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81. Just a Merge? Or is an Update coming with it? - in General Discussions [original thread]
They announced the merge, but I don't see any patch notes. No update with the merge?
- by Beyobi - at 2013.01.09 08:43:00
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82. LLV *Update* - in General Discussions [original thread]
I skilled into the charybdis, and Ii'm pretty disapointed. The amount of skill points to get to this vehicle at the moment far exceeds the vehicles usefullness. An ever so slight increase to cpu and pg and an extra power slot. I would like to see ...
- by Beyobi - at 2013.01.08 08:30:00
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83. POWER SLIDE - in General Discussions [original thread]
does the timing have to be perfect? or is there a general window of opertunity?
- by Beyobi - at 2013.01.07 07:46:00
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84. Weapon range question - Does it add up? - in General Discussions [original thread]
ok spherical it is, thanks guys.
- by Beyobi - at 2013.01.06 23:06:00
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85. Weapon range question - Does it add up? - in General Discussions [original thread]
ok, so no particular stats to pull from at the moment so I'll create the question through a scenario and simple geometry. My weapon has a range of 100 meters I know I can hit my target at a level distance 100 meters away, but what if he was elev...
- by Beyobi - at 2013.01.06 07:47:00
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86. Dropships don't explode. - in General Discussions [original thread]
Skihids wrote: So stop shooting at dropships! I will continue to put the into the ground, I would just like to see them blow up in the air when I put the final kill shot on it instead of watching it limp slowly to the ground.
- by Beyobi - at 2013.01.04 20:41:00
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87. Dropships don't explode. - in General Discussions [original thread]
I can make a dropship fall out of the sky but it won't blow up until it hits the ground. Why? LAV's and HAV's blow up instantly when all shields and armor are depleted, why doesn't the same thing happen for dropships? I get no kill points because ...
- by Beyobi - at 2013.01.04 20:35:00
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88. Automatic turret fire - in General Discussions [original thread]
Automatic turret fire can still suck my butthole. Put automatic fire on ALL turrets for EVERYTHING or Nothing at all. I want to play against people, not machines. **** Auto turrets. Why should I or my teammates have to change our tactics to deal ...
- by Beyobi - at 2012.12.28 17:00:00
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89. Sooo.... Is it still planned that we'll get a survival gamemode? - in General Discussions [original thread]
G-SLicK wrote: how bout you let us fix this game first and ask that question when the game finally launches So you work for CCP now? Put the game down and get back to work!
- by Beyobi - at 2012.12.23 04:33:00
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90. Vehicle Abandonment - in General Discussions [original thread]
"Then you code it" that is not gonna happen, so stop trying to act cool. If CCP didn't want opinions there wouldn't be a beta forum.
- by Beyobi - at 2012.12.21 04:37:00
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91. Vehicle Abandonment - in General Discussions [original thread]
@sotapop Limit the player, not the team. If i call in an lav, and then another lav, I have no problem with the first one blowing up to make room for my new one get rid of the vehicle timers they are useless and annoying
- by Beyobi - at 2012.12.21 04:25:00
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92. Automatic turret fire - in General Discussions [original thread]
It's just riduclous. If I kill the operator the turret should not operate. Plain and simple. If you want to say a drone is operating it, then their should be no player interaction with it other than hacking. I will gladly blow them up if they are ...
- by Beyobi - at 2012.12.21 04:20:00
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93. Vehicle Abandonment - in General Discussions [original thread]
This needs to go. It doesn't work. Why would MY vehicles disapear from the battle unless they were destroyed or taken by the enemy? I don't even know where to begin on what level of horse **** this idea is. So what if vehicles get left unattended,...
- by Beyobi - at 2012.12.21 04:13:00
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94. Automatic turret fire - in General Discussions [original thread]
This needs to go. I don't see this as something that is balanced. Fully Autonomous, or Manned Only. I'm sick of taking my vehicle in fast and close to the turret to kill the guy operating it only to turn around and watch my **** getting destroyed ...
- by Beyobi - at 2012.12.21 04:01:00
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95. Collision Damage Extremely High - in General Discussions [original thread]
bumping into objects and other vehicles causes way too much damage/instadeath. I can understand a full speed head on collision, but knicking, bumping, scratching, rubbing, and side swiping does not annihalte a vehicle that can take multiple hits f...
- by Beyobi - at 2012.12.21 03:34:00
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96. Weapon Sway is Backwards - in General Discussions [original thread]
I guess Iceland doesn't have real guns for CCP to play with, but last time I ran with a rifle, the front sight was the one swaying, not the rear sight. C'mon guys, these are simple ideas you can't get right. over the last 5 months my enthusiasm fo...
- by Beyobi - at 2012.12.18 16:27:00
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97. Chromosome Impressions - in General Discussions [original thread]
LXicon wrote: Garrett Blacknova wrote: ...Got a "checking for updates" message, followed by a notification that "version 4.00" is available for download..... it was 3.03 for me I believe this is the Launcher's version, the game versio...
- by Beyobi - at 2012.12.18 15:37:00
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98. Chromosome Impressions - in General Discussions [original thread]
so I woke up early from excitement to download the new update. I immediately post a couple remarks about my excitement in chat and quickly join a squad. I go to post another comment.... DISCONNECTED! Are you Kitten me? It's ok, the update is less ...
- by Beyobi - at 2012.12.18 15:36:00
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99. Quafe suits on the 20th - in General Discussions [original thread]
Quafe Suits will be in around the 20th, good day for an update before christmas. The 26th is a good day for an update after christmas and the 31st is a good day to not be called liars! J/k CCP. The new screenshoots look fantastic and I really hope...
- by Beyobi - at 2012.12.17 06:17:00
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100. How was the Quafe Agent event? - in General Discussions [original thread]
Nice to see some CCP Devs having fun and participating in some of the forum topics. It's refreshing to see them having fun with Dust 514 too.
- by Beyobi - at 2012.12.16 20:26:00
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