every...
- by Bright Cloud - at 2013.09.17 11:54:00
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1222. Guys, guys, the Allotek packs are back!!! - in General Discussions [original thread]
Yeah they are so amazing that i havent bought a single one of them cause i know they are OP as hell.
- by Bright Cloud - at 2013.09.17 11:41:00
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1223. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
Aight im gonna sit on top of a building with proto swarms. COME AT ME BRO!
- by Bright Cloud - at 2013.09.16 14:58:00
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1224. Watch your step! - in General Discussions [original thread]
pics or didnt happend.
- by Bright Cloud - at 2013.09.16 14:57:00
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1225. Logi suits compared to each other - in General Discussions [original thread]
Well lets compare each logi suit and see which suit is the best for doing the logi job the best: (all suits mentioned are proto) -Caldari Logi the assault logi and probs most overused suit in the game due to its 5 high and 4 low slots. Can carry ...
- by Bright Cloud - at 2013.09.16 14:56:00
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1226. So, how about dropping those NANOHIVES! - in General Discussions [original thread]
Rule#1: if you see people running anything else apart from the galente logi then they aint logis. So except nothing apart from militia nano hives from them (if you are lucky). Yes this is pointed at the Caldari,Amarr and Minmatarr logis. You usele...
- by Bright Cloud - at 2013.09.16 14:29:00
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1227. So any plans on going 64 players like MAG and BF4? - in General Discussions [original thread]
TREY Trey wrote: Any plans on going 64 players like MAG or BF4? If this is already in the game, would somebody kindly direct me on how to access it. So far I been playing only faction battles and they seem to be 16 vs 16 (aka 32 players) I lik...
- by Bright Cloud - at 2013.09.16 08:31:00
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1228. Scanning in 1.4 and beyond. - in General Discussions [original thread]
There are modules that have a effect on active scanners. They are called "sensor dampeners". The complex reduce your signature by 25%. If your signature is lower then the scan strenght of the scanner you wont get picked up. Prime example for this ...
- by Bright Cloud - at 2013.09.15 20:10:00
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1229. Active Camo vs. Stealth Camo - in General Discussions [original thread]
And i heard that the minmatarr are working on jetpacks which are basically 2 massdrivers on your back pointing at the ground. Unfortunately you have to jump off a building otherwise the explosions will kill you before you can take off.
- by Bright Cloud - at 2013.09.15 20:07:00
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1230. Making Tech 2 Hulls and Frames better: Scout Suits - in General Discussions [original thread]
Faster? lol get your biotiks up. I saw scouts running 10-11m/s.
- by Bright Cloud - at 2013.09.15 20:02:00
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1231. Separating FW from Pubs (keeping scrubs out of FW) - in General Discussions [original thread]
CCP FoxFour wrote: 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) Excuse me but the loosing team on PC does not even ge...
- by Bright Cloud - at 2013.09.15 10:44:00
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1232. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
Daalzebul Del'Armgo wrote: Shield rep tool Separate armor repair hives from ammo hives. The repair hives should be another skill that comes off nano skill. Shield repair hives for then caldari peeps When you have rep tools out there names cha...
- by Bright Cloud - at 2013.09.14 08:20:00
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1233. the one thing worse then a forge gunner... TWO FORGE-GUNNERS!! - in General Discussions [original thread]
Dropships are just annoying like a fly buzzing around your head. And if its starting to **** you off then just shot the thing down. Not a hard thing to do.
- by Bright Cloud - at 2013.09.13 03:27:00
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1234. CCP Wolrman... Can we get blueprints or a preview - in General Discussions [original thread]
CCP Wolfman wrote: Blaze Ashra wrote: of the Assault Swarm Masslock? Not yet I'm afraid, it's still a work in progress. We did some playtesting and found that it didn't produce nearly as much QQ as we intended. So we decided to make som...
- by Bright Cloud - at 2013.09.13 03:22:00
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1235. How does shotgun apply damage? - in General Discussions [original thread]
It shots several pellets at once. How many it shots is a miracle and nobody knows. But meh the shotgun is outdated cause AR is the the only thing you need to use these days.
- by Bright Cloud - at 2013.09.12 23:58:00
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1236. Things that have beeing promised which we are still waiting for. - in General Discussions [original thread]
List has beeing updated.
- by Bright Cloud - at 2013.09.12 23:53:00
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1237. Things that have beeing promised which we are still waiting for. - in General Discussions [original thread]
CCP where are the things you promised to implement into the game or did you scrapped your previous ideas? If you have a issue with your memory then let me help you out: -Artillery, laser and autocanon turrets those where a section on the older b...
- by Bright Cloud - at 2013.09.12 04:40:00
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1238. What roles are heavys with HMG's supposed to do? - in General Discussions [original thread]
Pvt Numnutz wrote: Heavies with heavy machine guns excel in point defense. Meaning staying around or on a point and defending it. Not trying to go around like an assault suit and get out gunned from a TAC AR at range. Additionally if you add ...
- by Bright Cloud - at 2013.09.11 17:21:00
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1239. What roles are heavys with HMG's supposed to do? - in General Discussions [original thread]
Jinx Rollin wrote: You should totally make a post about this everyday until someone listens to you The heavy gameplay reminds me now more of beeing a scout with a shotgun trying to get up close. Dont believe me? Go ahead and try it yourself.
- by Bright Cloud - at 2013.09.11 15:21:00
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1240. What roles are heavys with HMG's supposed to do? - in General Discussions [original thread]
I cant see a valid point for heavys with HMG's these days. Sure you can inflict decent damage at point blank range (shotgun range) but thats it. You are slower and your primary has the same effective range like a SMG. As it stands now the HMG is n...
- by Bright Cloud - at 2013.09.11 15:15:00
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