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621. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Slen Kaleth wrote: Bormir1r wrote: [quote=Ayures II]If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Co...
- by Bormir1r - at 2014.02.16 01:02:00
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622. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Patrick57 wrote: Zahle Undt wrote: The decreased dispersion that comes with proficiency is your renge buff, a tighter spread means more of the shot hits from farther away. You want increased spread while gaining range...LOL no. Get close or ...
- by Bormir1r - at 2014.02.16 00:06:00
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623. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Zahle Undt wrote: Bormir1r wrote: Auris Lionesse wrote: Shotguns need new iron sights, faster ads turning speed, and a slight range buff unless ads improves range because who would know, ads is worthless atm. Maybe a very small damage b...
- by Bormir1r - at 2014.02.15 23:38:00
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624. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Ayures II wrote: If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fas...
- by Bormir1r - at 2014.02.15 23:32:00
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625. Tanks - 1.8 changes - in General Discussions [original thread]
Tebu Gan wrote: Identifying the Problem Tanks need to be fixed before they go implementing a infantry patch. Makes no sense to do all this infantry work, when infantry are struggling (namely ambush) to deal with tanks, or I should say, t...
- by Bormir1r - at 2014.02.15 23:18:00
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626. Did the CR replace the Shotgun as the ultimate scout weapon? - in General Discussions [original thread]
DeadlyAztec11 wrote: High ROF, check Tigh hipfire, check Fast reload, check Good hit detection, check. Low CPU\PG, check Yep, everything looks in order. For better or worse, the CR seems to have replaced the Shotgun in a lot of Scout arsenal...
- by Bormir1r - at 2014.02.15 23:00:00
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627. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Auris Lionesse wrote: Shotguns need new iron sights, faster ads turning speed, and a slight range buff unless ads improves range because who would know, ads is worthless atm. Maybe a very small damage buff. I like the dispersion boost. it hel...
- by Bormir1r - at 2014.02.15 01:01:00
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628. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Dexter307 wrote: Oxskull Duncarino wrote: Dexter307 wrote: Can any dev please say the shotgun will get some sort of buff in 1.8? I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets 10 pellets...
- by Bormir1r - at 2014.02.14 20:50:00
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629. Using Scouts to their full potential - in General Discussions [original thread]
You can avoid almost all of them and get hit rarely if you know how to play. The shield/armor buffer combined with speed a scout has is what saves his skin.
- by Bormir1r - at 2014.02.14 17:14:00
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630. Using Scouts to their full potential - in General Discussions [original thread]
Onesimus Tarsus wrote: Bormir1r wrote: Garrett Blacknova wrote: Repter Casanova wrote: flank enemy lines undetected This is where the problem lies. UNDETECTED. Without high-level skills AND modules (preventing you from fitting an...
- by Bormir1r - at 2014.02.14 17:08:00
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631. Cheap Deaths - in General Discussions [original thread]
Ryme Intrinseca wrote: I don't mind getting outnumbered, outmanoeuvred, outranged, or even plain outgungamed - it happens from time to time. The thing I ******* hate are all the deaths due to playstyles that involve virtually zero risk or skill...
- by Bormir1r - at 2014.02.14 17:03:00
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632. The risk vs Reward system is broken - in General Discussions [original thread]
DaNizzle4shizle wrote: I played a dom with as few of my alliance friends. It was that map with the pipeline and the objective .A. under it. I noticed that the enemies had all control over the pipes. so i decided to bring out my ISIKUNE or howev...
- by Bormir1r - at 2014.02.14 16:46:00
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633. Scouts & Endurance mods - in General Discussions [original thread]
sabre prime wrote: Cardiac regulators are more important than kinetic catalyzers. Having more stamina, and running longer, is underrated. Speed tanking has not been effective for a long time. Stamina is really only viable on the Gal scout be...
- by Bormir1r - at 2014.02.14 16:40:00
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634. Using Scouts to their full potential - in General Discussions [original thread]
Garrett Blacknova wrote: Repter Casanova wrote: flank enemy lines undetected This is where the problem lies. UNDETECTED. Without high-level skills AND modules (preventing you from fitting anything else), that simply DOESN'T HAPPEN beca...
- by Bormir1r - at 2014.02.14 16:37:00
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635. HAS ANYONE TRIED THE Quafe Assault Ck.0 ? :(( - in General Discussions [original thread]
Christiphoros von Poe wrote: Maken Tosch wrote: Screw them. I already got 25 'Quafe' Scout Gk.0 suits. I have 113 Quafe scouts... I don't even know how... Rewards from previous events.
- by Bormir1r - at 2014.02.14 16:32:00
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636. I do believe I have graduated to full scouthood. - in General Discussions [original thread]
Joel II X wrote: Bormir1r wrote: Heathen Bastard wrote: I have knifed heavies from full to dead, solo defended a point for most of a game, and gone positive against protostomps on nothing but surprise and knowing the value of running half...
- by Bormir1r - at 2014.02.14 02:27:00
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637. tips for nova knives plz - in General Discussions [original thread]
da GAND wrote: So i'm planning on using a minmitar scout suit with the nova knives , any tips on what else I should have on the suit and how to properly use them cuz I hear that the knives aren't that good Get prototype so you can maximize t...
- by Bormir1r - at 2014.02.14 02:22:00
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638. I do believe I have graduated to full scouthood. - in General Discussions [original thread]
Heathen Bastard wrote: I have knifed heavies from full to dead, solo defended a point for most of a game, and gone positive against protostomps on nothing but surprise and knowing the value of running halfway across the map to avoid the enemy's...
- by Bormir1r - at 2014.02.14 02:15:00
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639. Why people hang out in REDLINE - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: REDLINE This solved the mystery for me. So they can: 1. Snipe while being as safe as possible 2. Rail Tank Snipe 3. Do nothing
- by Bormir1r - at 2014.02.13 03:06:00
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640. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Dexter307 wrote: Can any dev please say the shotgun will get some sort of buff in 1.8? I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets 10 pellets by default Operations skill: +1 pellet per shot...
- by Bormir1r - at 2014.02.13 03:04:00
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