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761. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Correct me about what? All I'm saying is armor tankers need a high slot module. Secondly armor has been much better than shields (recent shield buff is pretty balanced though). Both are facts. Yep I remember the Golden age of shield tanking too.
- by Boot Booter - at 2014.07.16 22:50:00
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762. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Sgt Kirk wrote: Boots you dont play this game do you? do you work for CCP by any chance? this Gallente active tank, Amarr Armor tank. If a good Gallente suit requires you only to dual tank then you have a severe issue and...
- by Boot Booter - at 2014.07.16 22:39:00
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763. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I doubt their PG could support 2 kin cats and a SR without sacrificing a low for PG upgrade. I see your point though The issue lies in the lack of low slots to augment armor tanking. Hmm..
- by Boot Booter - at 2014.07.16 22:17:00
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764. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc[/quote wrote: 7.86m/s? Unless you dropped an armor plate, which would bring your armor down to 400, it doesn't happen. 1 complex plate 1 complex ferro 1 complex rep 1 complex kincat Common man.
- by Boot Booter - at 2014.07.16 22:07:00
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765. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: I also don't think we want to encourage dual tanking. What would you rather people do, create interesting fits with lots of different toys like kin cats, codebreakers, cardiac regs, etc', OR just stack plates, extenders and rep...
- by Boot Booter - at 2014.07.16 22:04:00
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766. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Boot Booter wrote: Moving Kincats to high would be interesting indeed but we may see some 800 armor amarrs running like minmatars. That sounds scary. @cat Merc. Man you're so pro gal assault and armor that you forget abou...
- by Boot Booter - at 2014.07.16 22:01:00
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767. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Moving Kincats to high would be interesting indeed but we may see some 800 armor amarrs running like minmatars. That sounds scary. @cat Merc. Man you're so pro gal assault and armor that you forget about the struggle which has always been minm...
- by Boot Booter - at 2014.07.16 21:48:00
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768. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Rattati, please shift around module locations at the same time. It might not seem like a big deal, but trust me when I say this, 5 low slots is EXTREMELY powerful when you consider just how many modules are located in low slots....
- by Boot Booter - at 2014.07.16 20:23:00
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769. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: Ghost Kaisar wrote: That's what regulators are for. Why dont you try running 2x reg, 4x shield, 1x recharge (after CPU buff) That suit will have fantastic regen for its health pool I've beer understood running armor...
- by Boot Booter - at 2014.07.16 20:08:00
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770. PC Lag / issues last night were unbareable! - in General Discussions [original thread]
Mine have been surprisingly lag free.
- by Boot Booter - at 2014.07.16 18:50:00
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771. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Y-BLOCK wrote: Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. No. This mentality is sickening. If people wou...
- by Boot Booter - at 2014.07.16 18:38:00
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772. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: Boot Booter wrote: As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows ...
- by Boot Booter - at 2014.07.16 18:31:00
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773. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEE...
- by Boot Booter - at 2014.07.16 17:52:00
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774. [Spreadsheet] Why play assault? - in General Discussions [original thread]
Mossellia Delt wrote: Should do the same for the minmatar. The minmatar assault is balanced with the minmatar scout in my opinion. I have them both. As a side note, Caldari is losing their precious precision so they will actually have to s...
- by Boot Booter - at 2014.07.16 14:34:00
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775. Please return the glow when being repaired - in Feedback/Requests [original thread]
Bumppppppppp! Seriously ccp answer us, wtf happened to the rep tool glow! Or was there a reason it was removed. I have yet to get a straight answer from anyone.
- by Boot Booter - at 2014.07.16 06:13:00
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776. Yellow Heavy, Red Heavy - in General Discussions [original thread]
Cool story brah. Seriously though.
- by Boot Booter - at 2014.07.16 06:08:00
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777. Why, CCP? - in General Discussions [original thread]
You are both wrong.
- by Boot Booter - at 2014.07.16 06:05:00
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778. Yeah, heavies are OP. - in General Discussions [original thread]
Dudes... Hmg is getting nerfed. End of story.
- by Boot Booter - at 2014.07.16 05:55:00
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779. Dear Rattati, What Exactly is the Assault Suit's Intended Role? - in General Discussions [original thread]
@ vrain Solid idea. Would kinda support jack of all trades mentality going around. But would that really be enough to balance the role in PC setting?
- by Boot Booter - at 2014.07.16 05:49:00
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780. Dear Rattati, What Exactly is the Assault Suit's Intended Role? - in General Discussions [original thread]
Summ Dude wrote: Boot Booter wrote: Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though. Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration Boom. I...
- by Boot Booter - at 2014.07.16 05:41:00
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