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demonkiller 12
Seraphim Initiative. CRONOS.
77
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Posted - 2013.07.25 00:50:00 -
[61] - Quote
shin suki wrote:Guinevere Bravo wrote:shin suki wrote:demonkiller 12 wrote: My friend was able to pick this game up a month ago with no prior knowledge i didnt even tell him anything, and hes doing fine with 2.5mSP, stop your ******* crying and man up
Yeah and I a have a friend who started playing a month ago and has had nothing but problems and now can't do anything. See I can play the imaginary person game too!!! And man up?? This is a videogame, about the least manly thing you could do? man up... sure neckbeard. WAHHHH WAHHHH WAHHHH Please, spare me. No one likes a cry baby. Get in a decent corp and make 'friends' Im sure with an attitude like that you will make loads... Then they can tell you how to play, so your not spending SP to get every gun to level 3 and wasting it like a nublet. Says a man who hides behind immense advantages. Remind me again where in the games tutorials does it explain you need to have a corp babysit you so that you don't cripple your character? Also where does it say that unless you played in the beta you are out of luck? Also where does it explain that after a week your going to be pub stomped by players like those in SVER who hide behind expensive gear because they would obviously loose in an even match of skill? You guys ever wonder why battles seem so fun and evenly matched in the academy but all of the sudden in general population you can go 20/1 in your 500k outfits? Its because you are horrible and hide behind advantages that you should not have gotten.
i can go 20/1 in a 13k suit with only 1.5mil in infantry, how? im not stupid and i play with a comms squad |
Viktor Zokas
187. League of Infamy
73
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Posted - 2013.07.25 00:53:00 -
[62] - Quote
You snooze, you lose. |
demonkiller 12
Seraphim Initiative. CRONOS.
77
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Posted - 2013.07.25 01:10:00 -
[63] - Quote
Duran Lex wrote:shin suki wrote:So allow me to respond.
Proto suits have additional slots, combined with high skill and protogear, versus miltia outfits with nearly no skills, what would be the effective difference in players fielding an assault fitting? This of course is not to mention more speed, faster reloads, and so on. I mean really, how many advantages does one need and how laughably large must they be?
As for skills.... I guess by reading the instruction manual to mario you became an expert in the mechanics of gameplay, or by reading about the materia system in the tutorials of Final fantasy 7 you knew of the most efficient combinations of the materia, or etc etc.... Lets not play ignorance here. Familiarity with game mechanics produces efficiency in gameplay decisions, and this familiarity is gained from hands on experience. By allowing the beta players this experience, they immediately gain an advantage, and rightfully so. The full Respec AFTER the full release of the game just allowed a magnification of disparities in populations of old and new players.
Oh an to the EON neckbeard, really you find no problem with the enormous gap in equipment from newberry to protobear? Really? Do you really honestly believe that your so awesome as to easily destroy 20-1 new players? Remind me how many competitive FPS have you won tourneys in again?
CCP wake up, neckbeards like EON and SVER here are the reason your game is going to die. Rather than have a competitive FPS they will cry and cry anytime their unreasonable advantages are taken away. You can either die with the neckbeards, or make your game accessible to the people who will make you a success. Your choice. I lol'd at your severe lack of knowledge and understanding of how this game works. I advise you to go back to the tutorials and actually read them (or listen, both might be a hard concept for you to grasp) Or at least look at the damn stats of the **** you are talking about before randomly spouting nonsense on the forums about the comparison between mlt and proto suits. Edit - And btw, yea...after reading the tutorial on materia for FF7, i knew exactly how it worked...and i was 12, it wasn't rocket science.
i wish i had the bloody manual to find that out, did the last battles with no materia and i used tifa |
Zahle Undt
Bullet Cluster
242
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Posted - 2013.07.25 01:18:00 -
[64] - Quote
shin suki wrote:Apparently, all the players who joined before June of this year got to become intimately familiar with the game and it's mechanics, build up SP, and then respec any wasted SP however they saw fit.
Are you kidding me? So beside having months head start in sp, these players needed more advantages and you allowed them to redistribute sp AFTER they knew what they were doing??? In what frame of mind must you be for this to be acceptable?
Honestly CCP, how badly do you hate new players? First off we can be just about OHKO but all the protobears, we are massively outclassed, not skill wise, but by insurmountable skill and isk advantages, and now this?
