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661. Top sprinting speed in 1.8 - in General Discussions [original thread]
ResistanceGTA wrote: Bormir1r wrote: ResistanceGTA wrote: Bormir1r wrote: In 1.8, minjas will get 3 low slots, so I would like to know who fast the sprinting speed is when I put 3 complex kin cats. Of course there is the biotic bonus (...
- by Bormir1r - at 2014.02.09 03:56:00
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662. Top sprinting speed in 1.8 - in General Discussions [original thread]
What's the stacking penalty? 50% reduction?
- by Bormir1r - at 2014.02.09 03:49:00
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663. Top sprinting speed in 1.8 - in General Discussions [original thread]
ResistanceGTA wrote: Bormir1r wrote: In 1.8, minjas will get 3 low slots, so I would like to know who fast the sprinting speed is when I put 3 complex kin cats. Of course there is the biotic bonus (which at level is 5%) then the 1% kinetic m...
- by Bormir1r - at 2014.02.09 03:47:00
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664. Is Minja Hacking speed bonus really necessary? - in Feedback/Requests [original thread]
I would rather have the minmatar scout suit with the dropsuit scan profile reduction. I'd either have the combination of hacking speed and profile scan reduction or profile scan reduction and nova knife bonus. However having nova knife bonus and h...
- by Bormir1r - at 2014.02.09 03:46:00
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665. Top sprinting speed in 1.8 - in General Discussions [original thread]
In 1.8, minjas will get 3 low slots, so I would like to know who fast the sprinting speed is when I put 3 complex kin cats. Of course there is the biotic bonus (which at level is 5%) then the 1% kinetic module bonus per level. there's also the sta...
- by Bormir1r - at 2014.02.09 02:52:00
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666. Killing Heavies in 1.8...OP? - in General Discussions [original thread]
Bayeth Mal wrote: Bethhy wrote: Lets take it as a sign that all TTK may be better in the coming patch... Agreed, TTK for all suits is crazy ATM. With the racial bonuses it may become necessary for Assaults to use varied damage types to...
- by Bormir1r - at 2014.02.08 18:18:00
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667. Killing Heavies in 1.8...OP? - in General Discussions [original thread]
zibathy numbertwo wrote: Jastad wrote: Good scout like you will kill heavy in CQC. AR_Crutchers will have an hard time "AR_Crutchers" Do Assault Rifles even exist anymore? Not really anymore, but after 1.8 they'll probably be revita...
- by Bormir1r - at 2014.02.08 03:39:00
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668. Killing Heavies in 1.8...OP? - in General Discussions [original thread]
ALPHA DECRIPTER wrote: Disturbingly Bored wrote: Worst-case scenario (you're using, say, a Combat Rifle against a maxxed Amarr fattie), Sentinels can have up to 15% more EHP than they have currently. That's a sizable chunk, but it's not as ...
- by Bormir1r - at 2014.02.08 02:07:00
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669. Killing Heavies in 1.8...OP? - in General Discussions [original thread]
D legendary hero wrote: seriously? difference between tank and heavy. Ar damage to tanks reduced by 90%, AR damage to heavies reduced by possibly 10% max. since a militia Ar without damage mods or proficiency does 425 damage per second. 2000...
- by Bormir1r - at 2014.02.08 02:01:00
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670. Killing Heavies in 1.8...OP? - in General Discussions [original thread]
Justin Tymes wrote: Niche weapons? Forget it. Heavies are obviously being balanced around current Rifle DPS and Core Grenades, which was a really bad move by CCP. Carry remotes if you don't use Rifles, or be prepared to auto-lose. Especially...
- by Bormir1r - at 2014.02.08 01:47:00
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671. Killing Heavies in 1.8...OP? - in General Discussions [original thread]
Is it even possible by a single player? With close to 2000 HP, it it's almost the equivalent to a quarter of a tank. Are they getting any movement speed nerfs? Because honestly, I don't even know if it's going to be possible to go 1v1 on heavy in ...
- by Bormir1r - at 2014.02.08 01:38:00
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672. A scout question - in General Discussions [original thread]
In a Minja proto suit you can OHKO heavies with proto NKs (no prof or damage mods)
- by Bormir1r - at 2014.02.07 20:48:00
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673. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
Bojo The Mighty wrote: Do you speed tankers believe that 1.8 might kill speed tanking further? The common saying is "Speed tanking is fun but dead". Currently this is due to issues from back in Chromosome with the Keanu Reeves Scouts and hit de...
- by Bormir1r - at 2014.02.05 17:07:00
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674. Scouts with Nova Knives... - in General Discussions [original thread]
Damian Crisis wrote: How the **** do you survive getting that close to people and killing them with a close range weapon like that... I can't comprehend how insane that is. Watched J0lly Ranchers videos... The Way of the Scout and that dude is ...
- by Bormir1r - at 2014.02.05 02:02:00
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675. That moment when your weekly bonuses are gone..... - in General Discussions [original thread]
Damian Crisis wrote: I made this character less than a week ago and mind you, this is like the 4th time I've redone a character because I hated where I was putting my SP at. I finally got this character fairly close to what I want it to be. I e...
- by Bormir1r - at 2014.02.04 17:22:00
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676. Shotgun fix idea - in General Discussions [original thread]
Dexter307 wrote: PARKOUR PRACTIONER wrote: Shotguns are fine, in my personal opinion. No need to make it into a rapid fire weapon. It just depends on how fast you can press L1. or R1 or something. Shotguns already get a ROF increase anyway...
- by Bormir1r - at 2014.02.04 17:10:00
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677. It took CCP Three plus months to get the RR and CR "just right&... - in General Discussions [original thread]
Galvan Nized wrote: CCP has yet to release a balanced weapon or equipment in a new patch...Flaylocks were OP, Scrambler Rifles were somewhat OP, Rail Rifle and Combat Rifle are OP, Active Scanners are OP. Except the Plasma Cannon, that thing n...
- by Bormir1r - at 2014.02.04 02:02:00
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678. Not very new player friendly.... - in General Discussions [original thread]
H1sen Burg wrote: Bojo The Mighty wrote: Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a cha...
- by Bormir1r - at 2014.02.03 06:04:00
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679. Retiring from Dust - in General Discussions [original thread]
Bon vouyage....lol
- by Bormir1r - at 2014.02.03 06:00:00
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680. Liking the scout - in General Discussions [original thread]
Dexter307 wrote: Bormir1r wrote: What's the lowest our scan profile can be without modules? (mingas) Minmatar scouts get 31.5 with no modules (profile dampening 5) not sure how this rounds Gallente scouts get 23.6 which rounds to 24 mean...
- by Bormir1r - at 2014.02.02 04:22:00
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