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501. Give some love to the Flaylock - in General Discussions [original thread]
Egonz4 wrote: BlazeXYZ wrote: The flaylock pistol needs a buff. The least used sidearm needs a buff now. Maybe an increase in splash damage and a decrease in direct damage, or in increase in splash range. Somehow or another i need the flayl...
- by BlazeXYZ - at 2014.07.01 01:03:00
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502. Give some love to the Flaylock - in General Discussions [original thread]
Kaltos Darksbane wrote: BlazeXYZ wrote: Kaltos Darksbane wrote: Quit your bitching, I saw you getting kills with it just today. Sheesh, kids these days. LOL you here too, meh flaylock still needs a a little buff. I swear I'm not s...
- by BlazeXYZ - at 2014.07.01 00:56:00
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503. Give some love to the Flaylock - in General Discussions [original thread]
Ghost Kaisar wrote: Just because it's halfway functional, doesn't mean its viable. It still needs a buff. There is no reason to run it over an SMG (Short of it's insanely low fitting requirements) More people use the SMG cause you can actu...
- by BlazeXYZ - at 2014.07.01 00:27:00
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504. Give some love to the Flaylock - in General Discussions [original thread]
Kaltos Darksbane wrote: Quit your bitching, I saw you getting kills with it just today. Sheesh, kids these days. LOL you here too, meh flacklock still needs a a little buff.
- by BlazeXYZ - at 2014.07.01 00:15:00
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505. Give some love to the Flaylock - in General Discussions [original thread]
The flaylock pistol needs a buff. The least used sidearm needs a buff now. Maybe an increase in splash damage and a decrease in direct damage, or in increase in splash range. Somehow or another i need the flaylock to be viable again.
- by BlazeXYZ - at 2014.06.30 23:59:00
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506. Announcement:Destructive Data Mining: The Expert Challenge [27 June - 2... - in Announcement and Events [original thread]
How is this fair since many people going to fit their proto weapon with their proto suit. While, some people going to equip it with their advance suit. Clearly there's imbalance to this event. Basically, this is only benefiting protostompers.
- by BlazeXYZ - at 2014.06.26 01:05:00
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507. Match Making - in Feedback/Requests [original thread]
Forever ETC wrote: This is just a brainstorm. Matches Start once both sides have equal amount of players(14-16 per side) Players can not join battles if either sides' MCC has lost shield or if 50% clone reserves. (PUB Only) Full SQUADS of sa...
- by BlazeXYZ - at 2014.06.18 02:54:00
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508. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear Can we get an estimate or detailed chart showing how much extra isk you get based how expensive your suit is. Also, can we balanc...
- by BlazeXYZ - at 2014.06.09 11:20:00
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509. [Feedback] Minmatar Heavy - in General Discussions [original thread]
Izlare Lenix wrote: Nice to see my info put to use. Thanks. Also I would like to point out I run a scout with a ScR almost exclusively. And even with a resistance bonus to laser weapons, Cal and Min heavies are the only two I will engage beca...
- by BlazeXYZ - at 2014.06.08 12:53:00
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510. [Feedback] Minmatar Heavy - in General Discussions [original thread]
Gelan Corbaine wrote: Min Heavy IS a very desirable suit and is fine ....... however it plays very differently compared to say Gal sen or Goldboy . Give a Minnie one or two Kinkats and watch him go to town anywhere...... even in fairly open pla...
- by BlazeXYZ - at 2014.06.08 00:38:00
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511. [Feedback] Minmatar Heavy - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: You don't change a suit's bonuses against a particular kind of weapon simply because no one is using that particular kind of weapon, what you do is make changes to get people using that particular kind of weapon aga...
- by BlazeXYZ - at 2014.06.08 00:35:00
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512. [Feedback] Minmatar Heavy - in General Discussions [original thread]
Crimson ShieId wrote: Buffing... eh, it'd be nice to have a bit more PG, but I'd honestly be fine with the Minmatar heavies if CCP would stop nerfing the poor bastards. Commandos got a speed nerf in the last hotfix I believe, and the sentinels ...
- by BlazeXYZ - at 2014.06.08 00:14:00
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513. [Feedback] Minmatar Heavy - in General Discussions [original thread]
Chimichanga66605 wrote: No. I'm fine with my Sentinel where its at. The shield resistance gives me the ability to laugh at lasers (my most hated weapon) & then the armor bonus to arguable the most commonly used light weapon, sounds good to ...
- by BlazeXYZ - at 2014.06.07 23:24:00
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514. [Feedback] Minmatar Heavy - in General Discussions [original thread]
I think the Minmatar heavy needs some love. " ADV Sentinel C/1 Series GÇô 10,982 (39.1%) A/1 Series GÇô 9,328 (33.2%) G/1 Series GÇô 6,896 (24.5%) M/1 Series GÇô 882 (3.2%) PRO Sentinel Ck.0 GÇô 1,742 (39.2%) Gk.0 GÇô 1,582 (35.6%) Ak.0 GÇô 1,03...
- by BlazeXYZ - at 2014.06.07 23:06:00
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515. Stun lock fixed in alpha! - in General Discussions [original thread]
Can anyone explain what stun lock is still confused
- by BlazeXYZ - at 2014.06.06 13:04:00
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516. Battlefield breakdown through market data - in General Discussions [original thread]
Fox Gaden wrote: Izlare Lenix wrote: ADV Sentinel C/1 Series GÇô 10,982 (39.1%) A/1 Series GÇô 9,328 (33.2%) G/1 Series GÇô 6,896 (24.5%) M/1 Series GÇô 882 (3.2%) PRO Sentinel Ck.0 GÇô 1,742 (39.2%) Gk.0 GÇô 1,582 (35.6%) Ak.0 GÇô 1,0...
- by BlazeXYZ - at 2014.06.06 12:12:00
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517. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
BlazeXYZ wrote: Brokerib wrote: Appia Nappia wrote: CCP Rattati wrote: The only way I can study this is with a neat spreadsheet, I just told Kagehoshi the same thing. I am interested but this text format is just not user friendly to me...
- by BlazeXYZ - at 2014.06.05 13:17:00
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518. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
Brokerib wrote: Appia Nappia wrote: CCP Rattati wrote: The only way I can study this is with a neat spreadsheet, I just told Kagehoshi the same thing. I am interested but this text format is just not user friendly to me. I appreciate the ...
- by BlazeXYZ - at 2014.06.05 13:16:00
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519. Hotfix Alpha Caldari Scout Vs. Gallente Scout - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Wait their actually nerfing them?!? Damit just got it to adv.... respec. They did mention sp will be given back to you when they first mentioned Hotfix alpha in the forums. Maybe this is possible.
- by BlazeXYZ - at 2014.06.03 13:31:00
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520. Hotfix Alpha Caldari Scout Vs. Gallente Scout - in General Discussions [original thread]
Vitharr Foebane wrote: BlazeXYZ wrote: Jordan Schroeder wrote: BlazeXYZ wrote: So protofits got updated based on Hotfix alpha stats and here is what I found. I compared both the caldari scout and gallente scout with a basic shotgun fi...
- by BlazeXYZ - at 2014.06.03 00:57:00
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