A new player has no idea what he is doing with sp, but for all you new players before June you got free do-overs.... the rest of us are just out of luck I guess.
Email me when you figure out why your game is dying.
In all fairness CCP also made Dust fairly stale and boring so that most of us vets have quit playing entirely or rarely log on, thus making your new guys' lives easier |
demonkiller 12
Seraphim Initiative. CRONOS.
77
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Posted - 2013.07.25 01:19:00 -
[65] - Quote
sixteensixty4 wrote:I agree that the proto stomping, its harsh on new players, i think most people would agree, plus aimings a bit borked also which isnt helping anyone however you only really need adv suit and gun which doesnt take long to get with some lvl 1 modules and, i dont know for sure, but if you cap every week i can see someone getting that within 1 month easy, dont solo the frontlines.... run with other blues... some kind of matchmaking is on its way, although feck knows when re-specs because you cant read \ research, fecked up your skill tree, GTFO, its not difficult to work out, theres milita gear to play with so you can get a rough idea what role you want to play, rookie training grounds has loads of sound info and people will gladly give advice in there *edit And honestly, even when you have got proto gear, it can still be damn frustrating, the gear (yeah sure it deffo helps) but it isnt the be-all and end all, theres lots of ohk weapons and gank squads that will feck up your day no matter what your wearing
90% of proto suits i see are people who just rushed all their SP into that and that alone because they look cool and have/had red glowing eyes, so theyre actually just reallllly expensive ****** suits with miltia gear and maybe a GEK, and then 90% of the remaining 10% people in proto suits have such expensive suits that theyre constantly always poor, i see plenty of proto 15+mil SP people who can barely scrape 5mil together, i'm a tanker and losing a tank is anywhere from 440k - 1.45mil, yet ive managed to save little over 700mil |
Logi Stician
The Vanguardians
78
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Posted - 2013.07.25 01:30:00 -
[66] - Quote
Viktor Zokas wrote:You snooze, you lose.
Or, you snooze, you gain passive sp!
Just being silly. |
Luke Psylore
Condotta Rouvenor Gallente Federation
0
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Posted - 2013.07.25 01:53:00 -
[67] - Quote
OP, I am using a Gallente Logistics Standard model right now, with standard everything... if anyone deserves to cry it's me so do us all a favor and just quit your crying. |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
559
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Posted - 2013.07.25 02:15:00 -
[68] - Quote
Not much to see here besides a few good replies and the constant QQ of New Berry Kitten.
For those of you that are following and actually believe the QQ Kitten's concern please read the replies. The New Berry doesn't really understand how the game works. Apparently not at any level.
First it is a complex game. One doesn't start with enough SP or ISK (experience points or cash). AUR (real world money purchases) are this Free to Play game solution. Spend a little cash and see what you like. Then save your SP and skill into the ISK versions of those weapons/equipment/whatever.
And the complexity wasn't helped by the Release product (named Uprising). The SP was much, much more difficult to obtain then in the closed and open betas. The Skill Tree was dramatically different and many of the descriptions were ... wrong. Example: the Vehicle Upgrades -> Engineering Upgrades used to make the PG got up by 5% for each level. Which is what it said was supposed to do expect what it actually did was reduce the CPU requirements of PG modules by 5%. And that is a useless skill that many skilled to lvl 5 because that was how it used to work and that was how it was described.
The community essentially rioted here on the forums and CCP/Shanghai finally responded by allowing either a full character reset or the aforementioned SP respec. The full character reset was in response to those that wanted all their AUR refunded as well. It took some a few days and for myself nearly a month. In fact I quit playing because of the delay. I am back now but I no longer spend AUR in the game.
Now, is the game dying? Nope. Does it look like it here on the forums? Nope. It is a F2P game. The business decisions are very different than a retail game, even multiplayer. The servers are the same that run EVE so the system doesn't take a huge leap in expenses to handle the other game. They already have a large server presence.
The only decision to keep the game alive is how much AUR is being purchased per month offset by how much it costs to continue development of the game. There are monthly patches now, mostly. This is in response to the community making noise about the lack of response from CCP/Shanghai and the lack of progress.
