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341. i am a heavy ... - in General Discussions [original thread]
Ive been rocking scrambler rifle/pistol combo and it makes me feel sad for heavies. 1 charged shot, quick switch and 1-2 headshots from the pistol and even proto heavies are down. Poor heavies.
- by Bones McGavins - at 2013.06.12 02:38:00
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342. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Cass Barr wrote: These plates are more useful to shield tankers than armor tankers, that's why you have all these scrubs without a clue about the problems with armor tanking, and how these don't address them, coming in here saying how awesome t...
- by Bones McGavins - at 2013.06.11 22:11:00
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343. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Arkena Wyrnspire wrote: Yes. Out of combat regen matters a lot more - and shields are superior here. A shield tanker can have 25-30 HP/s shield regeneration passively with no assistance. An armour tanker gets half that number, if even that. A...
- by Bones McGavins - at 2013.06.11 22:05:00
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344. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
ZDub 303 wrote: Bones McGavins wrote: ZDub 303 wrote: Honestly Anita, As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking....
- by Bones McGavins - at 2013.06.11 21:48:00
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345. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
ZDub 303 wrote: Honestly Anita, As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking. I do agree that the racial bonuses need to...
- by Bones McGavins - at 2013.06.11 21:28:00
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346. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Arkena Wyrnspire wrote: Bones McGavins wrote: Kitten, pointing to a massive thread that nobody is going to read and then claiming it invalidated everyones point is dumb. If you yourself have the brain power and reasoning to know why we are w...
- by Bones McGavins - at 2013.06.11 21:15:00
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347. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten, pointing to a massive thread that nobody is going to read and then claiming it invalidated everyones point is dumb. If you yourself have the brain power and reasoning to know why we are wrong, you have the ability to sum it up. But so far ...
- by Bones McGavins - at 2013.06.11 20:18:00
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348. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Lol dude. Get a gun off the field? What are you talking about? Regen tanking isnt viable in DUST. ALL regen is too small to counter mroe than like 1 shot of damage with these kill times. The rep tools heals you AFTER the fight or AFTER you retreat...
- by Bones McGavins - at 2013.06.11 19:58:00
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349. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten Empress wrote: Bones McGavins wrote: Yes because you have the OPTION of going big on armor and getting a speed penalty, or you forsake that speed penalty and get about the same health. You have the option of getting regen with your ar...
- by Bones McGavins - at 2013.06.11 19:52:00
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350. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Yes because you have the OPTION of going big on armor and getting a speed penalty, or you forsake that speed penalty and get about the same health. You have the option of getting regen with your armor as well, taking two slots instead of 1. Shie...
- by Bones McGavins - at 2013.06.11 19:44:00
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351. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Complex SHield mods are 54/11, how is 40/14 unbalanced? You get about the same health for 3 more PG and 14 less cpu. This allows you to be way more flexible with your builds. Hell, overall the fitting usage is lower on these mods. The 3 PG differe...
- by Bones McGavins - at 2013.06.11 19:39:00
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352. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Wait, what? What did you expect from these two new armors? 60 for complex is almost as much as a complex shield extender, did you honestly expect it to eb MORE than a shield extender? 45 + 2 regen is in between enhanced and complex shield regen AN...
- by Bones McGavins - at 2013.06.11 19:25:00
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353. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Guys, you over-rate the jump from standard to adv or proto when it comes to weapons. Look, the damage isnt THAT much more. You get more of a boost from the skills than you do from the weapons themselves. It maybe cuts the shots to kill down by 1. ...
- by Bones McGavins - at 2013.06.11 18:50:00
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354. A glimmer of hope... - in General Discussions [original thread]
After Destiny,The Division,PS2 all lined up for PS4, DUST has to come out strong with something next gen worthy. However since it just came out like last month I doubt we will see anything truly epic. Antyhing less than "hey we have a new engine o...
- by Bones McGavins - at 2013.06.11 18:47:00
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355. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
A bit before the reset, but never dedicated. I am not very good at HAV since i didnt do it much so I dont know if my opinion matters much from that side. But the times I did use HAV I never got hit with nades. But yeah I mean, if you get in clos...
- by Bones McGavins - at 2013.06.11 17:30:00
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356. Reserved - in General Discussions [original thread]
Webifiers. The ability to tackle tanks is the first step to balance. Webifire missiles or forge varients that do little or no damage but stop the vehicle for 1-3 seconds, webifier nades which stop them for 5-10 seconds. Then you can have your HP...
- by Bones McGavins - at 2013.06.11 17:24:00
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357. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Spkr4theDead wrote: Bones McGavins wrote: The way CCP has chosen to make Vehicles, AV, Infantry rock paper scissors makes it very difficult to balance properly. Right now its all or nothing. Vehicles can murder infantry without risk, but as ...
- by Bones McGavins - at 2013.06.11 17:20:00
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358. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Stefan Stahl wrote: Bones McGavins wrote: All or nothing. Good analysis of the problem. Right now all parts of the rock-paper-scissors-game are unhappy because neither losing nor winning is fun. Either you are losing without defense or win...
- by Bones McGavins - at 2013.06.11 17:15:00
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359. AV/Tank balance, OP mlt LAVs, and useless DS's - in General Discussions [original thread]
I posted this in Charlotte O'Dell's other thread. But as someone who spends a good amount of time in advanced AV, I find the entire balance to be bad right now, not even OP or UP, just boring. Its pretty much a race between AV DPS and HAV/LAV/DS h...
- by Bones McGavins - at 2013.06.11 17:08:00
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360. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
The way CCP has chosen to make Vehicles, AV, Infantry rock paper scissors makes it very difficult to balance properly. Right now its all or nothing. Vehicles can murder infantry without risk, but as soon as two (solid)+ AV units are on the field, ...
- by Bones McGavins - at 2013.06.11 16:48:00
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