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521. The removal of tiers - in General Discussions [original thread]
to my way of thinking, Proto is tech 2. CCP have stated multiple times that they are having trouble implementing suit bonuses that affect specific weapons/modules in game. I'd hazard a guess that when they overcome this technical issue, we will...
- by Billi Gene - at 2013.07.25 03:18:00
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522. So unless you joined before June, CCP doesn't care - in General Discussions [original thread]
allow me to apologise for not reading the entire thread, i made it through page two. OP, the entire premise for your argument, to me, hinges around your accusation that the knowledge gained from previous play coupled with the respec at release ha...
- by Billi Gene - at 2013.07.25 02:47:00
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523. What will the Cal Logi players do after 1.3? - in General Discussions [original thread]
Gauder Berwyck wrote: Malkai Inos wrote: Letting go of the Duvolle would pretty much equalize the CPU reduction and allow you to keep most of the rest as it is. Without damage mods you loose a few meters of range and about 6% in damage. Not ...
- by Billi Gene - at 2013.07.24 21:44:00
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524. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Son-Of A-Gun wrote: Jason Pearson wrote: Stop. The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger. It shouldn't take 3 AVers ...
- by Billi Gene - at 2013.07.24 21:34:00
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525. -Practice what you preach - in General Discussions [original thread]
i play gallente logi, for the equipment slots. sure its slow, but then as a logi i dont want to be first in the room. If i wanted a faster suit, i'd spec into minmatar... oh wait i am doing that atm...... If i wanted proper tank and combat effe...
- by Billi Gene - at 2013.07.24 16:55:00
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526. Something minute that gets to me - in General Discussions [original thread]
try shooting your AR at a wall close up... notice how the rounds impact?
- by Billi Gene - at 2013.07.23 18:20:00
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527. The Nerf Bat and Tears - in General Discussions [original thread]
as said elsewhere the changes to ammo capacity thru skill, make it all more of an adjustment imho.... +5 clipsize thru skills....and if you rock a minnie medium Assault spec suit.. you can hit a 10 round clip size iirc... Flaylock is still a majo...
- by Billi Gene - at 2013.07.23 16:48:00
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528. Enough is Enough Listen to us the player base about tanks ! - in General Discussions [original thread]
Mobius Wyvern wrote: How many of the HAV drivers making these complaint threads are fitting good secondary guns and actually having people use them? I know that may sound like a dumb question, but over and over again I keep seeing HAVs go down...
- by Billi Gene - at 2013.07.23 16:43:00
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529. nerflocks anyone? - in General Discussions [original thread]
Cosgar wrote: CuuCH Crusher wrote: Nope. Fraylocks are sidearms. They should not be more powerful that primary weapons. Now it will take some actual skill to use them. You do realize that all the sidearms have higher DPS than most light w...
- by Billi Gene - at 2013.07.23 16:36:00
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530. Don't ask them to nerf the mass driver. - in General Discussions [original thread]
Tallen Ellecon wrote: semperfi1999 wrote: Yes because the 7meter radius (more with higher level skills) is definitely perfectly fine. In chromosome, my weapon of choice was the assault MD and it had a huge blast radius, but not a very hi...
- by Billi Gene - at 2013.07.23 16:30:00
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531. nerflocks anyone? - in General Discussions [original thread]
with skills, they'll have an 8 round clip now(outside of Minmatar Medium Specialization.).... no nerf to firing rate...... i dont see a nerf.. i see an adjustment.
- by Billi Gene - at 2013.07.23 16:21:00
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532. THATS IT?! - in General Discussions [original thread]
looks good to me. Also hoping that it means the ammo resupply %/nanite allocation rules out using hives to spam them, as theoretically this change will make them the most nanite intensive weapon in the game.
- by Billi Gene - at 2013.07.23 16:19:00
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533. Damage Module + Weapon Proficiency - in General Discussions [original thread]
Nitrobeacon wrote: Billi Gene wrote: first module is alway exempt from the stacking penalty last i checked. and from what i can remember, the stacking penalty is there to stop extreme min-maxing creating game imbalances that would then req...
- by Billi Gene - at 2013.07.23 15:48:00
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534. Newbies still here ? - in General Discussions [original thread]
Panther Alpha wrote: STYLIE77 wrote: Start a new character and play in the academy matches, you will find nubs. Plenty of them... Want to track how many new characters are "born" every day? Here ya go... [url]http://dustboard.com/global/...
- by Billi Gene - at 2013.07.23 15:41:00
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535. Newbies still here ? - in General Discussions [original thread]
Panther Alpha wrote: WoW... two people, really ? and they most likely Vets with different Alts anyway... Seriously ? is not newbies left in Dust 514 ? two responses from people saying they are new to the game... in less then 10 minutes o...
- by Billi Gene - at 2013.07.23 15:36:00
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536. Damage Module + Weapon Proficiency - in General Discussions [original thread]
first module is alway exempt from the stacking penalty last i checked. and from what i can remember, the stacking penalty is there to stop extreme min-maxing creating game imbalances that would then require game rebalancing. basically its to cr...
- by Billi Gene - at 2013.07.23 15:33:00
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537. Don't ask them to nerf the mass driver. - in General Discussions [original thread]
the only problem with the MD at this point, IMO is that it has become FOTM. When it is used in great numbers it makes it impossible to counter. Its kinda funny getting in close and watching inexperienced users kill themselves :)
- by Billi Gene - at 2013.07.23 15:26:00
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538. Respec Petition - in General Discussions [original thread]
i guess to keep playing FotM you'll be needing to look at the last quarter of every month? "lol"
- by Billi Gene - at 2013.07.23 15:16:00
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539. Why is aim assist turned off actually moves your cursor AWAY from target? - in General Discussions [original thread]
not sure if serious....
- by Billi Gene - at 2013.07.23 15:13:00
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540. Your TL;DR advice for the new Executive Producer of Dust - in General Discussions [original thread]
-Zynga make profits, but their games are KITTEN.
- by Billi Gene - at 2013.07.23 15:12:00
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