Are things perfect? Nope. Are they better? Than what is my first response. Better than Uprising 1.0? Yes, along with the patches there have been a reasonably consistent stream of server upgrades, store front improvements, equipment tweaks and the patches. Not all of which were good, btw. The game used to be very good with signs of greatness. Now it is struggling to get back to good. It has a long way to go but it has made progress. Whether it is enough for you is your own decision.
Before you play the game:
Create your PSN account, download DUST 514, create a character* and start passive SP immediately. Verify that the passive SP is working by waiting an hour or a day. It should tick over at 1000SP/hour or 24K/day without a passive booster. 1.5 times those numbers with a Passive SP Booster or 1500SP/hour or 36K/day.
Next, look over the skill tree and see how it ties together. Note how expensive everything is. The higher levels are unreal. Now look into the Marketplace and check out the AUR items and the ISK items. There are limitations based on that Skill Tree. Compare the difference in weapons of each level and see how many SP it takes to be able to use it. Same goes for Drop Suits, Vehicles and equipment.
I squad with a guy on occasion that has never used anything but Militia gear. He is a monster. Kills everything, rarely dies, never spends any ISK and I have no idea how many SP he has or how much he as actually skilled into. I am not that good. I run Logi Bro, Tanks and some Heavy. That is what I enjoy doing. I enjoy watching his killfeed say Militia AR as well but I am not that good.
Find your own way to play.
Get a mic, make it work, use comms and squad up. That is how this game is meant to be played. For most of us. There are always exceptions. You may be one of them.
If you don't have enough SP then wait. The passive SP can fix many imbalances in this game.
Good Luck.
* choose a name that you will not be embarrassed by in a few years or months. I had a third character (female) that was named GoAwayPutz. It was funny when I did it but I did tire of it. The only reason it was funny was I liked the idea of it floating over my head in the warbarge. Choose wisely, young one. |
demonkiller 12
Seraphim Initiative. CRONOS.
77
|
Posted - 2013.07.25 02:23:00 -
[69] - Quote
Luke Psylore wrote:OP, I am using a Gallente Logistics Standard model right now, with standard everything... if anyone deserves to cry it's me so do us all a favor and just quit your crying.
exactly what i run for default suit, whats wrong with that? i still have like 500hp or something and it only costs 13k (with adv rep tool i think) |
Eris Ernaga
Super Nerds
351
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Posted - 2013.07.25 02:24:00 -
[70] - Quote
I been playing since the mercenary pack during closed beta back in 2/7/2012 |
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Billi Gene
The Southern Legion
179
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Posted - 2013.07.25 02:47:00 -
[71] - Quote
allow me to apologise for not reading the entire thread, i made it through page two.
OP, the entire premise for your argument, to me, hinges around your accusation that the knowledge gained from previous play coupled with the respec at release has provided beta testers with an insurmountable gap at both proficiency in the use of DUST 514 and gear with which to play DUST 514.
This character, an old main, has just over a million SP. I play her from time to time as i enjoy the challenge, she has no Passive SP gains. I have another account with just over 3 million SP, that character is almost entirely specialised into HAV's.... and they are eternally broke because of my woeful implementation of that playstyle. My Current main is actually quite the newb at around 8 million SP, and with my eclectic tastes has a build that min-maxers would laugh at, and yet I still manage to get my kills and have some fun, with multiple weapons and roles.
I rarely find it necessary to go beyond Advanced Levels even if I have specced up to proto.
My point is: only by playing the game can you get better at it, and that by having played the game for any length of time, you become part of the metric for the differentiation of batttlefield respect portioned to each and every enemy and ally. Each suit is afforded differing regard for its abilities, as is each vehicle and weapon. The combination of these with the addition of Lifetime Skill Point Total creates the situations we encounter within each match.
Understanding such nuance is what makes a veteran of a player and not the Lifetime Skill Point Total under their belt, and further, is in fact the game created by CCP known as DUST 514.
As an aside: others have already pointed out that it is only possible to attribute a finite amount of skill points towards a specific weapon or role, to which end higher levels of Lifetime SP Totals only allow for greater depth in playstyle variety and not in simultaneous utility.
I hope i've made some sense, as I have yet to get some sleep (off to bed after this :P), I won't be replying so say what you will, i rarely reread threads.
just remember, its not serious bizness, its just a game, and all games are just systems that we can interact with. |
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