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8341. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Cheydinhal Guard wrote: The profile for the CR should be changed to -5/+5. -15/+15 would cripple its vesatility, making it useless against shield tankers and dual tankers alike. Oh.. wait nobody cares about that. I almost forgot that everyone a...
- by Breakin Stuff - at 2014.09.01 17:56:00
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8342. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Why the hell are you projectile bandwagoners insistent that the projectile should not be dropped back vs. Shields? Is it because you object to using any other rifles and you just want omni-efficiency? Seriously. -15/+15 or -20/+20 puts a weapon ...
- by Breakin Stuff - at 2014.09.01 11:55:00
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8343. Please Rattati, tread carefully into the 15% projectile damage - in Feedback/Requests [original thread]
Actually as long as Im not fighting projectiles and lasers I tend to do just fine with my cal/min fits. I use the caldari weapons from extremely long ranges and refuse to brawl. When I run a calsent/minsent it works very well vs. Assaults, scouts,...
- by Breakin Stuff - at 2014.09.01 10:21:00
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8344. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Symbioticforks wrote: As if sniping wasn't a niche role already. Off the top of my head.. Scale increased damage percentage to reduced range percentage. (i.e. reduce the range to 450m 25% reduction, for an increased 25% damage) This might b...
- by Breakin Stuff - at 2014.09.01 10:15:00
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8345. Please Rattati, tread carefully into the 15% projectile damage - in Feedback/Requests [original thread]
And changing projectiles to completely assrip armor and be reduced to shields significantly will make shields less UP and will decrease the attractiveness of raw HP tanking with plates. In short it will make your choice of tank + weapon far more ...
- by Breakin Stuff - at 2014.09.01 10:03:00
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8346. About the "forge gun nerf" - in General Discussions [original thread]
Its a nonissue at best for forge gunners who are decent. None of us bother aiming to splash targets. We want to kill them, not tickle them.
- by Breakin Stuff - at 2014.09.01 08:15:00
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8347. How to tell a real vet in DUST 514 - in General Discussions [original thread]
Hulk the kitten up, pubbie.
- by Breakin Stuff - at 2014.09.01 08:12:00
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8348. Please Rattati, tread carefully into the 15% projectile damage - in Feedback/Requests [original thread]
-5/+5 makes Projectiles omnislayer weapons and the most desirable as the difference between cutting through shields and armor will be negligible. Kinda like how they are currently most efficient overall due to the truncated damage profile they hav...
- by Breakin Stuff - at 2014.09.01 08:10:00
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8349. ISK payouts. - in Feedback/Requests [original thread]
Meee One wrote: Is breaking even your cousin? Does this post have any contextual meaning I can use to figure out what you are typing? Trying to follow your thought pattern here is impossible.
- by Breakin Stuff - at 2014.09.01 08:03:00
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8350. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Hey Rattati are you changing the damage profile on the combat rifle ONLY or all projectiles? Converting CR to +20/-20 or +15/-15 is a meaningful change that makes every shield suit more viable. Its a buff to shields indirectly. Doing the same to...
- by Breakin Stuff - at 2014.09.01 07:58:00
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8351. LOOOOL FORGE GUNS CANT SHOOT DOWN ON PPL ANYMORE! - in General Discussions [original thread]
manboar thunder fist wrote: anyone who's decent with a forgegun doesn't rely on splash to kill infantry. tis a thing of skill to land that assault forge on a running scout's head and hilarity. they never see it coming.
- by Breakin Stuff - at 2014.08.31 10:54:00
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8352. Help! Swarms vs Forge - in General Discussions [original thread]
Gunnlogi, madrugar, Python and Incubus are all balanced against prototype AV weapons. It will take at minimum, three shots to kill them UNLESS you get a weak spot backshot. If they activate hardeners in a timely fashion you will enjoy the sensatio...
- by Breakin Stuff - at 2014.08.31 10:51:00
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8353. LOOOOL FORGE GUNS CANT SHOOT DOWN ON PPL ANYMORE! - in General Discussions [original thread]
Oh no. They're taking away my forge gun splash damage. whatever shall I do? Oh yeah, this affects me about as much as Apothecary Za'ki's opinions. Hint: not at all. Red reticle when the charge finishes means yer dead, pubbie. I go for bodyshot...
- by Breakin Stuff - at 2014.08.31 10:50:00
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8354. ISK payouts. - in Feedback/Requests [original thread]
iKILLu osborne wrote: excuse me for being daft, but i assume at the end of your long tedious task your gonna compare the worth of assets lost to the amount of isk gained? if so how will this prove that risk vs. reward is broken most people wil...
- by Breakin Stuff - at 2014.08.31 10:28:00
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8355. ISK payouts. - in Feedback/Requests [original thread]
Soulja Ghostface wrote: Breakin Stuff wrote: Two weeks, a couple hundred dropsuits expended, barely any ISK spent. Operation: Expend the Inventory proceeds apace. Objective: See how much ISK I can accumulate during the expenditure of ALL u...
- by Breakin Stuff - at 2014.08.30 23:32:00
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8356. Basic suits price - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Breakin Stuff wrote: Apothecary Za'ki wrote: have you guys seen what a beast basic proto minmatar heavy + burst HMG can be?! it gets like 8m/s sprint speed Now use a sentinel with the resists and KinCats. senti...
- by Breakin Stuff - at 2014.08.30 23:28:00
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8357. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Can we get ISK payouts increased in Pubs and added to Facwar?
- by Breakin Stuff - at 2014.08.30 23:14:00
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8358. ISK payouts. - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Breakin Stuff wrote: I'm pointing out the odd risk vs. reward setup here. I'm well aware of how to make profit. I'm deliberately depleting my inventory to see what the payout becomes. I have well over a thousand dropsu...
- by Breakin Stuff - at 2014.08.30 23:12:00
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8359. Light weapons are OP nerf them and remove them from ambush - in General Discussions [original thread]
Scheneighnay McBob wrote: With snipers, we weren't dealing with ones sitting in the open, on the ground and close to the frontline. There's your problem, irishman. You're trying to use logic. You should know better. They're going to scream...
- by Breakin Stuff - at 2014.08.30 22:40:00
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8360. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Heimdallr69 wrote: Nor do tanks. Did you not see the gunnlogi is getting an EHP buff? God only knows why. they're actually harder to blow up than madrugars. Oh and rattati is getting rid of forge splash on all but the assault. I'm surpri...
- by Breakin Stuff - at 2014.08.30 22:25:00
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